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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
Wonderful community members? What? Nah, just kidding. DRLFF is a wonderful community.
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Fri Sep 28, 2012 2:32 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
The best community.
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Fri Sep 28, 2012 2:33 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
Chao couldn't hit the nail on the head any more accurate.
I guess I'll start some viral marketing for CC later today. I don't do much around here anyways other than ♥♥♥♥♥ and complain.
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Fri Sep 28, 2012 2:34 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
Even if /v/ hates it and is so butthurt they can't sit straight, people are going to still see it on steam, maybe click it if it looks interesting, view the pixelly physicsy gloriousness, and think "I must have this game." Might be thousands of people, might be 14.
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Fri Sep 28, 2012 3:12 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
Let's be honest even 14 new members at once would seem like quite a lot
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Fri Sep 28, 2012 3:31 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
Now i just wonder how many Steamgoers would even bother checking this forum. If Steam Workshop handles the mods, then... Not a lot, a think.
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Fri Sep 28, 2012 3:34 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
Wait, what's this about Steam?
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Fri Sep 28, 2012 3:42 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
It's going to be on Steam
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Fri Sep 28, 2012 3:44 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
It's on Steam. Store page and game hub aren't up yet, though.
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Fri Sep 28, 2012 3:59 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
/v/ doesn't actually like video games.
But if they did they'd have a valid reason not like CC. Data doesn't exactly hop to for someone who quit his job to make the game.
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Fri Sep 28, 2012 4:07 pm |
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comham
Joined: Thu Apr 05, 2012 8:01 pm Posts: 47
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
That place tends towards unthinking cynicism these days. I remember it being better, or I think I do.
But gifs of gibbing rockets, dropships dropping bombs on dummies, brave ronin rocket propelled chainsaws tearing into coalition goons; that sold the game to me. Mods are certainly a nice bonus.
For all the walk about CC being difficult to mod, there sure is a lot of content.
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Fri Sep 28, 2012 4:52 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
CC's not that hard to mod, /v/ is just complaining on that one. If it were, the entire file system wouldn't be based around modularity and expandability.
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Fri Sep 28, 2012 5:13 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
CC is pretty easy to mod, but there's no single variable to change if you want to change around an actor. You probably have to change a variable in each part, maybe have some fun with walkpaths, change around some variables that you aren't entirely sure of the function yet, and deal with not knowing about the optional variable you're actually looking for to complete your mod.
Point is, there are easier games to mod. It depends on your standard.
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Fri Sep 28, 2012 5:31 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
In other news, banshee sniper is OP.
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Fri Sep 28, 2012 5:49 pm |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: The Lounge
Banshee sniper is new Coa Heavy sniper
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Fri Sep 28, 2012 6:18 pm |
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