Author |
Message |
Hotcakes
Joined: Mon Aug 08, 2011 8:39 am Posts: 6
|
Multi-Monitor?
So the start up screen for CC recommends you lay back and play on your kickass big TV. Sounds like a good idea to me, but there don't seem to be any options to get CC to boot up full screen on the second monitor? Is it windowed only for the time being or am I missing something, possibly in settings.ini?
|
Fri Oct 05, 2012 9:04 am |
|
|
Ganenge
Joined: Sat Oct 06, 2012 11:30 pm Posts: 12
|
Re: Multi-Monitor?
I had a similar problem with a different game. Use the ‘extend display option’ when you select how you want your monitors to interact. then resize the window using the ‘resizeenable’ program. http://www.freewaregenius.com/resize-an ... izeenable/then drag the windows across the two screens and widen in till the screen goes through the bottom of the screen Right click and hit move, then adjust to proper fit .
|
Wed Oct 10, 2012 3:51 am |
|
|
Hotcakes
Joined: Mon Aug 08, 2011 8:39 am Posts: 6
|
Re: Multi-Monitor?
Ugh, thanks for trying, but that's probably the worst work around for anything I've ever heard :p
|
Wed Oct 10, 2012 4:00 pm |
|
|
Ganenge
Joined: Sat Oct 06, 2012 11:30 pm Posts: 12
|
Re: Multi-Monitor?
ah, sorry. It worked fine for a diffrent game, but what exactly didnt work about it?
|
Wed Oct 10, 2012 4:04 pm |
|
|
Hotcakes
Joined: Mon Aug 08, 2011 8:39 am Posts: 6
|
Re: Multi-Monitor?
Messing with my desktop and using 3rd party hacks just doesn't cut it in my book. Neither do I want to go through that process every time I run the program.
|
Thu Oct 11, 2012 1:37 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Multi-Monitor?
It's windowed only, but you can always set it up to be your resolution (or rather, half your resolution then use 2x pixels) minus a few pixels in each direction.
|
Thu Oct 11, 2012 8:00 am |
|
|
Hotcakes
Joined: Mon Aug 08, 2011 8:39 am Posts: 6
|
Re: Multi-Monitor?
Thanks anyway. Yeah I figured as much. Strange recommendation to make at boot up, when you don't even support it
|
Fri Oct 12, 2012 12:25 am |
|
|
Ganenge
Joined: Sat Oct 06, 2012 11:30 pm Posts: 12
|
Re: Multi-Monitor?
Ah, sorry I shouldn’t have assumed you knew about the forum titles specifying the members association with the forum. Normal members like me may try to be helpful but we are not forum representatives. I will specify next time I make a suggestion.
|
Fri Oct 12, 2012 6:04 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Multi-Monitor?
We don't have expertise from every possible scenario so if you think your experience might be of help to others then by all means, continue.
|
Fri Oct 12, 2012 6:10 pm |
|
|
Ganenge
Joined: Sat Oct 06, 2012 11:30 pm Posts: 12
|
Re: Multi-Monitor?
Well unless someone makes a mod for it (unlikely) You’re going to need a 3rd party work around. My other suggestion is to look up your graphics card and look for a ‘hybrid span’ or a ‘span’ driver. This option will allow you to use 2 monitors as if they were one monitor splitting your screen across both of them (thus duel monitor split screen for CC) The only graphics cards that I know of supporting these options are NIVIDA and ATI.
|
Fri Oct 12, 2012 7:20 pm |
|
|
Azakan
Joined: Mon Jan 25, 2010 7:43 pm Posts: 572 Location: Joined: Thu Jun 11, 2009 8:28 pm
|
Re: Multi-Monitor?
Lizardheim wrote: It's windowed only, but you can always set it up to be your resolution (or rather, half your resolution then use 2x pixels) minus a few pixels in each direction. x2 does not work over two monitors, I've tried to get it to work but noooo. Code: ResolutionX = 1680 (half that for one screen, which works perfectly) ResolutionY = 510
Fullscreen = 0 NxWindowed = 2 NxFullscreen = 2
HSplitScreen = 0 VSplitScreen = 1 This should work for me 1680x1050 on two monitors, but the x2 option only works on one screen - bottom line; is there a walkaround?
|
Sun Oct 21, 2012 10:06 am |
|
|
|