So ive been trying to work out a method of making the a.i competitive in the campaign. Essentially the biggest flaw is their total inability to assault your defenses when you set up a base. They haven't a chance as it stands so here's my two different suggestions for mechanics to solve this problem.
1. When invading and sliding the money counter to attack, you should be able to set up an assault team with your brain and send that down for equivalent cost. Plus orbital bombardment. For 500.
This is a common solution and i think it works pretty well, however its flaw is in anti air placed around the map. Same scenario as current one, just mulching the brains dropship before it causes any problems. But you do need attacking options so i started thinking about endless skirmish mode.
2. This is my more elegant solution... (i think
)
No brains when your assaulting just raw cash up front.
For 1000 you get exactly 1 minute of spawning attackers. Just like in endless skirmish defense the ai will keep landing in your troops (customisable in a loadout screen in the meta menu)
For 10 grand? You get ten minutes and the ai do the same. That way when your defending your base you know that faced with a five grand assault youll have to survive a five minute onslaught and then you win. Simple.
And the same goes for attacking bases, you spend the money up front and you dont have to worry about micro managing buying and selling or looking after your brain. Nor can you assasinate theirs and end the assault.
Once you clear the base it becomes neutral and you take it next turn orrrrr you can spawn a brain at the tail end of your attackers and if youv'e cleared the way cool if you havent then its suicidal full frontal assault.
This means that the ai doesnt need a complex fix. It just needs to follow the endless skirmish modes code. And if its on a timer you can create quite a flexible system. Shall i amass my army for the full five minutes over the ridge for a full masssive assault or do drips and drabs? Etc.
What do u guys think?