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 Glock v2 Help 
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Joined: Sat Nov 03, 2012 3:54 am
Posts: 20
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Post Glock v2 Help
Hey guys, I dont wanna completely introduce myself before I go off topic, but im New to the forum, my name's Ray.
so anyways, this isnt a completed gun, im just having a bit of trouble I saw the wiki and used toe HDFirearm Template to make a Glock. Well, I didnt really start, i just got the basic info down, just a few questions to ask you guys...
1. Does the image have to be saves as a bmp file and where does it go?(When I mean where does it go I mean where is it gonna be saved)
2. Is the name of the gun gonna be the Instance Name?
Template used: http://wiki.datarealms.com/HDFirearm
Yea, guess thats it ._.
Please reply, guys, thanks :wink:


Sat Nov 03, 2012 4:25 am
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Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
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Post Re: Glock v2 Help
I'll give some very simple answers just for the sake of being helpful.

1; Yes, all used sprites need to be in the .bmp format. Most commonly the sprites go into your data module or '.rte folder'.

2; Yes, the InstanceName stands for the name of the gun, though this template seems to be a bit old, as the more commonly used property is called PresetName. I'm not entirely sure if InstanceName works anymore.

I hope I answered your questions clearly!


Sat Nov 03, 2012 9:40 pm
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Joined: Sat Nov 03, 2012 3:54 am
Posts: 20
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Post Re: Glock v2 Help
4zK wrote:
I'll give some very simple answers just for the sake of being helpful.

1; Yes, all used sprites need to be in the .bmp format. Most commonly the sprites go into your data module or '.rte folder'.

2; Yes, the InstanceName stands for the name of the gun, though this template seems to be a bit old, as the more commonly used property is called PresetName. I'm not entirely sure if InstanceName works anymore.

I hope I answered your questions clearly!

Yea, it Did :D Thanks


Sun Nov 04, 2012 12:07 am
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