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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Art Dump
Eyebrows are dangerous weapons.
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Tue Sep 25, 2012 9:09 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Art Dump
What? They are. :U
i need to update that guide because i have picked up more stickman tricks
most notably have i discovered that whole eyes look good if you just make the pupils larger than a single pixel
even smaller textOH UHM ART wait ♥♥♥♥ this ain't art
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Tue Sep 25, 2012 10:05 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Art Dump
I am trying to into funny but I think I missed it
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Tue Sep 25, 2012 10:38 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Art Dump
Is that a cardboard box chair?
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Tue Sep 25, 2012 10:40 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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Re: Art Dump
Ok, so following the advice I got a while back I decided to do 5-tone(including base color) cel shading on the sandworm just to practice. Here is what I got so far(only the head as of now)
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Tue Sep 25, 2012 11:12 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Art Dump
Five minutes. Gimp 2.8 removed all of my old brushes, but I like these ones too.
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Tue Sep 25, 2012 11:21 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: Art Dump
OH GOD CATS INCOMING
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Wed Sep 26, 2012 12:23 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Art Dump
Bombzero wrote: Ok, so following the advice I got a while back I decided to do 5-tone(including base color) cel shading on the sandworm just to practice. Here is what I got so far(only the head as of now) If you'll forgive my stupidity from earlier, I would like to say that looks really nice! Much better than before. I'd recommend some realigning on the tail though, it still looks a tad crooked. Ok, so here's a kicker. If you were to do something SIMILAR but not nearly as bad as gradients; smoothing out the various shades so the lighting is more subtle it would actually probably look really good!
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Wed Sep 26, 2012 12:37 am |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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Re: Art Dump
Emogotsaone wrote: OH GOD CATS INCOMING *snip* Sooo cuuuute
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Wed Sep 26, 2012 1:41 am |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: Art Dump
Adriaan wrote: Sooo cuuuute Why thank you! Her name is Eve and she's the first cat I've had in about 3 years.
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Wed Sep 26, 2012 1:57 am |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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Re: Art Dump
Miggles wrote: Bombzero wrote: Ok, so following the advice I got a while back I decided to do 5-tone(including base color) cel shading on the sandworm just to practice. Here is what I got so far(only the head as of now) If you'll forgive my stupidity from earlier, I would like to say that looks really nice! Much better than before. I'd recommend some realigning on the tail though, it still looks a tad crooked. Ok, so here's a kicker. If you were to do something SIMILAR but not nearly as bad as gradients; smoothing out the various shades so the lighting is more subtle it would actually probably look really good! Thanks for the advice, I was honestly considering smoothing out the shades a bit myself. on the note of the tail: I have a bit of a problem there, I use "linework layers" in SAI which is like kiddie level vector art for laying out your linework easily. (think "pen tool" from Photoshop) the only problem with this is moving it, as it's a bunch of stored vector points that dislike listening to the selection tools... and are also not tied to the colors in the layer below it. (I tend to have a good 5-50 layers open at a time depending on how complex the piece is) however after I finish the shading I might just try merging it with the standard layer(destroying the vector data),moving it, then manually cleaning it up.
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Wed Sep 26, 2012 11:49 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Art Dump
Gonna be making a game (serious project, if I don't complete it to at least a basic level then I'll probably fail). It will be using a 2d engine but I'm going to use pre-rendered 3d because it's isometric (well top-down, 8 directional movement, the diagonals are pretty much iso) and it's basically about dinosaurs (which are hard enough to draw in iso perspective, let alone with [8*number of frames*number of animations] sprites needed).
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Thu Sep 27, 2012 9:47 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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Re: Art Dump
robolee wrote: -image- Gonna be making a game (serious project, if I don't complete it to at least a basic level then I'll probably fail). It will be using a 2d engine but I'm going to use pre-rendered 3d because it's isometric (well top-down, 8 directional movement, the diagonals are pretty much iso) and it's basically about dinosaurs (which are hard enough to draw in iso perspective, let alone with [8*number of frames*number of animations] sprites needed). Pre-rendered 3D is definitely a cool way to go for that, may want to worry bout deadlines of course since that method can take a while too. (though arguably less time then actually creating the 8 directional sprites per item)
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Thu Sep 27, 2012 10:28 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
I thought I'd share this week's art endeavors with you fellas. This scene is based on the English Civil War, no specific battle. And a character study
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Sun Sep 30, 2012 5:32 am |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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Re: Art Dump
I really like the detail you manage to create with so few actual lines.
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Sun Sep 30, 2012 5:42 am |
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