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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Unofficial Mod updates
No problem, when I get back from school I'll fix everything else.
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Tue Oct 09, 2012 3:34 pm |
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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Unofficial Mod updates B27/1.0
Just updated flagship mod for you guys
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Thu Oct 11, 2012 6:19 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Unofficial Mod updates B27/1.0
Requesting someone to make my Cordycs working for 1.0, as my latest CC is B26. Thanks!
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Fri Oct 12, 2012 12:36 pm |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: Unofficial Mod updates B27/1.0
Requesting update for Creeper Vines. Danke schon.
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Fri Oct 12, 2012 9:05 pm |
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Warguy
Joined: Tue Apr 06, 2010 4:33 pm Posts: 276
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Re: Unofficial Mod updates B27/1.0
I'd like the neckbreaker mod here to be updated.
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Sun Oct 14, 2012 2:47 pm |
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Swardy
Joined: Sat Sep 29, 2012 9:34 pm Posts: 9
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Re: Unofficial Mod updates B27/1.0
What about the Map pack 3 bunker things like the trenches towers and sandbags.
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Mon Oct 15, 2012 1:32 am |
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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Unofficial Mod updates B27/1.0
carriontrooper wrote: Requesting someone to make my Cordycs working for 1.0, as my latest CC is B26. Thanks! Sure I'll update it! EDIT: It works for 1.0 perfectly fine.
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Mon Oct 15, 2012 2:36 am |
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eZkiel2517
Joined: Fri Jan 27, 2012 12:29 am Posts: 12
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Re: Unofficial Mod updates B27/1.0
Excellent work so far! It seems like the zombie defense mode doesn't work for me on 1.0 though.
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Mon Oct 15, 2012 5:16 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Unofficial Mod updates B27/1.0
Do you think you could do a favor and update a mod, that i help create? I don't expect "None" will be coming back. Link: viewtopic.php?f=61&t=21377
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Mon Oct 15, 2012 11:50 am |
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kdorval14
Joined: Tue Jul 20, 2010 4:28 am Posts: 30 Location: Under a giant mustache.
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Re: Unofficial Mod updates B27/1.0
Good work on the Bear Federation mod patch. But i've found out that the Jericho missile from the Air Support 1.0 patch dosen't seem to work. It don't divide itself before impact. The Activities from this same mod don't seem to work either.
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Tue Oct 16, 2012 8:14 pm |
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Ariskelis
Joined: Fri Oct 19, 2012 5:40 am Posts: 8
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Re: Unofficial Mod updates B27/1.0 MMF Update fixed!
This is great stuff you're doing here man. But erm, When i downloaded the MMF a couple hours ago, CC crashes and gave me an error; Inside JunkGun.ini on line 186, You need to replace "CopyOf = Bazooka" with "CopyOf = Missile Launcher" - Or any other "Rocket Launcher" of the sorts. After I did that, it worked fine. Just thought I'd let you know (That is, unless you fixed it beforehand. In such case, Sorry. )
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Fri Oct 19, 2012 5:56 am |
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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Unofficial Mod updates B27/1.0 MMF Update fixed!
Oh now there's a mistake I missed fixing now...
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Tue Oct 23, 2012 12:31 am |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Unofficial Mod updates B27/1.0 MMF Update fixed...Again!!!
Heya, I'd just like to request (on behalf of someone who is too lazy to make a forum account) a 1.0 patch for Extended Core Factions, please. Unrelated factoid: This is my first post here in 2-3 years, woo!
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Tue Oct 23, 2012 5:26 pm |
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Malamo999
Joined: Fri Jun 01, 2012 10:59 pm Posts: 103
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Re: Unofficial Mod updates B27/1.0
kdorval14 wrote: But i've found out that the Jericho missile from the Air Support 1.0 patch dosen't seem to work. It don't divide itself before impact. The Activities from this same mod don't seem to work either. Sorry, I only set out to ensure compatibility. Since the file structure of CC has changed a lot since the mod was initially released, I just redirected the lines in the .ini files to reflect the new paths. Not being able to play certain mods is really annoying, so I did it for myself and others, too. Unfortunately I have hardly any knowledge of actual CC modding so I can't help you out there. Only attempt to make certain files run.
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Tue Oct 23, 2012 8:04 pm |
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Crix
Joined: Mon Oct 08, 2012 1:04 am Posts: 17
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Re: Unofficial Mod updates B27/1.0 MMF Update fixed...Again!!!
Was the metal slug rebel armor mod ever converted over?
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Wed Oct 24, 2012 12:19 am |
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