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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
Very little progress has been made so far.
All I've got right now are the sprites for the Gunship and for the Control Drone. No code as of yet, don't know when there will be either though. Maybe when 1.0 comes out, but other than that. Don't expect anything any time soon.
Sorry guys.
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Fri Sep 14, 2012 8:04 pm |
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Mirefrost00
Joined: Sun Feb 15, 2009 4:59 pm Posts: 52
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 Re: Aco Delta Covenant (28/07/12)*
Hey, I think he meant, "No new posts". I got the e-mail, too. Maybe somebody deleted their post afterward. No worries on the wait. We've all gotten so used to waiting for releases over the past few years, you're doing *GREAT*. 
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Fri Sep 14, 2012 8:14 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/09/12)*
Updated, I wanted to try and get this out before 1.0 release.
No more crashing when a unit followed by Oscars enters a craft, and no more crashing when using this faction in the Campaign.
Also thanks to Mirefrost for doing work for me, Aco Units now have vanilla AI.
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Fri Sep 28, 2012 10:56 pm |
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Azreil10
Joined: Fri Sep 28, 2012 10:06 pm Posts: 1
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 Re: Aco Delta Covenant (28/09/12)*
Thanks for updating this!
Tried this earlyer and was sad it crashed the campaign.
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Fri Sep 28, 2012 11:18 pm |
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Mirefrost00
Joined: Sun Feb 15, 2009 4:59 pm Posts: 52
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 Re: Aco Delta Covenant (28/09/12)*
Oh, badass! So excited to hear the good news, been waiting for this.  Hehe, thanks for the mention. Any progress on cobbling together Vanilla-esque AI for the Golf? Haven't poked around with it recently, but this update has inspired me to fire up Frankenstein's lab and see what I can do.
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Sat Sep 29, 2012 4:00 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/09/12)*
That will come with the next big update, alongside with the gunship and command drone.
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Sat Sep 29, 2012 4:50 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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 Re: Aco Delta Covenant (28/09/12)*
Brief descriptions of all the actors and gear for the purchase menu would be great.
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Sat Sep 29, 2012 5:19 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/09/12)*
Descriptions will be in the next update as well.
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Sun Sep 30, 2012 12:38 am |
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kaboomarang
Joined: Tue Jul 27, 2010 6:29 am Posts: 38
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 Re: Aco Delta Covenant (28/09/12)*
Hooray campaign compatibility! Except.. The heavy digger is kind of crap at digging a proper bunker. Perhaps you could equip him with a medium digger? P.s. I know that I can modify it myself but the medium digger is objectively better at digging through the ground and getting gold.
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Mon Oct 01, 2012 9:25 am |
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whitebear
Joined: Sun May 02, 2010 10:17 pm Posts: 18
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 Re: Aco Delta Covenant (28/09/12)*
in this version keep experiencing crash when an Aco Delta unit dies. I hear the death "bebebeep" sound and game crashes. It might be the brain unit for the faction but could be others too.
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Mon Oct 01, 2012 3:16 pm |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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 Re: Aco Delta Covenant (28/09/12)*
When I use a Maxim Dude Corps. skinner against my own team's foxtrot, EVERYONE except the skinned foxtrot and the enemy team gibs! I'm posting this in the mdc thread too.
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Wed Oct 03, 2012 6:49 am |
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tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
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 Re: Aco Delta Covenant (28/09/12)*
I've been having issues with the drop pods burying themselves at a funny angle and killing brains and units on opening, think you could tweak ground penetration and/or opening behaviour? ie make them similar to your S.A.W. pods?
Also any chance of adding some more "bunker assault" oriented weaponry?
P.S. love both your faction mods: weaponry, shielding, drone functionality etc are all really awesome.
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Wed Oct 03, 2012 7:55 am |
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kaboomarang
Joined: Tue Jul 27, 2010 6:29 am Posts: 38
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 Re: Aco Delta Covenant (28/09/12)*
The Golf drone is a bit imbalanced.. For it's cost the missiles reload VERY fast, so fast you can actually blast through bunkers with it, this would be kinda cool if it was on the Foxtrot, y'know, cause it's an artillery battery essentially. Might I suggest upping the reload time on the Golf? Or perhaps making it more expensive than 110oz.
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Wed Oct 03, 2012 10:41 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/09/12)*
I've upped the reload time on the the Golf and reduced the missile count to 2 from 4.
Also Someone see if you can catch any errors in the console next time that happens.
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Wed Oct 03, 2012 7:04 pm |
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kaboomarang
Joined: Tue Jul 27, 2010 6:29 am Posts: 38
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 Re: Aco Delta Covenant (28/09/12)*
There's a crash related to the Foxtrot, when its in homing missile mode and it falls off the map the game will crash. It may or may not have to be also firing at the time.
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Wed Oct 03, 2012 8:25 pm |
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