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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Large Pile o' Stuff *Update: August 7th '11*Well, if you're already doing like this , then i have no idea. Reinstall the game? @Ragdollmaster: Thanks brah. Fingers crossed to the avoidance of slobbering into the keyboard. :U Also, last night i came upon the thought that i want to make something batshit insane. The fun kind of insane, possibly involving pandas. Whether i'll come up with something is unknown, though.
 
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			| Tue Aug 09, 2011 12:53 pm | 
					
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			| Themanaic 
					Joined: Sun Aug 07, 2011 3:09 am
 Posts: 18
   |   Re: Large Pile o' Stuff *Update: August 7th '11*dear shook, could you please show me where the lua code for the napalm mortar? 
 
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			| Wed Aug 10, 2011 2:34 am | 
					
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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Large Pile o' Stuff *Update: August 7th '11* Right where it should be.
 
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			| Sun Aug 14, 2011 5:32 pm | 
					
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			| Mackerel 
					Joined: Thu May 05, 2011 1:30 am
 Posts: 2876
 Location: Rent free in your head. Vacation in your ass.
   |   Re: Large Pile o' Stuff *Update: August 7th '11*The enormous bomb. A minor look at this thing describes it's power. I could not ask for anything more simplistic and destructive. Thank you Shook.
 
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			| Mon Aug 15, 2011 12:30 am | 
					
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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Large Pile o' Stuff *Update: September 30th '12: 1.0'd*YOU'RE WELCOME wait ♥♥♥♥ i missed him by a year again ♥♥♥♥ Anyways, update. It was already compatible with 1.0, but i've fixed some annoying issues, and added two newcomers. Namely, the ANGRY ROCKET LAUNCHER  and HAPPYFAEC , the latter also being available in the minor mod dump. Actual list of fixed issues that i can remember: - Volcano shotgun, Blast Beam and Eruptor Cannon have had their ranges fixed, which got super big when the vanilla pyro effects got reduced air resistance. - All kinds of sticky fire no longer hit GetHitsByMOs = 0'd things. Used to randomly stick to them and burn them, even when out of range, which was highly problematic for invisible brains. - Dakkagun no longer has superfluous pie menu slices. - Blast Beam, Eruptor Cannon and Homing Brain/Digger now ignores your teammates like originally intended. And that's about it. Edit: Also yeah gonna update the Hueg Pack o' Mods as well, might take a while though.
 
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			| Sun Sep 30, 2012 8:02 pm | 
					
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			| Break-Off 
					Joined: Tue Sep 06, 2011 6:46 am
 Posts: 17
   |   Re: Large Pile o' Stuff *Update: September 30th '12*Are you updating Huge pack o'mods too? That'll be a nice thing to see. 
 
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			| Sun Sep 30, 2012 9:46 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Large Pile o' Stuff *Update: September 30th '12: 1.0'd*Shook wrote: Edit: Also yeah gonna update the Hueg Pack o' Mods as well, might take a while though.I know for a fact that he edited that in there before you posted, read it better next time, eh?   
 
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			| Sun Sep 30, 2012 9:50 pm | 
					
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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Large Pile o' Stuff *Update: September 30th '12*OKAY, it was brought to my attention by joebobjoe that there was a lingering dependency to the Hueg Pack o' Mods on the Angry Rocket Launcher. That's fixed now, and once again thanks for notifying me. c: yeeeeeeeeeeeeeeeeesBreak-Off wrote: Are you updating Huge pack o'mods too?
 everything shown still potentially subject to change
 
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			| Sun Sep 30, 2012 11:51 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Large Pile o' Stuff *Update: September 30th '12*Did I read cluster nuke? 
 
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			| Mon Oct 01, 2012 12:55 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Large Pile o' Stuff *Update: September 30th '12*Where have you been, Asklar? 
 
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			| Mon Oct 01, 2012 9:01 am | 
					
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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Large Pile o' Stuff *Update: September 30th '12*yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesAsklar wrote: Did I read cluster nuke?It's been in the HPoM since a gagillion years ago though. Since cambrium, i believe.
 
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			| Mon Oct 01, 2012 4:41 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Large Pile o' Stuff *Update: September 30th '12*I did use this mod, but I never used everything in here, or at least I tried (ordering everything with the same actor) but failed horribly.
 That's why I didn't have a specific vision of cluster nuke.
 
 
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			| Mon Oct 01, 2012 9:35 pm | 
					
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			| Pigbear 
					Joined: Thu Oct 31, 2013 7:02 pm
 Posts: 25
   |   Re: Large Pile o' Stuff *Update: September 30th '12*so wait. this is supposed to be the new (new!) HPoM? Awesome. 
 
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			| Sat Nov 02, 2013 8:00 am | 
					
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			| Notsoscary 
					Joined: Mon Oct 15, 2012 5:21 pm
 Posts: 879
 Location: Somewhere in Germany
   |   Re: Large Pile o' Stuff *Update: September 30th '12*Pigbear wrote: so wait. this is supposed to be the new (new!) HPoM? Awesome.Uhhh, sorta, but while HPoM is rather a big Compilation of Stuff, its kinda like a Faction already. Also, necro.
 
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			| Sat Nov 02, 2013 11:31 am | 
					
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			| Pigbear 
					Joined: Thu Oct 31, 2013 7:02 pm
 Posts: 25
   |   Re: Large Pile o' Stuff *Update: September 30th '12*not that much of a necro. 
 
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			| Sat Nov 02, 2013 2:02 pm | 
					
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