File comment: Updated: Added descriptions, fixed backgrounds so they're not black. Retro Vanilla Maps - CC 1.0.rar [52.18 KiB]
Downloaded 553 times
Last edited by uberhen on Fri Oct 05, 2012 6:09 am, edited 4 times in total.
Thu Oct 04, 2012 10:30 am
Malamo999
Joined: Fri Jun 01, 2012 10:59 pm Posts: 103
Re: Green Clones 2.0 and Retro Vanilla Map Pack
Interesting. That video's really old, though... has this been in development for a long time or are you just rereleasing some old maps/units again but updated to 1.0?
Thu Oct 04, 2012 11:22 am
Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
Re: Green Clones 2.0 and Retro Vanilla Map Pack
Video's quality isn't very good... Maybe pictures? :D
Thu Oct 04, 2012 6:24 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Green Clones 2.0 and Retro Vanilla Map Pack
Grasslands!
Man I miss that map so much!
Good job uberhen!
Thu Oct 04, 2012 9:23 pm
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
Re: Green Clones 2.0 and Retro Vanilla Map Pack
Malamo999 wrote:
Interesting. That video's really old, though... has this been in development for a long time or are you just rereleasing some old maps/units again but updated to 1.0?
Joseh123 wrote:
Video's quality isn't very good... Maybe pictures?
Asklar wrote:
Grasslands! Man I miss that map so much! Good job uberhen!
This video is from build 1.0. I'm using a b24 mod that replaces the team icon with the old hearts, instead of the Roman numerals. I'll put up a higher bitrate video and some pictures, I just wanted to get the mod released.
I started working on the clones during build 26. I couldn't figure out what was making them silently crash the game every time they appeared on screen. It turns out there was some vestigial code referencing a holster that didn't exist.
Thanks Asklar.
Thu Oct 04, 2012 11:43 pm
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
Re: Green Clones 2.0 and Retro Vanilla Map Pack
Ok, I added a header image, and uploaded a better video. I also patched the maps to have new descriptions and fixed their backgrounds.
I brought these clones back because I felt the new troops can withstand too much damage. It's almost like playing Demon's Souls with these - you really have to stay out of harm's way or you'll die quickly. You also can't land at 50 MPH and expect to walk away from it. To see the hidden original blue and green clones, add the line
Code:
IncludeFile = Base.rte/Actors/Clones/Clones.ini
to the end of your "Base.rte/Actors.ini" file. They've been buried in the code for a while.
Fri Oct 05, 2012 1:12 am
DPhase
Joined: Thu Oct 04, 2012 1:33 am Posts: 6
Re: Green Clones 2.0 and Retro Vanilla Map Pack
Pretty new to the world of cortex command, But I'm going to assume these maps won't work in the metagame right?
Fri Oct 05, 2012 7:13 am
Malamo999
Joined: Fri Jun 01, 2012 10:59 pm Posts: 103
Re: Green Clones 2.0 and Retro Vanilla Map Pack
uberhen wrote:
This video is from build 1.0. I'm using a b24 mod that replaces the team icon with the old hearts, instead of the Roman numerals. I'll put up a higher bitrate video and some pictures, I just wanted to get the mod released.
Whoops. Sorry. XD The quality of your video made it look quite authentic to the B24 style, too, I guess.
Looks great, though.
Fri Oct 05, 2012 8:11 am
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
Re: Green Clones 2.0 and Retro Vanilla Map Pack
The Prom Grounds map is lacking gravity.
Fri Oct 05, 2012 1:55 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum