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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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 Re: Roll To Die
> Try melting the barrels of the machineguns with a burst from my plasma caster.
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Sat Sep 22, 2012 1:08 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll To Die
> Electrokinesis the SE one in the gun. If it's still charging then whatever it shoots will be bad. And if I short circuit something in the gun, maybe it'll explode!
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Sat Sep 22, 2012 6:03 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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 Re: Roll To Die
Keep firing at the south east bots center of mass. "Concentrate fire on one target! The faster we kill these things, the better!"
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Sat Sep 22, 2012 9:49 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Roll To Die
==>
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Sat Sep 22, 2012 12:02 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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 Re: Roll To Die
Moar dakka dakka at that arm-melting fool
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Sat Sep 22, 2012 1:16 pm |
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Hyperion110
Joined: Sun Dec 19, 2010 6:17 pm Posts: 137 Location: Terra, Slovakia
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 Re: Roll To Die
"Gah!" >Reload.
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Sat Sep 22, 2012 7:16 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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 Re: Roll To Die
ROLLAN 1 8 [Hammer Droids] 2 8 [Plasma Droids] Roast Veg Clone #25969 [6] ==>You open Fire on the Droid once again and once again score a hit on its chest blasting away another chunk of armour. Abilities: -Strong Electrokinesis Inventory: -Rocket Launcher [0/2] [--------] -Machinegun [50/50] -Heavy Body Armour Conditions: -Damaged StomachLucem Clone #25970 [4+1=5] > Try melting the barrels of the machineguns with a burst from my plasma caster.You quickly swap to your Plasma Caster and fire a stream of Plasma at the Droid, unfortunately your aim is off and you only manage to melt some armour off of the Droids upper portion. Abilities: Inventory: -Plasma Caster [84%] [||------] -Auto Grenade Launcher [Looted] [0/4] [|-------] [RELOAD SLOWED] -Medium Body Armour -Heavy Static Field Projector [100%] -Advanced Targeting System Conditions: -Boresight [+1 to shooting, -2 to rolls involving reactions to close events]TorrentHKU Clone #25981 [1] > Electrokinesis the SE one in the gun. If it's still charging then whatever it shoots will be bad.Deciding to forsake your Barrier which gets promptly destroyed, you fire a bolt at the Southeastern Droid but it gets completely obliterated by the boiling gout of Plasma that is sent flying at your Group. Abilities: -Strong Electrokinesis -Moderate Physical Barrier -Moderate Psychic Barrier Inventory: -Assault Rifle [30/30] -Heavy Body Armour Conditions: -Scarred Left Side [-1 to some actions involving left arm] -Intensely Scarred Chest -Damaged Right Leg [reduced movement speed]Hyperion110 Clone #25982 [3] "Gah!" >Reload.You wait rather unpatiently for your reload to finish and just as it finishes you notice the giant hammer weilding machine that's more or less right in your face. Abilities: Inventory: -Rocket Launcher [2/2] [||||||||] -Shotgun [6/6] -Stealth Generator [100%] Conditions: -Fire Breath [2/2] -FireProofing -Minimal Plating -Psychic Burn Scars [-1 to some rolls] -Damaged Left Shoulder [-1 to some actions involving Left Arm]caekdaemon Clone #25993 [1] "Concentrate fire on one target! The faster we kill these things, the better!" Keep firing at the south east bots center of mass.Just as you shout out tou your comrades while firing a stream of lead at the Droid you get hit by a tremendous gout of Plasma, thankfully your Force Barrier springs to life just in time to save you, but unfortunately the barrier it projected shatters just before the Droid stops firing, causing your armour to take a blast and a chunk sloughs off of it. Abilities: Inventory: -Minigun [280/400] -Powered Armour --Chest Plating 75% integrity -Medium Force Barrier [75%] Conditions: -Scarred FaceTokochiro Clone #25994 [2] Moar dakka dakka at that arm-melting foolAfter swinging your aim round at the Northwestern Droid you open fire once more, but fail to score any meaningful hits. Abilities: Inventory: -Minigun [280/400] -Powered Armour --Deformed Left Arm Conditions: -Stronger limbs -Scarred BackGame Events:The Droids all continue advancing towards the clones, the Hammer Droids still firing away while the southeast Plasma Droid unleashes a stream of Plasma at the Clones, the northwestern Plasma Droids weapons continue glowing despite not firing. The southwestern Hammer Droid manages to get up to the Concrete Barriers and easily smashes them wide enough to fit between them. Map:
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Sat Sep 29, 2012 1:58 am |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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 Re: Roll To Die
> Immobilize the NE drone by melting the joints in its legs.
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Sat Sep 29, 2012 4:48 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll To Die
> Run out the barriers towards SE, zap at SW hammerbot's leg joint.
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Sat Sep 29, 2012 6:03 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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 Re: Roll To Die
I am so getting a upgrade for that force barrier Hit the southwestern hammer bot.
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Sat Sep 29, 2012 11:25 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Roll To Die
> Vault the west barrier and reload.
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Sat Sep 29, 2012 11:56 am |
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Hyperion110
Joined: Sun Dec 19, 2010 6:17 pm Posts: 137 Location: Terra, Slovakia
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 Re: Roll To Die
>Activate cloak, run to the west with the intention of hitting one of the bots in the back (next turn).
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Sat Sep 29, 2012 1:55 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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 Re: Roll To Die
Waiting on Tokochiro
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Wed Oct 03, 2012 11:59 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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 Re: Roll To Die
MORE DAKKA DAKKA!
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Sun Oct 07, 2012 10:58 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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 Re: Roll To Die
ROLLAN 1 3 [Hammer Droids] 6 7 [Plasma Droids] Roast Veg Clone #25969 [5] > Vault the west barrier and reload.You leap over the western Barrier while waiting on your reload, but just as you get over it a blast of Plasma splashes over your side damaging your Armour quite noticeably. Abilities: -Strong Electrokinesis Inventory: -Rocket Launcher [0/2] [||||----] -Machinegun [50/50] -Heavy Body Armour --Deformed Right Side [-1 to all movement] Conditions: -Damaged StomachLucem Clone #25970 [4+1=5] > Immobilize the NE drone by melting the joints in its legs.You spray plasma at the Northeastern Droid and manage to melt a wide area of its leg armour, but part way through your blast a hammerblow landing right next to you puts you off significantly and fail to lock up its joints. Abilities: Inventory: -Plasma Caster [68%] [||||----] -Auto Grenade Launcher [Looted] [0/4] [||------] [RELOAD SLOWED] -Medium Body Armour -Heavy Static Field Projector [100%] -Advanced Targeting System Conditions: -Boresight [+1 to shooting, -2 to rolls involving reactions to close events]TorrentHKU Clone #25981 [4] > Run out the barriers towards SE, zap at SW hammerbot's leg joint.After rushing out from behind the Barriers you fire a electrical bolt at the Southwestern Droids knee, but the Barrier gets in the way and you fail to hit. Abilities: -Strong Electrokinesis -Moderate Physical Barrier -Moderate Psychic Barrier Inventory: -Assault Rifle [30/30] -Heavy Body Armour Conditions: -Scarred Left Side [-1 to some actions involving left arm] -Intensely Scarred Chest -Damaged Right Leg [reduced movement speed]Hyperion110 Clone #25982 [6] "Gah!" >Activate cloak, run to the west with the intention of hitting one of the bots in the back (next turn).You activate your Stealth Generator and weaving past the Hammer Droid you make your way into open space to the west. Abilities: Inventory: -Rocket Launcher [2/2] -Shotgun [6/6] -Stealth Generator [85%] [ACTIVE] Conditions: -Fire Breath [2/2] -FireProofing -Minimal Plating -Psychic Burn Scars [-1 to some rolls] -Damaged Left Shoulder [-1 to some actions involving Left Arm]caekdaemon Clone #25993 [2] Hit the southwestern hammer bot.You try firing on the Hammer Droid, but a near miss with a giant hammer rather puts your aim off. Abilities: Inventory: -Minigun [240/400] -Powered Armour --Chest Plating 75% integrity -Medium Force Barrier [83%] Conditions: -Scarred FaceTokochiro Clone #25994 [5] MORE DAKKA DAKKA!Continuing fire on the Northwestern Droid you manage to shred an outer layer of some of its chest and arm armour. Abilities: Inventory: -Minigun [240/400] -Powered Armour --Deformed Left Arm Conditions: -Stronger limbs -Scarred BackGame Events:The Hammer Droids each pick a target but fail to score hits on them, while the northwest Plasma Droid unleashes a stream of Plasma at the Clones, the southeastern Plasma Droids weapons continue glowing despite not firing. Protip: Some heavier automatic/sustained fire weapons gain a "grind" bonus to sustained fire to an area on a target, this represents them boring through the targets armour over time more effectively than from dealing the same damage over several short bursts. Map:
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Tue Oct 09, 2012 4:30 am |
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