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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Vault-Tec 1.00
XxMegamanxX wrote: alphagamer774 wrote: Open the .ini file for the gun, then press ctrl + F and search for fullauto. make that variable equal to 1. there you go.
If you bother to actually try, tweaking guns isn't as hard as you'd think. As you can see, your comment, I think it was not needed, because I was being sarcastic. You have managed to fail basic sentence structure, and apparently don't realize that sarcasm, which relies mostly on tone of voice, doesn't translate well into text.
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Thu Sep 16, 2010 3:47 am |
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ketsu
Joined: Wed Dec 22, 2010 12:06 am Posts: 4
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Re: Vault-Tec 1.00
me gusta aka i like , this mod is epic and i like the gauss guns
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Wed Dec 22, 2010 11:02 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Vault-Tec 1.00 (B25)
Updated for B25. - Added lua ai files to actors etc. - Brain pays 5 gold per kill. Other than that no changes.
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Sat Aug 13, 2011 4:41 pm |
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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: Vault-Tec 1.00 (B25)
I'm glad this is getting some attention, but the sprites reaaaally need updating. The guns especially. They look out-of-scale for the most part.
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Sat Aug 13, 2011 7:25 pm |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: Vault-Tec 1.00 (B25)
Fan-damn-tastic. Perfect for those... special... missions.
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Thu Aug 18, 2011 6:32 pm |
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earlg
Joined: Wed Sep 07, 2011 2:54 am Posts: 3
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Re: Vault-Tec 1.00 (B25)
This is really cool, when I find time, this is the kind of mod I would want to create (but at this level of awesome, it will take a long time ).
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Fri Sep 09, 2011 12:45 am |
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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Vault-Tec 1.00 (B25)
Is it compatible with B26?
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Thu Nov 03, 2011 3:50 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Vault-Tec 1.00 (B25)
painbringer1998 wrote: Is it compatible with B26? Perhaps you should try it out, and then ask about compatibility.
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Thu Nov 03, 2011 4:58 am |
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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Vault-Tec 1.00 (B25)
B26 compatible
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Sun Nov 06, 2011 4:04 pm |
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starsoccer9
Joined: Mon Aug 31, 2009 7:16 pm Posts: 9
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Re: Vault-Tec 1.00 (B25)
can we get a 1.0 build pls
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Tue Oct 09, 2012 12:33 am |
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terminator44
Joined: Sat Oct 06, 2012 1:52 pm Posts: 42
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Re: Vault-Tec 1.00 (B25)
Quote: can we get a 1.0 build pls painbringer has already confirmed that it works for 1.0.
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Tue Oct 09, 2012 12:40 am |
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starsoccer9
Joined: Mon Aug 31, 2009 7:16 pm Posts: 9
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Re: Vault-Tec 1.00 (B25)
i playied it for 1.0 and placing franks makes my game lag really bad. And also shooting fatmans/mirv crashes the game everytime
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Tue Oct 09, 2012 1:45 pm |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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Re: Vault-Tec 1.00 (B25)
Yeah, I'm getting castMOray errors spammed at me in the console.
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Tue Oct 09, 2012 4:18 pm |
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Austupaio
Joined: Sun Oct 07, 2012 8:05 am Posts: 27
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Re: Vault-Tec 1.00 (B25)
terminator44 wrote: Quote: can we get a 1.0 build pls painbringer has already confirmed that it works for 1.0. He confirmed that it was compatible with B26, B26 is not 1.0. There's no metagame info and the .lua is all terribly laggy. Gotcha isn't really interested in updating, understandably, so if you want a version for 1.0 you'll have to do it yourself.
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Mon Oct 15, 2012 12:11 pm |
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CEV611
Joined: Thu Oct 25, 2012 10:43 pm Posts: 2
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Re: Vault-Tec 1.00 (B25)
Definitely should remake this for 1.0
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Thu Oct 25, 2012 10:59 pm |
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