| Author | Message | 
        
			| CCS 
					Joined: Thu Jan 07, 2010 1:54 am
 Posts: 99
 Location: St. Elsewhere
   |   CC Celebration ThreadIts been a long and persistent 10+ years and finally CC hits 1.0! Granted, this is a nice time to share in the happiness that our devs surely feel about seeing this project hitting this achievement     So, as a long time player and follower I'll put my utter thanks and congrats here, and hope this thread is available for other to do the same. Share the euphoria!
 
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			| Fri Sep 28, 2012 11:29 pm | 
					
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			| Luringen 
					Joined: Fri Jun 29, 2012 11:40 am
 Posts: 149
   |   Re: CC Celebration ThreadHooray, and congrats to Data and the rest of the team! 
 
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			| Fri Sep 28, 2012 11:31 pm | 
					
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			| lonwol 
					Joined: Sat Jan 16, 2010 11:07 pm
 Posts: 6
   |   Re: CC Celebration ThreadBeen waiting for what seems forever.
 
 Hooray :')
 
 
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			| Sat Sep 29, 2012 12:00 am | 
					
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			| weegee DRL Developer 
					Joined: Thu Jun 11, 2009 2:34 pm
 Posts: 966
 Location: Moscow, Russia
   |   Re: CC Celebration ThreadCongratulations! It's only HL2 EP3 left what's worth waiting    And we can go home now )))
 
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			| Sat Sep 29, 2012 12:03 am | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   |   Re: CC Celebration ThreadThanks guys, it means a lot. Been a long haul, but it's worth it when I see people getting so much fun out of it, like at PAX.
 There's still bugs to fix, but whenever i hear and see people enjoying the game, it gives me extra motivation to improve things
 
 Gettin' some sleep now though...
 
 
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			| Sat Sep 29, 2012 12:44 am | 
					
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			| orangebottle 
					Joined: Mon Jun 04, 2012 6:07 am
 Posts: 7
   |   Re: CC Celebration ThreadCongrats, data! 
 
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			| Sat Sep 29, 2012 8:02 am | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: CC Celebration ThreadYay! heres to you data!Edit: and other!
 
 
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			| Sat Sep 29, 2012 8:39 am | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: CC Celebration ThreadAlthough I am very happy for you, Data, that you achieved the thing you wanted to achieve, I just have to get this off my chest.Sorry for being sour, but I can't feel anything else than massive disappointment. (But in all honesty, I did not expect my expectations to be met in 1.0, seeing the lack of progress in previous builds.)
 
 - At one point it appeared the game was going to have a nice set of missions, much like the crab cave and zombie cave.
 I'd like to see more of those, added together into something of a story line. Have you given up on this? Is the metagame all we're going to see?
 
 - Other existing missions have poor unpolished bunkers. Someone with an eye for detail should definitely look these over.
 Dummy Assault, for example, lacks polishing. Who made the tutorial bunker? That guy should definitely do some magic.
 
 - Take a look at what Weegee produced. His unmapped lands is very entertaining. The metagame is, simply put, boring.
 No offense meant, but you could learn a bit from him. (Heck, hire him!)
 
 - The fog of war, it is ugly and it needs this annoying sound and flash removed when you explore it. I do hope it wasn't your intention to leave it as it is now? The blocky void would work for a game that is also blocky or works with topview hex maps or something, but for CC it's an eyesore.
 
 Anyway, enough whining. Grats for making it this far. I pray it won't end here.
 
 
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			| Sat Sep 29, 2012 12:42 pm | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: CC Celebration ThreadYes!!!! Get that sleep also awesome work! 
 
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			| Sat Sep 29, 2012 5:55 pm | 
					
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			| Hyperion110 
					Joined: Sun Dec 19, 2010 6:17 pm
 Posts: 137
 Location: Terra, Slovakia
   |   Re: CC Celebration ThreadAfter 12 years in development, hopefully, it's been worth the wait!
 In all seriousness, I'm glad this happened. Delaying 1.0 and adding new features to an old engine would be bad for everyone and everything involved.
 
 
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			| Sun Sep 30, 2012 1:33 pm | 
					
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			| Fearful_Ferret 
					Joined: Tue Dec 05, 2006 3:36 pm
 Posts: 676
   |   Re: CC Celebration ThreadI remember modding with Alenth way back in high school back around... I dunno, build 13? Now I'm starting law school and CC is done! Sure has been a long road. Congrats, Data! 
 
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			| Wed Oct 03, 2012 2:41 am | 
					
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			| tankmayvin 
					Joined: Mon Oct 01, 2012 7:14 am
 Posts: 95
   |   Re: CC Celebration ThreadI'm extremely happy this game released to Steam because otherwise I never would have discovered it.  Despite it's many flaws, it's still one of most interesting and engrossing games I've ever played.  I'm also thoroughly impressed with the modding community! 
 
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			| Wed Oct 03, 2012 7:35 am | 
					
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			| Sir 
					Joined: Wed Apr 25, 2012 4:17 am
 Posts: 202
 Location: Brisbane
   |   Re: CC Celebration ThreadGotcha! wrote: - At one point it appeared the game was going to have a nice set of missions, much like the crab cave and zombie cave.I'd like to see more of those, added together into something of a story line. Have you given up on this? Is the metagame all we're going to see?
I agree, It would be very nice to have an actual storyline to this, rather than the overused scenario of: "You found a planet with some other guys and you have to kill everyone else so that you can get lots of money".
 
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			| Sat Oct 06, 2012 4:46 am | 
					
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			| Crow Banned 
					Joined: Sat Aug 16, 2008 7:17 pm
 Posts: 282
   |   Re: CC Celebration ThreadCounterpoint: I HATE STORYLINES IN GAMES*
 
 
 
 *Except HL2
 
 
 
 In fact I bet $100000000 that nobody could put a storyline in CC that wouldn't be dumb and lame.
 
 
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			| Sat Oct 06, 2012 4:19 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: CC Celebration ThreadCrow wrote: In fact I bet $100000000 that nobody could put a storyline in CC that wouldn't be dumb and lame in my unpopular opinion.FTFY
 
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			| Sat Oct 06, 2012 5:56 pm | 
					
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