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 Devs here, need some sweet community helping 
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Post Devs here, need some sweet community helping
Minimum and recommended specs for PC, valve needs it and tbh we've got no idea.


Fri Sep 28, 2012 8:17 pm
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Post Re: Devs here, need some sweet community helping
Do you guys care about GPU at all? I can never remember if GPU is actually used extensively or not...

The problem here even with my [albeit not super strong, particularly anymore] Phenom II x4 955 + 4GB of DDR3 RAM + my 4890HD [the GPU...] the game can be hard to run [it dips to quite low FPS] during intense parts, particularly any explosions ever.

So...I have a hard time giving any good specs, is what I'm trying to say.


Fri Sep 28, 2012 8:23 pm
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Negative, cortex command does not support GPU calculatory allocations.


Fri Sep 28, 2012 8:26 pm
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Post Re: Devs here, need some sweet community helping
Runs smoothly on my Core i3 @ 3 GHz / 4 GB at work. Previously worked ok on Core 2 Duo E6600 @ 2.4 Ghz / 2 GB. Refuses to work on my laptop for some reason Core 2 Duo @ 2.93 GHz / 4GB. I guess Core 2 is reasonable lowest common denominator, haven't try it on weaker machines. And my home setup is Core i7 @ 3.4 GHz / 4(16)GB, runs smoothly as well.


Fri Sep 28, 2012 8:33 pm
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Post Re: Devs here, need some sweet community helping
Works pretty well on my i7(mobile version) @2.30GHz, 8GB RAM, GT 540M 2GB video.

I'd recommend just going with fairly standard options. 1-2GB RAM minimum, 2-4GB recommended; Hard drive: 100MB free (metagame saves can add a lot, yes); OS minimum XP, recommended Vista/7; processor 1.8GHz min, 2.0GHz recommended? It's not like it's a massively resource intensive game. But those are just guides.


Fri Sep 28, 2012 8:49 pm
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Post Re: Devs here, need some sweet community helping
Is there any sort of test thing that can be set up? Like a benchmark of some kind [that will accurately depict the general gameplay], so various users can run it and we can figure out what stuff is min/rec for bearable play?
I mean I thought we actually had one of those that some user had made, but it was some test with falling things and whatnot, and it was on a much older build.

Malamo999 wrote:
It's not like it's a massively resource intensive game. But those are just guides.

It my experience it can be quite bad
And also, there's a lot more to CPUs than processor speed. That only really matters if you're comparing two of the same chip/micro-architecture/exact thing, the terminology escapes me.


Fri Sep 28, 2012 8:50 pm
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Post Re: Devs here, need some sweet community helping
3.0 ghz proc p4 single core "hyper threaded" whatever the ♥♥♥♥ that means

1 gb ddr1 ram.


i run the game decently, in fact it runs pretty well considering the timeculling or whatever you call the slow mo.


in fact the slow motion just makes my games easier and more fun. so yeah, i run the game decently.



also i'm guessing the proc is a bit more important than ram.

i'd go with 2.0 ghz single core minimum and 1gb of at least ddr1 ram minimum.


Last edited by NeoSeeker on Fri Sep 28, 2012 9:15 pm, edited 1 time in total.



Fri Sep 28, 2012 9:14 pm
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Extra creds for whoever whips up some splitscreen screenshots btw.


Fri Sep 28, 2012 9:15 pm
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I can deliver some 1600x1200 shots but all my gamepads at work :(


Fri Sep 28, 2012 9:23 pm
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Aww :-(

Well, thanks anyways for the specs.


Screenshot size would ideally be 960x540 btw, upscaling can be done later.


Fri Sep 28, 2012 9:44 pm
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Post Re: Devs here, need some sweet community helping
2 GB of RAM, Intel Core 2 Duo @1.83GH (2 CPUs)

It works fine, no problems unless I do stupid stuff (crab bombs, using a metric ♥♥♥♥ of Lua, glows, or all of the above while using Whitty's Wonderful Mod).


Fri Sep 28, 2012 9:48 pm
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Post Re: Devs here, need some sweet community helping
I never really post here but I use a Celeron 2.2GHz with 2GB of ram. Playing on 960x540 pretty smoothly (unless I put down like, 10+ units and/or boombooms happen on screen.) with about 72-90FPS.


Fri Sep 28, 2012 10:07 pm
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Post Re: Devs here, need some sweet community helping
Lizardheim wrote:
Aww :-(

Well, thanks anyways for the specs.


Screenshot size would ideally be 960x540 btw, upscaling can be done later.


Sorry, couldn't get any at 960x540. A lot of different sizes instead. They're not very good, so you might want to skip these and wait for some better screenshots :P

http://imgur.com/a/TJEgw#0


Fri Sep 28, 2012 10:24 pm
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Post Re: Devs here, need some sweet community helping
Cortex command has always been one of those "play what your computer can handle" games. It will run perfect on a netbook, but once things start happening the lag kicks up.

I would say anything more than 2ghz is decent for the game, I used to play it on a 1.6 P4, which worked OK... ish


Sat Sep 29, 2012 12:13 am
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Post Re: Devs here, need some sweet community helping
Dragon239 wrote:
Malamo999 wrote:
It's not like it's a massively resource intensive game. But those are just guides.

It my experience it can be quite bad
And also, there's a lot more to CPUs than processor speed. That only really matters if you're comparing two of the same chip/micro-architecture/exact thing, the terminology escapes me.

True. But it depends what you play, really. I also have a quad core if that helps...

Lizard, what sort of screenshots are you looking for with splitscreen? The metagame? Scenarios? The tutorial mission with friends?


Sat Sep 29, 2012 6:43 am
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