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 Delta Squad [Round9: Get to da Rigger!] 
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Joined: Thu Mar 22, 2012 4:02 pm
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Post Re: Delta Squad [CharGen + War Room One]
maart3n wrote:
Model Number: M44RCH
Name: Maarch
HP: +10
Chassis: light power armour
Weapons: twin machine guns
Modules: none
XP: none

Twin Machine guns? you have no module slot.

CrazyMLC wrote:
Does Dual Wield apply to all weapon slots?

You need a module for each weapon slot so
2 weapon slots and 2 module slots owuld mean you could have FOUR weapons.

however, 2 weapon slots, 1 module slot would mean you could only have 3.


Tue Nov 13, 2012 8:42 am
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Post Re: Delta Squad [CharGen + War Room One]
How does rate of fire work? And to hit?


Tue Nov 13, 2012 8:55 am
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Post Re: Delta Squad [CharGen + War Room One]
CrazyMLC wrote:
How does rate of fire work? And to hit?

Sorry

To hit is 6+ normally. (on a D10)

RoF is just shots per turn, though you designate a target beforehand all shots go to that target.


Tue Nov 13, 2012 9:03 am
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Post Re: Delta Squad [CharGen + War Room One]
So you would have to roll above or below 6? Or is it 6+ a bonus?


Tue Nov 13, 2012 9:24 am
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Post Re: Delta Squad [CharGen + War Room One]
6 or higher. Normally.

Some weapons have different rules, like the GyroMG that hits on 7+, The Alloycannon, and the Cybernetica's lasers.


Tue Nov 13, 2012 9:29 am
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Post Re: Delta Squad [CharGen + War Room One]
Will we be able to refund items we buy and get our XP back later? Can we steal weapons from dead enemies?

Can you move and shoot in the same turn?


Last edited by CrazyMLC on Tue Nov 13, 2012 5:51 pm, edited 1 time in total.



Tue Nov 13, 2012 11:20 am
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Data Realms Elite
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Post Re: Delta Squad [CharGen + War Room One]
Model Number: D-09A
Name: Daemon
HP: 20
Chassis: Light Vehicle
Weapons: Alloy Cannon
Modules: Repair Nanites
XP: 0

I think Maarten meant that he bought the dual wield, and selected two gyroMGs.

Also, I vote attacking the uplink station.


Tue Nov 13, 2012 3:30 pm
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Post Re: Delta Squad [CharGen + War Room One]
The Light Power Armour doesn't have any modules, though. That's what Psygnosis was saying.


Tue Nov 13, 2012 3:40 pm
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Post Re: Delta Squad [CharGen + War Room One]
Model Number: XN-38
Name: Lloyd
HP: 20
Chassis: Light Gunship
Weapons: GyroMG
Modules: None
XP: 25

To the Uplink Station!


Tue Nov 13, 2012 4:50 pm
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Post Re: Delta Squad [CharGen + War Room One]
Ah okay, my bad, wasn't paying proper attention. The 7+ to hit is also something to take into consideration now that I know it is a disadvantage.
Editing character now.


Tue Nov 13, 2012 4:56 pm
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Post Re: Delta Squad [CharGen + War Room One]
CrazyMLC wrote:
Will we be able to refund items we buy and get our XP back later? Can we steal weapons from dead enemies?

Can you move and shoot in the same turn?

Yep you can refund items.
Yes you can salvage weapons and modules.
Depends, units with x(y) movement (X is change in speed per turn, Y is top speed) can fire at any time. while units with "X/Y" movement can only fire if they've moved X, Y is their "running"


Tue Nov 13, 2012 6:17 pm
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Post Re: Delta Squad [CharGen + War Room One]
Is it a full refund or do you only get a portion back?


Is it more like your XP is your cap on useful stuff, as opposed to being spent?


Tue Nov 13, 2012 7:06 pm
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Post Re: Delta Squad [CharGen + War Room One]
oh god im stupid.

I orignally made the hit dice as Roll under. then this morning thought id made it roll over so thought id broken the alloy cannon(and "corrected" it this rmoning.. (so ignore AlloyCannon stats in OP for now) (the ones further down the thread are correct ones)

So its roll under. 6 or under to hit as standard. 7 on the GyroMG, Alloycnn is 5, 7, 9.

its roll under to hit :<

yeah XP is more like a "total you can spend at one time" because full refund.

(Sneak post from work out of shame DX)


Tue Nov 13, 2012 10:04 pm
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Post Re: Delta Squad [CharGen + War Room One]
If you let someone else use your XP, do you lose it or are they "borrowing" from your XP cap?


Tue Nov 13, 2012 10:26 pm
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Post Re: Delta Squad [CharGen + War Room One]
Model Number: T1-M
Name: Timothy
HP: 10+20
Chassis: Light Mech
Weapons: GyroRifle
Modules: nope
XP: 75

robots yay


Wed Nov 14, 2012 3:26 am
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