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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [CharGen + War Room One]
maart3n wrote: Model Number: M44RCH Name: Maarch HP: +10 Chassis: light power armour Weapons: twin machine guns Modules: none XP: none Twin Machine guns? you have no module slot. CrazyMLC wrote: Does Dual Wield apply to all weapon slots? You need a module for each weapon slot so 2 weapon slots and 2 module slots owuld mean you could have FOUR weapons. however, 2 weapon slots, 1 module slot would mean you could only have 3.
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Tue Nov 13, 2012 8:42 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [CharGen + War Room One]
How does rate of fire work? And to hit?
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Tue Nov 13, 2012 8:55 am |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [CharGen + War Room One]
CrazyMLC wrote: How does rate of fire work? And to hit? Sorry To hit is 6+ normally. (on a D10) RoF is just shots per turn, though you designate a target beforehand all shots go to that target.
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Tue Nov 13, 2012 9:03 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [CharGen + War Room One]
So you would have to roll above or below 6? Or is it 6+ a bonus?
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Tue Nov 13, 2012 9:24 am |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [CharGen + War Room One]
6 or higher. Normally.
Some weapons have different rules, like the GyroMG that hits on 7+, The Alloycannon, and the Cybernetica's lasers.
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Tue Nov 13, 2012 9:29 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [CharGen + War Room One]
Will we be able to refund items we buy and get our XP back later? Can we steal weapons from dead enemies?
Can you move and shoot in the same turn?
Last edited by CrazyMLC on Tue Nov 13, 2012 5:51 pm, edited 1 time in total.
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Tue Nov 13, 2012 11:20 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Delta Squad [CharGen + War Room One]
Model Number: D-09A Name: Daemon HP: 20 Chassis: Light Vehicle Weapons: Alloy Cannon Modules: Repair Nanites XP: 0
I think Maarten meant that he bought the dual wield, and selected two gyroMGs.
Also, I vote attacking the uplink station.
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Tue Nov 13, 2012 3:30 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [CharGen + War Room One]
The Light Power Armour doesn't have any modules, though. That's what Psygnosis was saying.
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Tue Nov 13, 2012 3:40 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Delta Squad [CharGen + War Room One]
Model Number: XN-38 Name: Lloyd HP: 20 Chassis: Light Gunship Weapons: GyroMG Modules: None XP: 25
To the Uplink Station!
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Tue Nov 13, 2012 4:50 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Delta Squad [CharGen + War Room One]
Ah okay, my bad, wasn't paying proper attention. The 7+ to hit is also something to take into consideration now that I know it is a disadvantage. Editing character now.
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Tue Nov 13, 2012 4:56 pm |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [CharGen + War Room One]
CrazyMLC wrote: Will we be able to refund items we buy and get our XP back later? Can we steal weapons from dead enemies?
Can you move and shoot in the same turn? Yep you can refund items. Yes you can salvage weapons and modules. Depends, units with x(y) movement (X is change in speed per turn, Y is top speed) can fire at any time. while units with "X/Y" movement can only fire if they've moved X, Y is their "running"
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Tue Nov 13, 2012 6:17 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [CharGen + War Room One]
Is it a full refund or do you only get a portion back?
Is it more like your XP is your cap on useful stuff, as opposed to being spent?
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Tue Nov 13, 2012 7:06 pm |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [CharGen + War Room One]
oh god im stupid.
I orignally made the hit dice as Roll under. then this morning thought id made it roll over so thought id broken the alloy cannon(and "corrected" it this rmoning.. (so ignore AlloyCannon stats in OP for now) (the ones further down the thread are correct ones)
So its roll under. 6 or under to hit as standard. 7 on the GyroMG, Alloycnn is 5, 7, 9.
its roll under to hit :<
yeah XP is more like a "total you can spend at one time" because full refund.
(Sneak post from work out of shame DX)
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Tue Nov 13, 2012 10:04 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [CharGen + War Room One]
If you let someone else use your XP, do you lose it or are they "borrowing" from your XP cap?
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Tue Nov 13, 2012 10:26 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: Delta Squad [CharGen + War Room One]
Model Number: T1-M Name: Timothy HP: 10+20 Chassis: Light Mech Weapons: GyroRifle Modules: nope XP: 75
robots yay
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Wed Nov 14, 2012 3:26 am |
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