Re: Recoil reducing Lua script
There's a neat new property with HDFirearms as of B27 called RecoilTransmission. It chooses the amount of recoil that applies to the gun & actor.
Though, I have no idea why you'd rather reduce recoil with a script rather than an emitter.
Anyway, add something like this to the gun:
Code:
...ReloadTime =
FullAuto =
RecoilTransmission = x
FireIgnoresThis =
ShakeRange = ...
It reduces / increases recoil percentage, so 0.10 would be 10% of it, 0.50 half, 2 doubled and so on.