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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Art Dump
OH I WONDER WHO HE COULD'VE COPIED THAT LAST ONE FROM.
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Thu Oct 11, 2012 8:01 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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 Re: Art Dump
GRIF IS ORIGINAL CHARACTER©®™ DANIEL TABAR PLEASE DONOT STEEL
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Thu Oct 11, 2012 8:06 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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 Re: Art Dump
what is that bulge on Grif's stomach meant to be does he have two sets of genitals
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Thu Oct 11, 2012 8:16 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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 Re: Art Dump
metal chao wrote: what is that bulge on Grif's stomach meant to be does he have two sets of genitals If anyone did, it'd be grif.
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Thu Oct 11, 2012 9:33 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: Art Dump
suppposed to be untucked shirt. should've kept it cannon.
Also asklar, why not.
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Thu Oct 11, 2012 9:36 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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 Re: Art Dump
I didn't know he had a cannon
*canon
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Thu Oct 11, 2012 11:40 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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 Re: Art Dump
Work in progress drawing of my friend's fursona started last night completely spontaneously. Using the 5-tone shading and the contour grid as reference points for the eventual textured shading (which is why the shading is a bit sketchy right now) It's a bit hard to explain what I'm planning but hopefully it turn's out interesting. (don't worry, it's SFW)
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Fri Oct 12, 2012 8:20 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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 Re: Art Dump
IMO the arms seem to curvy, like spaghetti arms or something.
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Fri Oct 12, 2012 10:41 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Neck too thin.
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Fri Oct 12, 2012 12:11 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Art Dump
Lizardheim wrote: Neck too thin. That, and the head seems too large.
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Fri Oct 12, 2012 12:31 pm |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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 Re: Art Dump
I think the problem is a lack of muscle definition, it just looks kind of formless, although you made a good effort on defining the shapes before going into painting. It could help checking on some basic anatomy and making a sketch/blockout based on that. Not that I'm real good at that either. That's the problem: it's hard to get it right, but it's really easy to see when something's wrong cause we've been around human(oid)s all our life.
Btw, dabensta, awesome drawing/painting! I have no idea what that method is you described, looks interesting though.
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Fri Oct 12, 2012 1:03 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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 Re: Art Dump
Adriaan wrote: I think the problem is a lack of muscle definition, it just looks kind of formless, although you made a good effort on defining the shapes before going into painting. It could help checking on some basic anatomy and making a sketch/blockout based on that. Not that I'm real good at that either. That's the problem: it's hard to get it right, but it's really easy to see when something's wrong cause we've been around human(oid)s all our life.
Yeah, I was planning to do muscle/bone definition prior to moving on to complex texturing. As far as the neck/head goes, I'm doing this for somebody who I have been in continuous correspondence with, they want it that way they get it that way. I think the arms are a matter of muscle definition, right now they have little to no indication of form to them beyond "round" from the basic shadows. I'll take this stuff into consideration, thanks guys. Quote: but it's really easy to see when something's wrong cause we've been around human(oid)s all our life. This is actually the reason a lot of artists stick to animals/fantastic creatures, it basically means nothing is a "mistake" until it is clearly completely wrong. Anytime you draw human-esque things people have mental conceptions of how it should look based on their real-life experiences.
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Fri Oct 12, 2012 9:42 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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 Re: Art Dump
(Double post to refresh thread so people know I posted) Ok guys, so I got off my ass, sat back down in my computer chair, opened SAI, and did some more work on my friends fursona. I think it's pretty good so far, I just have two questions that hopefully any shading-accomplished artist's can answer for me. 1. Does the left(our right) ear look backwards to you? 2. If so. How. The ♥♥♥♥. Do I make it so the left(our right) ear doesn't look backwards anymore?
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Sun Oct 14, 2012 5:54 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: Art Dump
Yes, define the grooves of the ear more. Make some light edges where the light hits more and blend it into the darkness of the ear.
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Sun Oct 14, 2012 5:58 am |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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 Re: Art Dump
Miggles wrote: Yes, define the grooves of the ear more. Make some light edges where the light hits more and blend it into the darkness of the ear. So possibly some more highlights on both sides and a smoother blend to emphasize the fact that it curves in and away from the viewer?
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Sun Oct 14, 2012 6:04 am |
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