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 One Man Army Extended - 2.6 for build 30 
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Joined: Tue Feb 09, 2010 4:16 pm
Posts: 86
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Post Re: One Man Army Extended - Now multiplayer!
I have fixed the timer.

The thing is, I've been testing this with 1.0 and it works :/
Can you give me more details. What seems to be the problem with 1.0?


Last edited by Sallen on Tue Oct 02, 2012 6:24 pm, edited 2 times in total.



Tue Oct 02, 2012 6:13 pm
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Joined: Mon Aug 08, 2011 8:29 am
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Post Re: One Man Army Extended - 2.2
I actually didn't try 2.1 in CC 1.0; 2.2 works great, though! Thanks for the update. Now all we need is OMA Diggers Only Extended. :P


Tue Oct 02, 2012 6:23 pm
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Post Re: One Man Army Extended - 2.2
OK, now that this is confirmed to work with 1.0 I will start working on other features. So far on my list I have some sort of kill counter and a diggers-only mode.


Tue Oct 02, 2012 6:24 pm
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: One Man Army Extended - 2.2
It still has problems with spawning Ronin. Check the console.


Wed Oct 03, 2012 11:40 am
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
Added diggers-only activity! The use of diggers (and only diggers) will be enforced.

EDIT:
Someone64 wrote:
It still has problems with spawning Ronin. Check the console.

Yeah, that should be fixed, too. There are now some errors in the diggers-only mode that I still have to pin down, but they don't affect gameplay at all. Thanks for the heads-up.


Wed Oct 03, 2012 11:51 am
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Joined: Wed Oct 03, 2012 7:33 pm
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
New player here. I was already having tons of fun with the vanilla game, but with mods like this available, my interest just went up to eleven. Time to test the diggers-only mode. :)


Wed Oct 03, 2012 8:01 pm
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
The digger mode despawns all my weapons!


Thu Oct 04, 2012 1:17 pm
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Joined: Wed Oct 03, 2012 7:33 pm
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
Someone64 wrote:
The digger mode despawns all my weapons!

Only digger tools will stay once the match starts. Unlike the original digger mode, the digger-only restriction is applied to the player too.


Thu Oct 04, 2012 3:13 pm
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Joined: Thu Mar 08, 2012 2:23 pm
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
Hello, I have already mentioned this is the scenerio I play more, so I really love it.

I haven't tried the last update yet so I don't want to give erroneous feedback about that.

The thing is I usually use this mod to try different actors, tools and weapons. I sometimes play split-screen mode too and I can swear it makes feel happy you could implement multiplayer mode so fast. the real issue is that sometimes turns out that 1000 oz is not money enough to purchase all items I sometimes want to try (specially in multiplayer, where I have to share the funds).

Would it be possible to change the mod so that we could start with a higher cash quantity?

carry on like this!!!


Fri Oct 05, 2012 12:31 am
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
BasqueCortex wrote:
Would it be possible to change the mod so that we could start with a higher cash quantity?
You can. Just open the lua file of the scenario with a text editor (I use Notepad++) and change the SetTeamFunds value to what you need. That should do the job.

I really hope Sallen doesn't mind that I'm posting so much in his thread. :oops:


Fri Oct 05, 2012 4:37 am
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
logorouge wrote:
I really hope Sallen doesn't mind that I'm posting so much in his thread. :oops:

It makes me happy :)

Yeah, 1000 is not a lot of money. I've been thinking about that, but don't know how to make it regulable the proper way. I don't know what the proper way is :/

I suppose it should be difficulty-dependant? And also give you more in multiplayer (+100% per extra player)?


Fri Oct 05, 2012 8:22 am
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
If that player weap despawn that happens is intentional, can you make another one that works like the ordinary diggers only mode? A mode that doesn't despawn my weapons?


Fri Oct 05, 2012 10:42 am
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Post Re: One Man Army Extended - 2.3 - Now with diggers-only mode!
Someone64 wrote:
If that player weap despawn that happens is intentional, can you make another one that works like the ordinary diggers only mode? A mode that doesn't despawn my weapons?


Yeah, done. I put a variable at the very beginning of the activity Lua so that anyone who wants this enforced can turn it back on. By default now works like the ordinary diggers-only mode.


Fri Oct 05, 2012 11:04 am
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Joined: Sun Oct 07, 2012 8:05 am
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Post Re: One Man Army Extended - 2.5 - More money edition!
Just wanted to say that I appreciate this mod greatly, I quite liked One Man Army but I wanted something with a couple more features.

Had to change the activities so that they spawned with less heavy weapons though, it's damned impossible to survive when the dummies come in with annihilators.


Sun Oct 07, 2012 8:52 am
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Joined: Fri Oct 12, 2012 1:01 am
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Post Re: One Man Army Extended - 2.5 - More money edition!
I'm having a problem - I can see the OMAE Diggers only on the scenario list, but the regular OMAE doesn't show up. What do?


Fri Oct 12, 2012 1:02 am
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