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			| Duce 
					Joined: Sat Sep 29, 2012 9:45 pm
 Posts: 2
   |   Fog in owned sitesIn the campaign, if I get a gold site without a fight, I can't design my base since the whole gold site is black, and I can't scan it since I own it. 
 
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			| Sun Sep 30, 2012 12:38 am | 
					
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			| whitebear 
					Joined: Sun May 02, 2010 10:17 pm
 Posts: 18
   |   Re: Fog in owned sitesYe, would be nice to get automatic full scan of sufferance if you conquer the site. 
 
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			| Sun Sep 30, 2012 2:07 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Fog in owned sitesNoted, will pass this on to Data. 
 
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			| Sun Sep 30, 2012 8:39 am | 
					
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			| YouKnowMe 
					Joined: Fri Sep 28, 2012 6:06 am
 Posts: 69
   |   Re: Fog in owned siteswouldn't it make sense to remove fog from a map you own entirely? after all you could have had dudes walking around with heavy scanners, or more to the point, more sophisticated devices that would scan the whole map, after all, you're getting gold from it. More to the point, shouldn't different maps have different values based on how much gold their worth? it could be an option, but it's less relevant. 
 Lets say I wanted to build a base, but I didn't want to put a bunker module where there's gold, so that I could dig it out if I needed it (not that I ever seem to). how would I check to see where there's gold underground?
 
 
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			| Sun Sep 30, 2012 8:55 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Fog in owned sitesUsing the scanner tool and digging, I don't think there are other ways. 
 
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			| Sun Sep 30, 2012 9:11 am | 
					
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			| YouKnowMe 
					Joined: Fri Sep 28, 2012 6:06 am
 Posts: 69
   |   Re: Fog in owned sitesAsklar wrote: Using the scanner tool and digging, I don't think there are other ways.I'm tempted to fiddle around with the lua for the scanner and make a bunker-module that scans a radius around itself, but I'm ♥♥♥♥ at lua. i'm lucky if I can make the medic-bot thing heal more, or make a simple timer without my computer exploding.  so there's a suggestion for at least a hotfix, a scanner module. it's small, a 1x1 block, that scans a great big area on purchase or something.
 
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			| Sun Sep 30, 2012 9:19 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Fog in owned sitesI'm pretty sure I saw a script somewhere that you put in the console and eliminated the fog of war, thought that is kinda like cheating. Anyway, editing the scanners should be easy, you can see at the beggining of the script: Code: function Create(self)
 self.ScanTimer = Timer();
 self.scanDelay = 100;
 self.maxScanRange = 500;
 self.scanDisruption = 300;
 self.scanSpacing = 10;
 
 self.numberOfScans = 6;
 self.scanSpreadAngle = 30; -- Degrees!
 
 end
Variables are pretty self-explanatory, and just tweaking the numbers should do the trick (like changing self.scanSpreadAngle to 360 to make it scan around the actor).
 
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			| Sun Sep 30, 2012 9:32 am | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   |   Re: Fog in owned sitesyeah this is pretty high on the todo list. thanks guys 
 
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			| Sun Sep 30, 2012 5:41 pm | 
					
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