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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Funk Souldiers, a story of two bad motherfunkers, Harriot, a fast paced, no-jive fool with an affinity for short range small arms, and Roy, taxi driver by day, demolitions expert by night (and holidays) and their struggle against the Disco Mafia. Also a landscape
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Fri Oct 19, 2012 9:44 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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Re: Art Dump
madmax wrote: Funk Souldiers, a story of two bad motherfunkers, Harriot, a fast paced, no-jive fool with an affinity for short range small arms, and Roy, taxi driver by day, demolitions expert by night (and holidays) and their struggle against the Disco Mafia.
And thus an awesome half-serious half-comedy movie plot was born.
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Fri Oct 19, 2012 9:55 pm |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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Re: Art Dump
madmax wrote: Funk Souldiers, a story of two bad motherfunkers, Harriot, a fast paced, no-jive fool with an affinity for short range small arms, and Roy, taxi driver by day, demolitions expert by night (and holidays) and their struggle against the Disco Mafia. Yep, buddy cop movie of the decade material (-year seemed to less a title and -century too much; for all we know there could be a sequel)! Fantastic drawings
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Fri Oct 19, 2012 10:05 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Lol, thanks fellas. I think it'd be better as a game, a fast paced shooter involving music, endless waves of thugs, and plenty of one-liners. BTW, that hunter/trapper is pretty sweet Adriaan, the lighting is quite impressive, I like how things lower down are not as strongly lit. The shadows aren't very well defined or sharp however, which makes me think it's foggy out or there's an overcast sky (which kinda contradicts the strong lighting). Face isn't bad but the shadows need to be more defined, light that hits above and to the side is known as Rembrandt lighting and always results in a specific pattern of shadows. http://www.thephotographypodcast.com/wp ... ghting.jpgAs for the pose, the arms are awkwardly posed, they should be more foreshortened, the upper arm should retreat back and the forearm should approach the viewer with the elbow staying pretty close to him. Here's a sloppy draw-over to clarify (or maybe confuse). http://i.cubeupload.com/wXk8ir.png
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Fri Oct 19, 2012 11:54 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Art Dump
Rembrandt lighting? I didn't know that was a term, yet i use that kind of lighting almost all the time. That's actually really useful advice, even if it wasn't for me. :U Regardless, those drawings of yours are kickawesome, and i don't use that adjective often. And there's a BADASS FRO, i mean holy ♥♥♥♥ man are you trying to make me explode from the awesome? Natti wrote: Well, maybe not powered armour, but atleast armour with life support systems so that he can survive in vacuum while he's punching the aliens SPACE IS NOT A VACUUM IF IT IS FULL OF PUNCH hardihar
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Sat Oct 20, 2012 1:21 am |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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Re: Art Dump
Thanks madmax, that actually helps a lot! Think I need to consider the pose more in three dimensions rather than a flat image, which I reckon frontal poses might too easily be reduced to, leading to weird anatomy and incongruent shading. Although all in all it comes down to a lack of experience with doing figures and efficient shading. Gotta practice..! That said, here's a practice apple ( ref) That was fun to do, think I might do some more
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Sat Oct 20, 2012 2:13 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Art Dump
Jesus christ, I saw that apple and swore it was a photo till I saw the leaf :O
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Sat Oct 20, 2012 2:24 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Art Dump
caekdaemon wrote: Jesus christ, I saw that apple and swore it was a photo till I saw the leaf :O This, but I just realized "Wait he DREW that, it's not a photo."
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Sat Oct 20, 2012 2:53 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Tasty looking apple, Very good likeness to the ref image. Only thing that I spot off is the shadow, which is more green in the ref, shadows are rarely pure grey or black thanks to reflected light. Also the core shadow could be a bit darker.
@Shook: Thanks, glad I could help.
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Sat Oct 20, 2012 3:15 am |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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Re: Art Dump
Thanks! Didn't notice about the shadow, gotta keep that in mind.
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Sat Oct 20, 2012 2:16 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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Re: Art Dump
♥♥♥♥ up a profile drawing and wound up with this.
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Sun Oct 21, 2012 2:39 am |
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Bison
Joined: Sun Dec 26, 2010 12:12 pm Posts: 13
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Re: Art Dump
Woohoo artthreads. Something about it inheriting the earth and turning it and its inhabitants into a giant engine to fly off into the emptiness of space. My comprehension of the color concept makes me sad.
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Sun Oct 21, 2012 4:25 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Art Dump
Vectors~ It looks a lot better when glowing blue and not against a blank background.
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Mon Oct 22, 2012 11:37 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Art Dump
As a vectory kind of person I must say the blades are very nice and smooth. Well actually three of these are dwarves, the bottom right is some kind of punk.
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Thu Oct 25, 2012 5:59 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Nice Dwarves, although the bottom one looks more like an elf to me, features are too long.
Cool Axe, Torrent, from a practical standpoint the spear tip wouldn't work to well since it's shrouded by the blades on both sides. also the smaller blade on the back, the part where it tapers into a thin sliver of metal would probably have some durability issues.
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Thu Oct 25, 2012 9:06 pm |
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