View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:47 am



Reply to topic  [ 9 posts ] 
 Need some sprites. [Borderlands'esque random weapons] 
Author Message
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Need some sprites. [Borderlands'esque random weapons]
I am at the moment trying to make a brolands like random gun generator. But I am lacking in sprites. At the moment my prototype supports really basic guns that only consist of one body, one barrel and one magazine. But I plan to, if I can figure out how, have attachment points for things like scope and more barrels and stuff like that. But the problem I have right now is that I don't really have any sprites. I could really use some and there's only so many ways I can make grey boxes for prototyping. I need something that can look like a final application of my mod, etc.

Image

I'll also answer any comments or questions.


Tue Oct 02, 2012 8:49 pm
Profile
User avatar

Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
Reply with quote
Post Re: Need some sprites. [Borderlands'esque random weapons]
Is the grip also custom, or always the same?


Tue Oct 02, 2012 9:22 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Need some sprites. [Borderlands'esque random weapons]
At the moment the grip is always the same. I am not quite sure how I would go about changing it to be honest. I mean, I could give the weapon multiple sprites and pick one when it is created. But I am not sure if this would be worth it.


Tue Oct 02, 2012 9:24 pm
Profile
User avatar

Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
Reply with quote
Post Re: Need some sprites. [Borderlands'esque random weapons]
Are pretty colors required?


Tue Oct 02, 2012 9:33 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Need some sprites. [Borderlands'esque random weapons]
Varied colors would be nice if possible. That way the parts will be easier to distinguish.


Tue Oct 02, 2012 9:37 pm
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: Need some sprites. [Borderlands'esque random weapons]
Check dis out and talk to Ketten.


Tue Oct 02, 2012 10:40 pm
Profile YIM
User avatar

Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
Reply with quote
Post Re: Need some sprites. [Borderlands'esque random weapons]
Goddammit, Ketten.


Wed Oct 03, 2012 6:34 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Need some sprites. [Borderlands'esque random weapons]
Prototypes for all!

Unfortunately customisation of round properties is not included, and accuracy is variable only between 3 presets for most weapons. Weapon traits such as sharplength, round count, ROF, mass, sprites, and fire type are however completely random. These variables are displayed in the console upon creation of the weapon. However:

For reasons unbeknownst to me, none of the weapons show up in the buy-menu. The sprites and scripts are there, though, if you need 'em. Once I figure out how to get them buyable, I'll update this post. Link.


EDIT: Link is borked. Trying agian..
EDIT2: Minus hates me at the moment, try this..
EDIT3: Sprites if you don't want to download entire thing.

EDIT4: Working version. Revolver projectiles WIP, AR magazines don't show. Link.


Last edited by Kettenkrad on Wed Oct 10, 2012 8:53 am, edited 1 time in total.



Wed Oct 03, 2012 7:09 am
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Need some sprites. [Borderlands'esque random weapons]
Image

Woop, implemented some sprites by 4zK, this will probably do until I get firing working. Thanks, I'll report back with more progress.

Just noticed something horrible. The attachments are all behind the gun when it is held. *sigh*

edit: SOOOOooo. According to Cave I could have made the modules AEmitters and attached them to the gun. *sigh*. I guess I gotta remake most of this from scratch.


Wed Oct 03, 2012 9:12 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 9 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.485s | 14 Queries | GZIP : Off ]