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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Zombie Generator
how can i add it into a terrain? it has no .ini file so i can't understand how can i do.
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Sat Oct 20, 2012 5:31 pm |
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Luringen
Joined: Fri Jun 29, 2012 11:40 am Posts: 149
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Re: Zombie Generator
Hi, if I remember correctly, the zombie generator is just a nice sprite. All spawning is handled independently in the activity code.
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Sat Oct 20, 2012 9:19 pm |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Re: Zombie Generator
Go to Missions.rte and open Items.ini. Change Buyable = 0 on line 282 to Buyable = 1. You might also have to add the line IncludeFile = Missions.rte/Items.ini to some ini file in Base.rte
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Sat Oct 20, 2012 10:37 pm |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: Zombie Generator
I modified buyable=0 to buyable=1 but
IncludeFile = Missions.rte/Items.ini
I tried to add this line code to bunkers.ini and it doen't work for me
Any suggestions?
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Sun Oct 21, 2012 12:26 pm |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Re: Zombie Generator
I don't even know where you found bunkers.ini (and don't want to look). Try adding it to the bottom of scenes.ini in base.rte. If that doesn't work then this is beyond my (notably scant) ini knowledge and you'll have to wait for someone else.
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Sun Oct 21, 2012 3:21 pm |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: Zombie Generator
first of all thank you man second thing bunkers.ini can be found in "base.rte\scenes\objects\bunkers last, i tried your tutorial but zombie generator didn't appear in the buy menu list, so i'll try others ways and wait for some help
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Sun Oct 21, 2012 3:55 pm |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Re: Zombie Generator
Okay sorry, I was dumb. I've done this properly now, here are some decent instructions.
Go to items.ini in Missions.rte and do the following: Change Buyable = 0 to Buyable = 1 Below that add the line AddToGroup = Bunker Systems Down after the emitter has been defined (I like to put it right below EmissionsIgnoreThis = 1 on line 317) add the line EmissionEnabled = 1
You don't have to include it in any base.rte file, those three things will make it buyable ingame (I've tested that to be sure).
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Sun Oct 21, 2012 10:32 pm |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: Zombie Generator
now it works properly! thank you so much bad boy
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Mon Oct 22, 2012 12:14 pm |
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Draco
Joined: Fri Nov 02, 2012 11:31 pm Posts: 19
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Re: Zombie Generator
Hi all i have tried all that stuff to get the zombie generator to work but it doesn't Its say " Reading of a preset instance "Zombie Generator" of class AEmitter failed in file Missions.rte/Items.rte, shortly before line #283 The last frame has been dumped to 'abortscreen.bmp' You can copy this message with Ctrl+C Does any one have a zombie generator mod or can any one make one or can any one give me. A download link my appreciated thanks
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Fri Nov 02, 2012 11:48 pm |
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