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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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 Re: COMBINE OVERWATCH: REVISITED 0.75
Joseh123 wrote: Harzipan wrote: Ronin just don't cut it anymore for me. Jesus, don't post anything on forums if you can't find a original thing to say. Other than that, the hunter just seems a bit off when it walks with no knee joints. Stiff legs..
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Sun Oct 07, 2012 10:51 pm |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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 Re: COMBINE OVERWATCH: REVISITED 0.75
You mean, Ronin have too much endurance? Wow, are you actually trying to simulate war crimes? For now, zombies can fit the mold, but only for testing purposes I guess.
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Sun Oct 07, 2012 10:53 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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 Re: COMBINE OVERWATCH: REVISITED 0.75
In other news: The Hunter is extremely satisfying to play as. The body bash is very effective at disarming and launching opponents while you are reloading, and the gun is very powerful, while also being inaccurate, making it balanced. Only concern about it is the lack of jumping up, as you can only jump straight. It makes traversing the terrain partially difficult.
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Sun Oct 07, 2012 11:03 pm |
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Bison
Joined: Sun Dec 26, 2010 12:12 pm Posts: 13
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 Re: COMBINE OVERWATCH: REVISITED 0.75
YEEAAH. THANKS MAN.
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Mon Oct 08, 2012 12:54 am |
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Crix
Joined: Mon Oct 08, 2012 1:04 am Posts: 17
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 Re: COMBINE OVERWATCH: REVISITED 0.75
Why would the Combine soldier and elite be fragile, they're both packing full body armor of an unknown origin, I can imagine them taking just as much punishment as browncoats.
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Mon Oct 08, 2012 1:10 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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 Re: COMBINE OVERWATCH: REVISITED 0.75
While I still prefer the original, it's always good to see people try a hand at modding. Good job!
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Mon Oct 08, 2012 9:55 am |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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 Re: COMBINE OVERWATCH: REVISITED 0.75
@Crix - they may have their alien armor, but it seems to lack in the crowbar resistance department. Or small arms resistance, for that matter. Besides, they are just Mooks, they are designed to be mowed down by dozens. Besides, remember the Dwarf Fortress maxim: "Losing is Fun".
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Mon Oct 08, 2012 3:50 pm |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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 Re: COMBINE OVERWATCH: REVISITED 0.75
Umm...: When I fire, it goes back to 0. I start reloading again, I continues from where it dropped off. (spas)
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Wed Oct 10, 2012 3:42 pm |
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Chaos
Joined: Tue Jun 26, 2012 7:50 pm Posts: 41 Location: The land of Failures
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 Re: COMBINE OVERWATCH: REVISITED 0.75
Very nice Half Life mod you have there. x) Love going around with the hunter and bashing of the enemys heads. Hopefully you will be able to fix the Campaign crashes as i would very much like to play with the mod in a campaign. But anyway, its still fun to play with on the scenarios. Heres a video i made showing off the mod in action, whether you watch it or not, i dont mind. x)
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Thu Oct 11, 2012 7:54 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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 Re: COMBINE OVERWATCH: REVISITED 0.8
0.8 Update. -The mod as a whole is a little less punishing to the user now. Combine metrocops/soldiers can get shot up just a little more - Combine Elites will shrug off buckshot and weak gunfire at longer ranges. -Less crashing in all modes. -Hunter sounds courtesy Gtaiiilc! Also new Hunter weapon. -Stalkers to fill in the engineer role. -Smarter AI! You're also gonna need Abdul Alhazred's AI Experimental Fix 2: viewtopic.php?f=4&t=31758&p=494172&hilit=experimental+ai#p494172
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Sun Oct 14, 2012 1:11 am |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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 Re: COMBINE OVERWATCH: REVISITED 0.8
Combine teams in Campaign mode are actually a force to be reckoned with, if only because of the sheer number of soldiers and gunfire they can put onto the field.
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Sun Oct 14, 2012 2:28 am |
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jegowndig
Joined: Sat Oct 13, 2012 7:13 pm Posts: 13
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 Re: COMBINE OVERWATCH: REVISITED 0.8
This is an amazing mod! I didn't like how none of the units had a jetpack, so I made a small modification, giving them jetpacks.
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Sun Oct 14, 2012 5:29 pm |
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Crix
Joined: Mon Oct 08, 2012 1:04 am Posts: 17
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 Re: COMBINE OVERWATCH: REVISITED 0.8
Is that AI mod compatible with the improved AI on the first page?
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Sun Oct 14, 2012 9:51 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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 Re: COMBINE OVERWATCH: REVISITED 0.82
0.82 update.
Get it for the minor graphical changes and sound fixes.
Keep it for the John Woo action
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Mon Oct 22, 2012 9:12 am |
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Crix
Joined: Mon Oct 08, 2012 1:04 am Posts: 17
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 Re: COMBINE OVERWATCH: REVISITED 0.82
stalker is ridiculously powerful for only 25g, it can even fire hand held weapons AND it's laser.
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Tue Oct 23, 2012 2:17 am |
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