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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Tue Sep 06, 2011 6:46 am
Posts: 17
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Post Re: Map Pack 3 v0.1.0 - CC1.0
MP3 B27/1.0 doesn't come with a readme. I had to open my B26 download to add the line.


Thu Oct 04, 2012 10:13 am
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Map Pack 3 v0.1.0 - CC1.0
I forgot to say that the readme has moved into the maps objects folder. Sowwy.
The bat file is easier to find in that folder too. They're both at the top.


Thu Oct 04, 2012 12:21 pm
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Joined: Sun May 08, 2011 2:20 pm
Posts: 40
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Post Re: Map Pack 3 v0.1.0 - CC1.0
Hey I added the line like you said but I get this error message,
"---------------------------
RTE Aborted! (x_x)
---------------------------
Failed to open included data file Error happened in Base.rte/Scenes.ini at line 141!

The last frame has been dumped to 'abortscreen.bmp'"
Any help please?


Thu Oct 04, 2012 8:22 pm
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Joined: Fri Jul 06, 2012 12:44 pm
Posts: 56
Location: Missing In Action
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Post Re: Map Pack 3 v0.1.0 - CC1.0
I'm not sure if it's normal or not but the maps aren't playable in Brain vs. Brain mode. btw awesomely epic stuff right here :D


Sat Oct 06, 2012 12:09 pm
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Joined: Sat Nov 12, 2011 4:37 am
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Post Re: Map Pack 3 v0.1.0 - CC1.0
I'm not quite sure whats happening I can run cortex command fine with MP3, but the large tree in some of the city levels is further down that it should be (the one with the background trunk but foreground roots.

EDIT sorry I read your earlier comment on how to stop this


Last edited by Aquaknight on Thu Oct 11, 2012 1:45 am, edited 1 time in total.



Sun Oct 07, 2012 1:43 am
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Joined: Sun Oct 07, 2012 3:34 pm
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Post Re: Map Pack 3 v0.1.0 - CC1.0
i added the line to the scenes.ini file and i've tried 3 different places for the map folders (including the root CC folder) and still get an error when i start the game


Attachments:
abortscreen.jpg
abortscreen.jpg [ 95.68 KiB | Viewed 10167 times ]
Sun Oct 07, 2012 3:40 pm
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Joined: Sat Sep 08, 2012 2:57 pm
Posts: 28
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Post Re: Map Pack 3 v0.1.0 - CC1.0
Hey, Gotcha! Is there any way to make these maps compatible with OMA and Harvester activities? Or, more specifically, Body Harvest?

Shameless plug. I'm so sorry.


Sun Oct 07, 2012 11:50 pm
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Joined: Mon Oct 08, 2012 1:04 am
Posts: 17
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Post Re: Map Pack 3 v0.1.0 - CC1.0
I think this map pack is causing a Material test scene showing up in the campaign, but I can't really pinpoint it


Mon Oct 08, 2012 2:15 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Map Pack 3 v0.1.0 - CC1.0
@All the people with error messages: The readme is in the Maps Objects folder.
@Saven: I didn't make them compatible with anything else than skirmish defense I think.
Feel free to modify this mod though.
@Aquaknight: Be sure you added the line waaay at the end of the scenes.ini file.
@!CTLV128: There might be a way. I'd say: Go right ahead. x)


Mon Oct 08, 2012 12:57 pm
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Joined: Mon Oct 08, 2012 7:14 pm
Posts: 14
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Post Re: Map Pack 3 v0.1.0 - CC1.0
Hm, for some reason, this error pops up:

---------------------------
RTE Aborted! (x_x)
---------------------------
Failed to load datafile object with following path and name:

Base.rte/Title/Nebula.bmp

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------

There is no abortscreen either. I tried removing all the maps.rtes in this .rar file, which made the game work (After I had removed the line in the scenes.ini.), and then added them again, to make sure that it was them that caused it -- and it was. And I had already added the line to the scenes file in base.rte with the .bat file


Tue Oct 09, 2012 6:34 pm
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Joined: Mon Dec 26, 2011 8:39 pm
Posts: 30
Location: Here There Everywhere.....EVERYWHERE!!!
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Post Re: Map Pack 3 v0.1.0 - CC1.0
Is it just me or are none of the enemies spawning on these maps? I only tried your Ronin Rampage mission and they seem to just now spawn at all on any of your maps.... maybe its the maps, maybe its the mission... :???:


Wed Oct 10, 2012 10:47 pm
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: Map Pack 3 v0.1.0 - CC1.0
Would you mind putting Metagameplayable = 0 in all of the scenes so they don't show up in the metagame. I know I could do it my self and all but... it would be nice for other people too so they don't have to do it.


Thu Oct 11, 2012 11:12 am
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Joined: Mon Oct 08, 2012 1:04 am
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Post Re: Map Pack 3 v0.1.0 - CC1.0
Someone64 wrote:
Would you mind putting Metagameplayable = 0 in all of the scenes so they don't show up in the metagame. I know I could do it my self and all but... it would be nice for other people too so they don't have to do it.

Where exactly should this be added? I tried a few different places to no avail, so at least I tried.


Wed Oct 17, 2012 3:51 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: Map Pack 3 v0.1.0 - CC1.0
You see the addscene = scene thing in the start? It's not tabbed right? go to the end 'till you see the end of the tabbed parts of the non tabbed addscene and... screw it. Just have the attached file... Merge the map folders with the ones you already have and it will replace them with the edited ini files.

Random Fact: I have 1.30+ gb worth of mods! :D


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NoMetagame.rar [157.9 KiB]
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Wed Oct 17, 2012 12:21 pm
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Joined: Mon Oct 08, 2012 1:04 am
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Post Re: Map Pack 3 v0.1.0 - CC1.0
Oh, I didn't have the line of text tabbed, thanks for example.


Thu Oct 18, 2012 1:07 am
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