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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Cortex Shock
I tried running this on 1.0, and apart from the ronin head sprite names changing, I get this error:
Reading of a preset instance "CortexShock Dafred lvl 1" of class AHuman failed in file CortexShock.rte/Actors/RoninActors.ini, shortly before line #311
I can't see anything wrong with it. I tried commenting it out, and I get the same issue with the Mia actors.
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Sat Sep 29, 2012 5:46 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock
Don't worry, I'll update this soon. It probably lacks good old named ronins, since it inherits CSk specific actors from ronins which disappeared in 1.0.
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Sat Sep 29, 2012 6:07 pm |
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Thriller
Joined: Sat Jul 25, 2009 4:24 am Posts: 146 Location: Somewhere in Ohio
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Re: Cortex Shock
Weegee and crew strikes again with another epic mod.
Seriously though, I love it, keep up the good work.
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Tue Oct 02, 2012 9:22 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock
Now supports V1.0. Old Coalition saved games are not compatible due to weapon list changes.
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Wed Oct 03, 2012 7:07 am |
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Awpteamoose
Joined: Mon Oct 01, 2012 1:48 pm Posts: 14
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Re: Cortex Shock
Dropbox link is 404
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Wed Oct 03, 2012 8:47 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock
Oops, forgot to sync. Should work now.
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Wed Oct 03, 2012 8:50 am |
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StanT101
Joined: Tue Aug 28, 2012 9:48 am Posts: 25
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Re: Cortex Shock
I'm still having issiues with game crashing upon getting out from starting area with 40k mod...I'll post this there aswell... Want to play with them so badly
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Thu Oct 04, 2012 4:14 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock
What W40K chapter did you use?
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Thu Oct 04, 2012 5:31 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Cortex Shock
Also, make sure you post any and all information from the crash notice and DebugConsole.txt file in your Cortex Command folder. Without more specific information on what errors you're getting there is basically nothing we can do. Are you using 1.0 or B27 still? Which platform, Windows/Mac/etc.? Which version of the 40K-IoM Compilation?
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Thu Oct 04, 2012 5:41 pm |
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StanT101
Joined: Tue Aug 28, 2012 9:48 am Posts: 25
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Re: Cortex Shock
Arcalane wrote: Also, make sure you post any and all information from the crash notice and DebugConsole.txt file in your Cortex Command folder. Without more specific information on what errors you're getting there is basically nothing we can do. Are you using 1.0 or B27 still? Which platform, Windows/Mac/etc.? Which version of the 40K-IoM Compilation? Ok, i'm using latest update of cc(1.0), i'm on windows xp, i am using latest updates of both 40k compilation and cshock, and .luas are the ones that weegee made.( viewtopic.php?f=24&t=29714&start=210) And here is the messege that is repeating in debug console: Quote: ERROR: Tried to set an override purchase list with no delivery craft defined. Using a default instead. And thats what i get when i load game in cshock(this one repeats too): Quote: CortexShock.rte/Scenes/Scripts/CortexShock.lua:2870: attempt to get length of field 'Logs' (a nil value)
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Thu Oct 04, 2012 7:53 pm |
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hithron
Joined: Tue Mar 30, 2010 10:22 am Posts: 11
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Re: Cortex Shock
Hey ive just started a game as the ultramarines but no enemies have spawned is this a known bug ? or have i missed something out in editing the files ? Thanks for any support.
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Sat Oct 06, 2012 2:15 am |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: Cortex Shock
--------------------------- RTE Aborted! (x_x) --------------------------- Reading of a preset instance "Ultramarine Scout Arm FG I" of class Arm failed in file W40K.rte/CortexShock/Actors/Main/Ultramarine Limbs.ini, shortly before line #19
The last frame has been dumped to 'abortscreen.bmp'
You can copy this message with Ctrl+C --------------------------- OK --------------------------- Help?
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Sun Oct 07, 2012 1:07 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Cortex Shock
How many times do I have to mention the load order thing? Arcalane wrote: I left Cortex Shock-specific actors disabled by default in order to cut down the loading times required. The IoM compilation is a large mod, enough that I was considering making the Cortex Shock functionality a seperate download.
Green refers to files in W40K.rte, and Red refers to files in CortexShock.rte.
1) Enable the chapter of your choice in Factions.ini - that's business-as-usual. 2) Open Index.ini and uncomment the line that includes CShock Index.ini. 3) Go into the CortexShock folder, open the CShock Index.ini, and uncomment the chapter(s) of your choice again. Remember you need to have the corresponding chapters already uncommented, or else it won't load at all. 4) Finally, make sure the faction .lua file is listed in the Factions.cfg of CortexShock.rte.
Might be wise to leave the faction .lua files commented out of the config file in future builds, since the mod can't easily determine which chapters are and aren't enabled; if any one of them fails to load due to not finding a specified actor, any following faction files will fail also.
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Sun Oct 07, 2012 1:15 am |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: Cortex Shock
Now it won't show up. EDIT: Block wars works perfectly fine, just not this. So idk what im doing wrong, i followed your instructions.
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Sun Oct 07, 2012 8:43 pm |
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Austupaio
Joined: Sun Oct 07, 2012 8:05 am Posts: 27
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Re: Cortex Shock
I'm afraid I can't get it working either, following your steps exactly, it will load with out error but the Space Marine faction simply isn't there.
Excellent mission thing, though, this is really great!
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Mon Oct 08, 2012 1:11 am |
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