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 Unmapped Lands 2 (UPD: V81 - 22 dec) 
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Joined: Sat Jan 28, 2012 12:16 am
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Post Re: Unmapped Lands 2 (UPD: V45 - 26 sep.)
I'm plying this mod. It's a lot of good work. Thank you for this. Although I'm experiencing crash when delivery counter comes to 0s in first battle.


Wed Sep 26, 2012 6:07 pm
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Post Re: Unmapped Lands 2 (UPD: V45 - 26 sep.)
23kulpamens, PM me your CampaignData/current.dat file.


Thu Sep 27, 2012 6:21 am
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Post Re: Unmapped Lands 2 (UPD: V46 - 28 sep.)
Small update, fixed some misplaced consoles and bropably broken Ketanot Hills .dat file. BTW I was able to play one whole game without a single crash or other fatal error.


Fri Sep 28, 2012 1:07 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Now supports Cortex Command V1.0 RC1. Old saved games are incompatible. Don't work on B27 anymore.


Fri Sep 28, 2012 8:59 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Oh my god this is amazing.
Is it possible to mod the official campaign into something like this?
Also could you change the layout so you can play with widescreen?


Sun Sep 30, 2012 1:50 am
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Don't know about the official, why would you do that? They both work pretty well. And yeah about wide-screen, I'll redesign UI to support 720p or something.


Sun Sep 30, 2012 6:32 am
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Joined: Mon Aug 24, 2009 8:23 am
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
I'm having the same problem as 23kulpamens had. Every time I call in reinforcements via the LZ and the timer reaches 0s, the game crashes. I restart it, hit continue, I lost the fight. I'll PM you the .dat file, if that'll help...
A question - what does that call in? It says like "120 oz/3770oz, #0 Infantry 1 185 oz". What does that mean?


Sun Sep 30, 2012 3:54 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Yeah send me your current.dat.

That means:
Current order = 120 oz (empty dropship)
Total funds = 3770 oz
Current cargo slot - 0
Selected preset is Infantry 1 and it costs 185 oz.


Sun Sep 30, 2012 4:08 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Same thing is happening to me, WeeGee: Timer reaches zero, crash.


Wed Oct 03, 2012 8:40 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
That happens if you order an empty craft, it will be fixed in the next update, but you can just stop ordering empty crafts, or order too much troops. Due to strict MOID limit your crafts can be empty even if you order something.


Wed Oct 03, 2012 9:16 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
weegee wrote:
That happens if you order an empty craft, it will be fixed in the next update, but you can just stop ordering empty crafts, or order too much troops. Due to strict MOID limit your crafts can be empty even if you order something.

I though my craft was with one infantry... ?


Wed Oct 03, 2012 9:19 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
You can send an empty craft or your craft can be empty due to MOID limit.


Wed Oct 03, 2012 9:43 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
weegee wrote:
You can send an empty craft or your craft can be empty due to MOID limit.

There was only 3 troops of mine in the scene, and the amount of enemy ones I don't know.


Wed Oct 03, 2012 10:04 pm
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
You are left clicking on the #0 Infantry 1 or whatever screen to make that # go up, right [or you can press up/down to pick a different preset to order]? I had that problem, and when I was using LZs, I would just press left or right and click on deliver. It crashes then. Didn't realize I should be making that number increase, heh.


Thu Oct 04, 2012 2:28 am
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Post Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Yeah, when you selected some preset you must press Fire to add it to cargo, until then your craft is empty (that's what #0 mean). You can load up to 3 presets per dropship.


Thu Oct 04, 2012 3:46 am
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