The UNSC, a HALO mod! v4.0
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3
Thats a great idea, when Halo 4 is released and I have the time to include him, he shall have uber melee powers of Mehman's mobility mod
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Sun Sep 16, 2012 6:42 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The UNSC, a HALO mod! (WIP) v3
AndyChanglee wrote: I've been looking around the mod contest winner stuff and its completely awesome but it also gives me hope that a halo Target Locator is completely possible without any lua. Too bad I have no idea how the angry rainbow spawned-sharks cause the hot fiyahry guitars of heaven to come down... Dude. Spawning bombs with lua is MUCH easier than using ini. Really.
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Sun Sep 16, 2012 8:10 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: The UNSC, a HALO mod! (WIP) v3
Asklar wrote: AndyChanglee wrote: I've been looking around the mod contest winner stuff and its completely awesome but it also gives me hope that a halo Target Locator is completely possible without any lua. Too bad I have no idea how the angry rainbow spawned-sharks cause the hot fiyahry guitars of heaven to come down... Dude. Spawning bombs with lua is MUCH easier than using ini. Really. Seriously. Just take a look at the 40K comp's fire support options. You could easily make the delivery system a target designation beam or whatever.
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Sun Sep 16, 2012 8:13 pm |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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Re: The UNSC, a HALO mod! (WIP) v3
They've got a point. Lua makes certain things a helluva lot easier, if you've got lua coding down. (No matter what I try I can't even make a simple weapon overheat script) It's relatively simple, the hardest part is the syntax. Every if must be met with an end somewhere, etc. If you need some help with lua, the wiki offers good information on lua, and what you can't find there can almost certainly be found in the Lua Scripting sub-forum.
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Sun Sep 16, 2012 9:45 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3
I used to do C++, so im familiar with ending everything and syntax. Lua scares me because of the Define Self part, where there are all of these crazy things that I have no idea how they came to be. How are you able to define self.recoil without introducing it earlier with how it works itself? How does it do all that crud? I also have friends who tried lua before, and they all said they quit because starting from scratch was nearly impossible. halp, I can't get the recoil script working D:
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Mon Sep 17, 2012 3:28 am |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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Re: The UNSC, a HALO mod! (WIP) v3
AndyChanglee wrote: I used to do C++, so im familiar with ending everything and syntax. Lua scares me because of the Define Self part, where there are all of these crazy things that I have no idea how they came to be. How are you able to define self.recoil without introducing it earlier with how it works itself? How does it do all that crud? I also have friends who tried lua before, and they all said they quit because starting from scratch was nearly impossible. halp, I can't get the recoil script working D: Well, since I've never even looked at a recoil script, I don't know how they work, but if I had to guess, I'd say that you'd define it as whenever the gun fires, the weapon (or actor's arm) goes up a set distance, and the distance would be defined as whatever you set, and would most likely be measured by pixels. The bulk of the coding would be getting the actor's arm or weapon to go up (or down, if it's that strange of a weapon) But that's after you set self.recoil = whatever as the arm distance going up would be dependent on self.recoil I know it's confusing, I can only get it down in theory, never in code, because I suck at it :/
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Mon Sep 17, 2012 11:45 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3
Heres an update to what i've been doing:
Jorge is 80% done, just have to adjust a bunch of things and finish his spriting.
The Drop Pod is now much safer to use due to some script by Coops for deceleration. Also, for some reason, it opens itself and gibs upon landing, unlike before where sometimes manual scuttle or opening is necessary.
I have also been trying to rebalance weapons, and try to get the recoil script working (no luck so far on that).
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Thu Sep 20, 2012 12:15 am |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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Re: The UNSC, a HALO mod! (WIP) v3
AndyChanglee wrote: Heres an update to what i've been doing:
Jorge is 80% done, just have to adjust a bunch of things and finish his spriting.
The Drop Pod is now much safer to use due to some script by Coops for deceleration. Also, for some reason, it opens itself and gibs upon landing, unlike before where sometimes manual scuttle or opening is necessary.
I have also been trying to rebalance weapons, and try to get the recoil script working (no luck so far on that). The opening and gibbing might be a part of coops' script, as the S.A.W drop pod gibs soon after impact, as does the Aco Delta Covenant's
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Thu Sep 20, 2012 12:31 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: The UNSC, a HALO mod! (WIP) v3
iirc a book specifically stated that the power armor spartans wear would destroy a normal human being's body if they wore it.
like there was a flashback to them testing the armor and its neural interface (basically the armor moves your limbs ♥♥♥♥ FOR you) of some poor fellow who was a testing volunteer for the MJOLNIR mk5, or whatever version of the suit included a neural interface and powered joints first... basically he shattered his arm when he moved it.
this entire post is basically a testament to a spartan's mobility. also cortex command RELOADED link:http://forums.datarealms.com/viewtopic.php?f=61&t=31342 uses mobility and it's b27 compatible.
i imagine a spartan mk2 out of armor covered in all sorts of plugs and interfacing surfaces, sort of like a space marine from wh40k. except the space marines are genetically engineered to already have those plugs and neural interfaces ORGANICALLY on their body.
someone from bungie should show a pic of a spartan out of armor, some concept art or something. the gnarlier the better. it would be awesome if they had like hunks of their body missing and ♥♥♥♥.
also just to clarify are you guys saying that spartans are grown or born? there was a big part of one book that delt with master C's childhood. he was taken when he was 7 or something and replaced with a "flash clone" (whatever the ♥♥♥♥ that means).
that's the one thing they could do for lost halo fans. show MC out of armor, you could even hide his face for us.
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Fri Sep 21, 2012 2:20 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3
Being able to see Chief's body but not his face would be a bit weird and not worth it . Being able to see his face would ruin everything that bungie has worked for, so that sucks too . Spartans don't have plugs and wires everywhere, Spartan suits can be taken off without serious hassle. Master Chief has done it once (book), and other spartans have done it plenty of times (book, and backstories to games). And about getting Spartans, Spartan IIs were abducted while young and flash cloned, as you said. Spartan IIIs are usually young orphans or something. btw, once a halo fan, always a halo fan
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Fri Sep 21, 2012 3:09 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: The UNSC, a HALO mod! (WIP) v3
i dunno. halo 1 had this intense mysteriousness to it, was one of the most satisfying shooters of its time and didn't feel cheap or cheesy.
halo 2 ruined halo for me. it made it feel cheap, cheesy, over the top and ridden the ♥♥♥♥ out. don't get me started on 3 and those other two spinoffs
i guess you could say i'm a halo 1 fan and nothing more except i'm down for lan of just about any shooter. the whole deal for halo with me was that it was such a magical game. everything felt like it all ran really deep and was bigger than anything you could ever imagine. that's not nostalgia talking either because i've replayed and felt the same feeling just as strong as when i first played it way back when.
halo 4 promises to recapture that grand ominous feeling 1 had to it, so far it looks good to me. but assumption is the mother of all ♥♥♥♥ ups.
and i remember clearly that spartans are physically altered with neural interfaces at least. described in the book they were crystalline veins running all over his body. i remember this because just after it describes his augmentation the person responsible for "making" 117 walks in and watched him fighting the urge to sleep even though he was heavily sedated and told to rest. and for some reason that part of the book was burned into my brain.
also i don't think it would be awkward to at least see his torso or something like that. if you've ever seen trigun you probably will never forget the first time you see vash without his clothes on. i'd imagine the chief to look something like that, just more pasty, greener and purpler... a bit more nasty too, but way more high tech.
also the chief takes off his armor when he upgrades to a new suit in halo 3. i even think he makes some dumb quip to cortana like "don't look" or something.
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Fri Sep 21, 2012 4:32 am |
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motochad
Joined: Mon Apr 09, 2012 7:44 am Posts: 80
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Re: The UNSC, a HALO mod! (WIP) v3
Im gonna weigh in here,
First, Spartans do have SOME ports on there bodies, mainly for injections of things like painkillers, immune-boosters, an AI slot in the back of their head, and stuff like that, but Space Marines are COVERED in ports.
Second, John would look like a guy in REALLY good shape, but with lotsa scar tissue. Not gross, or discolored or anything. However, he would be VERY pasty.
Third, Spartans were kidnapped young, than flash-cloned, the clones are prone to defects, and conditions, so they are sent home. III's are usually orphans.
JUST TO MAKE SURE EVERYONE IS CLEAR, DONT FLAME ME IF I OFFENDED ANYONE.
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Fri Sep 21, 2012 4:46 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: The UNSC, a HALO mod! (WIP) v3
i don't think he'd be pasty. consider all the effects of everything that's been unnaturally pumped into or hooked onto his body i'd think there'd be discoloration.
even random lesions and ♥♥♥♥... i dunno i'd think there'd be some odd ♥♥♥♥ going on because of all his body has been through.
do you recall what part of what book i'm talking about? it's quite specific. and i'm pretty sure it was surgery implanting neural ports and ♥♥♥♥.
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Fri Sep 21, 2012 7:50 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3
Master Chief has already shown himself in a book and described by fellow soldiers as extremely pale (always in armor so no natural tan). He passed the physical augmentation with flying colors (no pun, really) so there shouldn't be anything too odd. A few neural ports and a slot on the back of his head, but since his augmentation went fine, there shouldn't be anything more cyborg or purply. I know which part you're talking about, but hes much more human then machine. btw, does anybody know when the last time hes eaten or slept? There was one time when somebody commented on him operating on empty, but its almost like he hasn't had a long enough break since... ever
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Fri Sep 21, 2012 11:50 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: The UNSC, a HALO mod! (WIP) v3
This thread is derailing so hard, but I'm pretty sure that's a huge part of the whole "last man standing" "lonesome soldier" feeling they have going for him. I hope they explore it in detail in H4, they've noted how the story is going to be much more personal, and I think there is a whole lot there to look at. I still don't like the track it's going, but at least if they do it well it'll be done well, yknow?
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Sat Sep 22, 2012 2:24 am |
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