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Svendice
Joined: Sun Nov 04, 2012 12:35 am Posts: 53 Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Tarchoss Munitions - WIP
Tarchoss munitions, making quality weaponry and equipment for low-fund companies. Some of you may have seen my other topic, 8Ball Industries, in the WIP section. Unfortunately that was scrapped; the sprites were so inconsistent it was driving me mad. Thankfully I still had a little inspiration juice in me, and came up with Tarchoss. Weaponry list (as of now) Mag-less Kinetic propulsion pistol, Models 4 and 5 Differences - 4 fires heavy rounds, 5 is a pdw AR-6 CKR Assault rifle M-REV ChainsawKey - The Tarchoss P4-6es are the kinetic pistols. Size varies depending on purpose, some have magazines, one does not. Pack features Two to three framed weapons for all of those 'Omfg it doesn't have a working slide!' nuts Full sprites for the guns that do use magazines An Offhand version of the Tarchoss P4 Bluuuueeee muzzle flashes!
If you have any questions please ask. if I didn't mention it, this is my first pack.Weaponry statistics AR-6: 40 rounds, high RPM, high damage LRSW: 5 rounds, medium to low RPM, medium damage [unless headshot] P4: 12 rounds, medium RPM, high damage -P5: 20 rounds, very high RPM, medium damage -P6: 4 rounds, very short range, low RPM, high damageon another note, I know the guns are kindof op. I tried not to make them this way, but, yeah, go look at saw and yell at them please. another thing, the icon is supposed to look like a wolf.
Last edited by Svendice on Sat Nov 10, 2012 8:25 am, edited 3 times in total.
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Fri Nov 09, 2012 7:42 am |
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Svendice
Joined: Sun Nov 04, 2012 12:35 am Posts: 53 Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Re: Tarchoss Munitions - WIP
If someone downloads this and happens to be unhappy with the sounds, I basically had no ideas other than weapon shape and type when making this pack. All of the guns are built off of the same base model, so they have the same [varying lengths of course] barrels and firing mechanisms. the only differences are projectile types, weight, and shell type. that's also the reason that all of the guns are named 'Tarchoss'. they're all models of the Tarchoss P-1 Prototype [Which I may release in a later update] -don't kill me for being inoriginal
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Fri Nov 09, 2012 7:50 am |
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Arrrgh3
Joined: Thu Nov 08, 2012 2:18 am Posts: 25
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Re: Tarchoss Munitions - WIP
Will you be creating new soilders ?
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Fri Nov 09, 2012 12:06 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Tarchoss Munitions - WIP
Why's there a Ratchet head as the module icon? It looks great, though. Anyway, the guns need some typical first-mod-tweaks. So, uh, here are some things I'd like to point out; - The sprites look OK, but they need some variation. I suppose you're still working on this. - Offsets need some minor polishing, but that isn't really something to point out in a 'first' mod. - Nearly all weapons are pretty OP so far. If you're going for a serious and balanced mod, I'd recommend lowering the power. - The sniper rifle is awful terrain-rapey. I thought you'd have noticed that yourself. - The guns seem to eject shells even though you stated that some of them use caseless ammunition. I guess this could have the potential to become a decent mod. Keep working on it!
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Fri Nov 09, 2012 2:06 pm |
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Svendice
Joined: Sun Nov 04, 2012 12:35 am Posts: 53 Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Re: Tarchoss Munitions - WIP
I did notice the terrain rape and i'm attempting to fix it
The sniper and assault rifle are basically modeled off of eachother, the pistols are all the same weapon, just modified to fire different rounds. there will be many different weapons added.
Weapons to expect T-05 Shotgun T8G-04 Shotgun - Done SMGs AR-7 Shortened model
REMOVED Sniper rifle P6
Definately expect a new sniper rifle, I hate the current one.
Also, what did you mean by the offset issues?
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Sat Nov 10, 2012 3:29 am |
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