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 How to make Cortex Command lag less. [V1.2.2] 
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Joined: Mon Oct 01, 2012 5:31 pm
Posts: 6
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Post Re: How to make Cortex Command lag less. [V1.2.2]
my timescaling is completly f*cked up -_-
idk why?
i own a OK pc, and the timescaling is the only thing strange
its starts at 1.00 but then it drops to 0.2 or 0.3
not always, but yeah most of the time...
pls help, its unplayable and i just bought the game yesterday :(

(note: i tried ctrl+O but it doesnt change much...)

what can i do?

delete mods or...?

tnx (and sorry for my english)

EDIT: my processor is a Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz 2.00GHz


Mon Oct 01, 2012 5:42 pm
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DRL Developer
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: How to make Cortex Command lag less. [V1.2.2]
What is your RealToSimCap? It should be around 0.075.

The game should run at time scale 1.0 on any i7 processor, but you have a laptop right? Many laptops actually threshold CPU power when the temperature rises, to extend the life span of the computer. If that is the case external cooling might help (it did for me anyway).


Tue Oct 02, 2012 11:25 am
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Joined: Mon Oct 01, 2012 5:31 pm
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Post Re: How to make Cortex Command lag less. [V1.2.2]
It helps a bit, i play now at 0.4 and if i am lucky at 0.6
is there really no easy way to make it playable?

i mean, this aint normal is it, skyrim etc runs with no probs, but a game like this doesnt work? :shock:

hope this can be fixed, its an amazing game :)


Wed Oct 03, 2012 3:57 pm
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Joined: Wed May 05, 2010 3:59 pm
Posts: 9
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Post Re: How to make Cortex Command lag less. [V1.2.2]
foesto wrote:
It helps a bit, i play now at 0.4 and if i am lucky at 0.6
is there really no easy way to make it playable?

i mean, this aint normal is it, skyrim etc runs with no probs, but a game like this doesnt work? :shock:

hope this can be fixed, its an amazing game :)


Well, Skyrim defers a lot of its processing to your graphics card - Cortex Command is not very graphically intensive, but it does perform many hundreds of thousands of physics calculations every second due to all the physically-simulated dirt flying around, which Skyrim does not! This is why it has a greater strain on your PC than Skyrim - one can only imagine the strain if Skyrim physically simulated grains of mud too!


Wed Oct 03, 2012 8:48 pm
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Joined: Mon Oct 01, 2012 7:14 am
Posts: 95
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Post Re: How to make Cortex Command lag less. [V1.2.2]
Does this game take advantage of multiple cores? ie would a single cored i7 2600K beat an older multicored i7? This game runs quite well for me on an I7 720QM (laptop, Asus G73). It naturally chugs a bit when you use something catastrophic like a nuke but that's understandable.

I think the post really needs to be updated to include a discussion on the effect of mods on speed. I went a little mod crazy when I first got this game to try out all of the cool stuff and having all those mods installed turned the game to a slideshow. It took me a little digging around to figure out that the game only runs smooth with like 1-2 mods working at a time but it's thankfully really easy to drag and drop RTEs around.


Thu Oct 04, 2012 1:46 am
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Joined: Mon Oct 01, 2012 5:31 pm
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Post Re: How to make Cortex Command lag less. [V1.2.2]
my RealToSimCap is 66,00ms i dont know if thats good or...?
but yeah i will play war of the roses till i or someone else can fix it :p

its really hard to play in slowmotion :p


Sat Oct 06, 2012 11:19 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: How to make Cortex Command lag less. [V1.2.2]
If I recall correctly, CC doesn't support multiple cores. It also seems to like Intel's CPUs more than AMDs.


Sat Oct 06, 2012 11:28 am
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Joined: Mon Oct 01, 2012 5:31 pm
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Post Re: How to make Cortex Command lag less. [V1.2.2]
anyone fixed it yet? cause really the concept is great, but i cant play it :/ i really would love to play it, but not in slow-mo :( else, i justed wasted 18 euro and ill try to get a refund on steam :(

tsss such a shame, pls, i hope someone has a fix <3

foesto


Sat Oct 20, 2012 3:21 pm
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Joined: Tue Apr 07, 2009 8:24 am
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Location: Australia
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Post Re: How to make Cortex Command lag less. [V1.2.2]
foesto wrote:
anyone fixed it yet? cause really the concept is great, but i cant play it :/ i really would love to play it, but not in slow-mo :( else, i justed wasted 18 euro and ill try to get a refund on steam :(

tsss such a shame, pls, i hope someone has a fix <3

foesto

Most likely won't be a fix, adding multicore support would require an engine rewrite - not going to happen. You could try turning glows off but it won't look as good. To do that open up Settings.ini in base.rte and change PostProcessing to 0.


Sat Oct 20, 2012 3:58 pm
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Joined: Sun Jan 30, 2011 9:58 am
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Post Re: How to make Cortex Command lag less. [V1.2.2]
Turning post processing off in the ini file breaks the game. At nearly every single resolution setting the game does this:



'Tis a shame, because the performance hit is drastically reduced when it is turned off.


Mon Oct 22, 2012 4:57 pm
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Joined: Tue Dec 28, 2010 1:28 am
Posts: 21
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Post Re: How to make Cortex Command lag less. [V1.2.2]
Game crashes for me on mission start if post processing is disabled.

It's also still impossible to disable 1 sim update per frame, even in the version released to Steam just a couple of days ago.

The game runs at 22 fps at any resolution on my Intel Core 2 Duo 2.5GHz machine, which is barely playable :(


Sat Nov 24, 2012 1:25 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: How to make Cortex Command lag less. [V1.2.2]
You guys are missing the "change your deltatime" part of the guide.


Sat Nov 24, 2012 5:41 am
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Joined: Tue Dec 28, 2010 1:28 am
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Post Re: How to make Cortex Command lag less. [V1.2.2]
Geti wrote:
You guys are missing the "change your deltatime" part of the guide.

Messed with those, but the deltatime setting needed to maintain TimeScaling = 1 is a variable, not a constant. Fortunately it can now be changed in-game, but unfortunately it just gives a choice between playing the game in slow-motion or in a slideshow as soon as more than 1 unit is visible on the screen at the same time.


Sat Nov 24, 2012 4:52 pm
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Joined: Mon Oct 01, 2012 5:31 pm
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Post Re: How to make Cortex Command lag less. [V1.2.2]
So hello again guys!!

cause it was my birthday 2 days ago, I am going to get a new PC,
and because i would like a pc, on wich CC runs smooth, I would like to know
on wich pc's you guys run it (without slideshow/slow-mo)

tnx

Foesto


Wed Dec 19, 2012 10:35 am
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Joined: Thu Mar 28, 2013 10:01 pm
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Post Re: How to make Cortex Command lag less. [V1.2.2]
Ok, I tried changing my screen resolution for a windowed setting, didn't work, I got the usual error message then it set it to this tiny, square screen. Help please? I can't do crap with it doing this.


Wed Apr 03, 2013 11:48 pm
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