Unofficial Mod Updates! (helpers wanted)
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pikdummi
Joined: Mon Oct 01, 2012 12:57 am Posts: 4
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Re: Unofficial Mod updates
Fantastic, simply grand, these happen to be some of my favorite mods, thank ye very much. Now, one more thing, can you update the appolocalipse?: viewtopic.php?f=61&t=19665
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Fri Oct 05, 2012 9:38 pm |
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tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
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Re: Unofficial Mod updates
Sallen wrote: tankmayvin wrote: Sallen wrote: Bear Federation is working for me. Yeah, i didn't realize until recently that you can just get the mod to work with CC 1.0 campaign by adding "Tech" to one line in the main index.ini There are still some issues though - the icons in the buy menu for the mechs and the tank don't look quite right and also Mishka costs 10, I think that was supposed to be 100. Evidently also needs a loadout file. Haha. I didn't notice all that. I just noticed I could buy the guys and kill stuff. The tech bit is an easy fix but I cannot get the loadout file to work, I keep getting an error of not having landing craft properly defined or somesuch.
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Sat Oct 06, 2012 2:45 am |
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EvilNecroid
Joined: Sat Oct 06, 2012 11:28 am Posts: 6
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Re: Unofficial Mod updates
can u update The Cordyc (7th strain)? i get massive lag as soon as i try and spawn 1 of these guys on my map. also could u make a tutorial on how to update mods? hehe
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Sat Oct 06, 2012 11:51 am |
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Sallen
Joined: Tue Feb 09, 2010 4:16 pm Posts: 86
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Re: Unofficial Mod updates
pikdummi wrote: Fantastic, simply grand, these happen to be some of my favorite mods, thank ye very much. Now, one more thing, can you update the appolocalipse?: viewtopic.php?f=61&t=19665Looks sweet! I'm on it. EDIT: Just needed to replace a sound file. http://forums.datarealms.com/viewtopic.php?p=493383#p493383
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Sat Oct 06, 2012 1:52 pm |
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terminator44
Joined: Sat Oct 06, 2012 1:52 pm Posts: 42
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Re: Unofficial Mod updates
You guys are doing great work. There's a couple of mods I'd like to see updated, though: -The Tau and Necron packs from this compilation: viewtopic.php?f=61&t=29688Technically they both compile, but the Tau weapons have no effect on enemies . Neither does the particle whip on the Necron Monolith. Keep in mind that they build of of mods made by others, so check the links in the post. Edit: There's an newer release of the Tau pack that works: viewtopic.php?f=61&t=31604DudeAbides says that he is no longer supporting the Necrons. Maybe someone else can pick up the torch? -Vault-Tec: viewtopic.php?f=61&t=15059As far as I know, it wasn't even updated to work with B27.
Last edited by terminator44 on Sun Oct 07, 2012 7:42 pm, edited 3 times in total.
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Sat Oct 06, 2012 4:48 pm |
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tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
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Re: Unofficial Mod updates
Dude, you're on a roll!
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Sun Oct 07, 2012 12:28 am |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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Re: Unofficial Mod updates
This deserves a sticky, IMO.
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Sun Oct 07, 2012 2:52 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Unofficial Mod updates
Swardy wrote: There was a zombie mod that had i think it was trench men with no jet packs anytime you bought them they were different people and they had a Medic and a light and heavy soldier. they had a deagle MK 2. anyone remember this mod and could it be updated?
and thank you for the Bear federation I think you mean this.
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Sun Oct 07, 2012 5:47 am |
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FireRat
Joined: Sun Oct 07, 2012 1:43 am Posts: 4
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Re: Unofficial Mod updates
I'm having a problem with the Crobotech mod where the soldiers will stand there and watch the enemy kill them. Like the AI is retarded or something?? I don't think putting them in Sentry mode does anything...
PS. AI Brain Hunt mode doesn't work, so I can only assume that the other modes don't work either.
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Sun Oct 07, 2012 6:57 am |
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Sallen
Joined: Tue Feb 09, 2010 4:16 pm Posts: 86
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Re: Unofficial Mod updates
FireRat wrote: I'm having a problem with the Crobotech mod where the soldiers will stand there and watch the enemy kill them. Like the AI is retarded or something?? I don't think putting them in Sentry mode does anything...
PS. AI Brain Hunt mode doesn't work, so I can only assume that the other modes don't work either. Could it be the same as this? http://forums.datarealms.com/viewtopic.php?p=493353#p493353
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Sun Oct 07, 2012 8:17 am |
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FireRat
Joined: Sun Oct 07, 2012 1:43 am Posts: 4
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Re: Unofficial Mod updates
It does sound something like that except there was no cover. The soldiers crouched down on the ground, the enemy jumped over them and then shot them in the back while they did nothing. Also when I set them into Brain Hunt mode they stand there and do nothing.
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Sun Oct 07, 2012 9:50 pm |
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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Unofficial Mod updates
terminator44 wrote: You guys are doing great work. There's a couple of mods I'd like to see updated, though: -The Tau and Necron packs from this compilation: viewtopic.php?f=61&t=29688Technically they both compile, but the Tau weapons have no effect on enemies . Neither does the particle whip on the Necron Monolith. Keep in mind that they build of of mods made by others, so check the links in the post. Edit: There's an newer release of the Tau pack that works: viewtopic.php?f=61&t=31604DudeAbides says that he is no longer supporting the Necrons. Maybe someone else can pick up the torch? -Vault-Tec: viewtopic.php?f=61&t=15059As far as I know, it wasn't even updated to work with B27. Just got back from my moms house, I'm going to update Vault-Tec mod right now cause I love that mod. EDIT: It doesn't need to be updated it works fine for 1.0
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Mon Oct 08, 2012 4:43 am |
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terminator44
Joined: Sat Oct 06, 2012 1:52 pm Posts: 42
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Re: Unofficial Mod updates
Quote: EDIT: It doesn't need to be updated it works fine for 1.0 Really? I remember having problems with it in B27. That's great news. I do remember one other mod I'd like to see updated, or at least located. I've searched the forums but I can't find a reference to it. It was the Dummy Behemoth, a massive Dummy robot that had a rocket fist, a giant impulse shotgun, and a dreadnought launcher. Does anyone know what I am talking about? EDIT: I just tried the Air Support patch, the Duke Nukem patch, and the Flagship patch. None of them work for 1.0. Air Support produces this message: Failed to load datafile object with the following path and name: Ronin.rte/Actors/RoninSoldier/RoninHead3 While the Duke produces this one: Failed to load datafile object with following path and name: Ronin.rte/Actors/RoninSoldier/RoninHead1 The Flagship mod produces the same error as Duke. I double-checked the abort screens for each error. I thought you might want to know, painbringer.
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Mon Oct 08, 2012 8:37 am |
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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Unofficial Mod updates
you mean this? viewtopic.php?f=61&t=15726And it works for 1.0 I've already tested. EDIT: Ill work on those immediately. Air support patch done, you can download it below the B27 patch for it.
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Tue Oct 09, 2012 3:12 am |
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terminator44
Joined: Sat Oct 06, 2012 1:52 pm Posts: 42
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Re: Unofficial Mod updates
That's it! Thanks for finding it, and thanks for fixing the Air Support.
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Tue Oct 09, 2012 5:26 am |
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