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 RtD: Mega Corporation Back in business! 
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Post Re: RtD: Mega Corporation Back in business!
Walk with nathan.

"Have your fun?


Thu Sep 20, 2012 8:06 pm
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Post Re: RtD: Mega Corporation now using d10 and still open.
Harzipan - Nikolai Petrouski.
2 - Keep an eye on the trapped guards while seeing if there is any way I can contact them from this room.

The guards look like they're save, so to make sure you see if there's anything close to them that can be used to defend them. There are no turrets in the offices, probably to make it a more welcome workspace. There is, however, a very high tech fire fighting system, with a manual override. You set it up to go on when anyone tries to open the door from the outside.

A brilliant idea, if it wouldn't have set of the extinguishers in your room as well. Nearly suffocating you run out of the room and into the clean air of the lobby, a big white cloud of chemical extinguisher following you.



Caekdaemon - Nathaniel McDonohugh.
6 - Check the bodies for stolen goods then head to Edward.

You start checking the corpses for anything they might have "liberated" before being turned into assorted body parts. There isn't much to be found, one of them was carrying a guard's smg, and another had a security helmet on his head.

The real catch however was the key one had hanging from a chain around his neck. A code was engraved on it.
15 3 9 6 12
You decide to keep it and see if it fits on anything interesting and join Edward.



Asklar - Edward Smith.
9 - Look for a way to get underground.

With the boy crawling at your feet you start looking for some way underground. It wouldn't be in the vault, that wouldn't be practical. A better hiding place would be.......
Ah yes, that's it. A fingerprint scanner next to a door, you put your thumb on the pad and a tiny speaker plays the following message.
"Clearance level override, opening."
The door opens and reveals a hall to the offices, nothing special, except that one of the wall panels just moved down and granted access to the secret underground area.


NikolasX - Heather.
6 - Walk with nathan.

You find Nathan dangling a key in front of his face. You follow him to Edward, who has just uncovered the secret underground level.




Thekebbit - Dagenham
8 - Loot the corpses, grab a snack, and regroup with Nathan.

Stupid activists, thinking they could take you, the great Dagenham, down. You kick one of the corpses as a final insult. A small cell phone like device falls from his pocket. You pick it up and decide to keep it so the guys back at HQ can examine it.

Each of the activists had a small concealable smg on him and a pistol tucked away in his pants. Stupid ♥♥♥♥ could have shot their own balls off. Nothing more gangstah than walking lopsided because you blew away your future children.
The smgs are all of the cheap street quality, manufactured from scrap metal and parts stolen from the factory bins. One catches your eye, it looks like your own, but with a small silencer attached to the barrel. You take it off and attach it to your own. Before regrouping with Nathan, Heather and Edward.



Game events:
Everybody but Niko has gathered around the secret entrance.


Mon Oct 22, 2012 2:59 pm
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Post Re: RtD: Mega Corporation Back in business!
"No way. It couldn't be that easy. There's bound to be a trap in there."
Throw an unarmed smoke grenade down the corridor to set off any traps.


Mon Oct 22, 2012 3:06 pm
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Post Re: RtD: Mega Corporation Back in business!
"Uh. Where are you guys? I'm pretty sure that I've been 'evicted' from the security room."

Try to find my way to the group.


Mon Oct 22, 2012 4:01 pm
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Post Re: RtD: Mega Corporation Back in business!
Move in carefully, assuming the trap check comes up clean.

If not, wait on the others.


Mon Oct 22, 2012 8:06 pm
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Post Re: RtD: Mega Corporation Back in business!
>Advance if the trap-test comes negative.

"Niko, we just found the rabbit's hole."


Tue Oct 23, 2012 1:51 am
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Post Re: RtD: Mega Corporation Back in business!
Go underground.


Tue Oct 23, 2012 7:01 pm
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Post Re: RtD: Mega Corporation now using d10 and still open.
Since you all decided to do the same and rolling for each of you seperatly to see if you would stumble down the stairs and break your neck would be silly, I decided to advance the mission to act two, this also explains a long time between rolls.(not really)

Harzipan - Nikolai Petrouski.
Story advancement! - Try to find my way to the group.




Caekdaemon - Nathaniel McDonohugh.
Story advancement! - Throw an unarmed smoke grenade down the corridor to set off any traps.





Asklar - Edward Smith.
Story advancement! - Advance if the trap-test comes negative.




NikolasX - Heather.
Story advancement! - Go underground.





Thekebbit - Dagenham
Story advancement! - Move in carefully, assuming the trap check comes up clean.




[b]Group events[b]
You all gather around the newly found portal that should lead to the lower floors of the facility, no backup from here on out, you'll be on your own.
Heather takes a single step before being stopped by Nathaniel, who throws an unarmed smoke grenade downstairs, triggering several small yet very nasty anti-personnel mines. Those would have probably blown you legs off, unless of course you had augs, then you'd have been fine.
After having confirmed that the staircase is now completely safe you decide to decent. The room you enter looks like yet another security gate to make sure nobody gets into the labs without authorisation. The two guards stood a valiant defence but in the end were overwhelmed by the activists, at least they took seven of them with them. The door they were defending leads to a corridor with labs on both sides, at the end is a big sign saying: "Experiment storage area" The door looks like it was blown open with some industry level explosives.
What will you do?


Fri Dec 07, 2012 11:19 pm
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Post Re: RtD: Mega Corporation Back in business!
Wait for one of the others to go first.

"I volunteer Edward as the first to enter the ominous hole!"


Sat Dec 08, 2012 12:25 am
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Post Re: RtD: Mega Corporation Back in business!
Proceed carefully with shotgun at hand.


Sat Dec 08, 2012 1:03 am
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Post Re: RtD: Mega Corporation Back in business!
"Probably even more traps. Still, if you guys want to advance..."
Stay in the rear of the squad.


Sat Dec 08, 2012 3:32 am
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Post Re: RtD: Mega Corporation Back in business!
"We should get a trap detector. Or augs for that."

>Advance a meter or two behind Dagenham.


Sat Dec 08, 2012 5:43 pm
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