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 Roll To Die - ENDED 
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Loose Canon
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Post Re: Roll To Die
> Small, strong barrier in front of the nearest Hammer drone's gun.
If we get lucky it'll run into it, and fall over.


Tue Oct 09, 2012 5:48 am
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Post Re: Roll To Die
"Well crud."
>Run away from the drone and vault over the western barrier.


Tue Oct 09, 2012 6:20 am
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Post Re: Roll To Die
"Whew!"
>Get behind the NW drone.


Tue Oct 09, 2012 2:20 pm
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Data Realms Elite
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Post Re: Roll To Die
>Machinegun the north west bot.


Tue Oct 09, 2012 4:57 pm
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Post Re: Roll To Die
KEEEEEP FIIIRIIIING


Sat Oct 13, 2012 4:20 pm
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Data Realms Elite
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Post Re: Roll To Die
Waiting on caekdaemon


Wed Oct 17, 2012 8:15 pm
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Post Re: Roll To Die
Put some distance between me and that hammer bot.


Wed Oct 17, 2012 8:22 pm
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Post Re: Roll To Die
ROLLAN
7 7 [Hammer Droids]
1 4 [Plasma Droids]

Roast Veg
Clone #25969 [1] >Machinegun the north west bot.
Deciding to temporarily forsake your Rocket Launcher you fire at the northwestern Droid, but your damaged armour puts your aim way off.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [|||||---] [RELOAD SLOWED]
-Machinegun [40/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [7-2=5] "Well crud." >Run away from the drone and vault over the western barrier.
You start Running from the Droid, but before you can make it to the Barrier it scores a direct hit on you, sending you flying into the barrier.
Abilities:
Inventory:
-Plasma Caster [74%] [|||-----]
-Auto Grenade Launcher [Looted] [0/4] [|||-----] [RELOAD SLOWED]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Broken Ribs [-1 to rolls involving movement]
-Extreme Pain [-1 to next two actions]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [8] > Small, strong barrier in front of the nearest Hammer drone's gun.
You bring up a Barrier in an attempt to save #25993 and slamming into it slows the Droid just enough to foil its attempt to crush him, but it still manages to send him sprawling.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]


Hyperion110
Clone #25982 [5] "Whew!" >Get behind the NW drone.
You rush behind the northwestern Droid and thankfully it your Stealth holds up and it shows no sign of noticing you.
Abilities:
Inventory:
-Rocket Launcher [2/2]
-Shotgun [6/6]
-Stealth Generator [65%] [ACTIVE]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [3] Put some distance between me and that hammer bot.
You backpedal away from the Droid, hoping against hope that you can get away from it only to bump into the barrier behind you, it then proceeds to knock you over it, luckily your Force Barrier negates a good portion of the blow.
Abilities:
Inventory:
-Minigun [240/400]
-Powered Armour
--Chest Plating 75% integrity
-Medium Force Barrier [58%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [4] KEEEEEP FIIIRIIIING
Despite your best efforts at keeping a steady aim having a multi-ton mass of metal thunder mere inches past you causes your shots to go just the slightest bit wide.
Abilities:
Inventory:
-Minigun [200/400]
-Powered Armour
--Deformed Left Arm
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
Both of the Hammer Droids score a blow on their targets, the southeast Plasma Droid unleashes a stream of Plasma at the Clones but misses them, the northwestern Plasma Droids weapons continue glowing despite it not firing.

Map:
Image


Fri Oct 19, 2012 5:33 am
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Post Re: Roll To Die
Okay, let's see...
> Step a bit back and to the side, pump two rockets into one of it's guns, hightail it out of there (stealth engaged).


Fri Oct 19, 2012 2:00 pm
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Post Re: Roll To Die
Fire at point blank range against the hammerdroid. Target the legs.


Fri Oct 19, 2012 2:11 pm
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Post Re: Roll To Die
>Run southwest.


Fri Oct 19, 2012 4:44 pm
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Loose Canon
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Post Re: Roll To Die
> Run up to SE plasma drone, full strength electrokinesis shock into the plasma cannon.
CMON MELT MELT MELT


Fri Oct 19, 2012 5:18 pm
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Post Re: Roll To Die
Enhanced-armor-strenght PUNCH THE ♥♥♥♥


Last edited by Tokochiro on Sat Oct 20, 2012 6:15 pm, edited 1 time in total.



Sat Oct 20, 2012 2:07 am
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Post Re: Roll To Die
Tokochiro wrote:
Enhanced-armor-strenght PUNCH THE ♥♥♥♥ WHILE FIRING MY MINIGUN(Don't be stupid enough to catch arm in minigun fire)

Amazigh wrote:
----Minigun [8 Points] [BULK HAZARD]
Weapons with the [BULK HAZARD] tag Need two hands to be operated

*ahem*


Sat Oct 20, 2012 5:29 pm
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Post Re: Roll To Die
So how effective would melting off the droid's hammers be (if that's possible)?


Sat Oct 20, 2012 7:18 pm
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