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 Roll To Die - ENDED 
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Joined: Mon Jul 12, 2010 3:30 am
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Post Re: Roll To Die
>Launch all my grenades at the northeast drone, prioritizing its shoulder-mounted machineguns and legs.


Thu Sep 06, 2012 7:17 am
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Post Re: Roll To Die
"Shazbot!"
>Help Lucem bring the NE bot down with two rockets in it's legs, then quickly take cover.


Thu Sep 06, 2012 2:20 pm
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Data Realms Elite
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Post Re: Roll To Die
> Fire the machine gun and reload the rocket launcher, at the same time if possible.


Sun Sep 09, 2012 5:07 pm
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Loose Canon
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Post Re: Roll To Die
> Fire at the SE bot with my Electrokinesis, preferably hitting in the arm(s). Remove the barriers and make two new ones, between the group and the NE and SW bots.


Fri Sep 14, 2012 5:20 pm
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Post Re: Roll To Die
Check if range is good for firing and not missing much, if it is good, DAKKA DAKKA BLAM BLAM


Sat Sep 15, 2012 6:17 am
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Data Realms Elite
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Post Re: Roll To Die
Waiting on caekdaemon


Sat Sep 15, 2012 5:33 pm
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Post Re: Roll To Die
Sorry, forgot I was in this :S

Gun down the bot to the south east.


Sat Sep 15, 2012 6:25 pm
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Data Realms Elite
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Post Re: Roll To Die
ROLLAN
6 1 [Hammer Droids]
2 4 [Plasma Droids]

Roast Veg
Clone #25969 [4] > Fire the machine gun and reload the rocket launcher, at the same time if possible.
Remembering how ineffective Machineguns were against the last Droid you faced and the fact that using your Machinegun would slow the reload of your Rocket Launcher you decide to just wait it out.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [||||----]
-Machinegun [50/50]
-Heavy Body Armour
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [2+2=4] >Launch all my grenades at the northeast drone, prioritizing its shoulder-mounted machineguns and legs.
You fire you Grenades at the northeast Droid, but unfortunately you somehow manage to both over and under compensate for its motion and you only cause some minor damage to its legs.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Auto Grenade Launcher [Looted] [2/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [7] > Fire at the SE bot with my Electrokinesis, preferably hitting in the arm(s). Remove the barriers and make two new ones, between the group and the NE and SW bots.
You fire an Bolt at the southeastern Droid and manage to damage some of the exterior Armour, while doing this you also shift you Barrier around, only for the northeastern one to be torn down by a barrage of Machinegun fire and a round even manges to get past the Barrier but is thankfully deflected by your Armour, the strain of using your powers to this extent leaves you feeling slightly drained.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
--Barrier [|||---] [4 turns]
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]
-Psychic strain [-1 to Psychic power usage for 1 turn] [cannot use multiple psychic powers next turn]


Hyperion110
Clone #25982 [7] "Shazbot!" >Help Lucem bring the NE bot down with two rockets in it's legs, then quickly take cover.
You fire a pair of Rockets into the northeastern Droid and their combined power tears off a leg and damages its torso, unfortunately it seems largely unaffected by the missing leg.
Abilities:
Inventory:
-Rocket Launcher [0/2] [--------]
-Shotgun [6/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [3] Gun down the bot to the south east.
You decide to open fire on type of Droid that seems to be the larger threat, but your complete lack of attempts to compensate for recoil lead your shots to go wide.
Abilities:
Inventory:
-Minigun [360/400]
-Powered Armour
-Medium Force Barrier [100%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [3] Check if range is good for firing and not missing much, if it is good, DAKKA DAKKA BLAM BLAM
Figuring that you Minigun easily is within range, well even a shotgun might be of some use at this range, you open fire, but just like #25993 you underestimate the sheer recoil of your weapon and your shots miss wildly.
Abilities:
Inventory:
-Minigun [360/400]
-Powered Armour
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
The Droids all begin advancing towards the clones, the Hammer Droids firing a spray of Machinegun fire while the Plasma Droids weapons beging to glow ominously.

Map:
Image


Sun Sep 16, 2012 5:09 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
> Target the machineguns on the NE drone.


Sun Sep 16, 2012 6:00 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Roll To Die
> Concentrate on re-erecting barrier that got brought down and keeping the other one strong. Take cover up against concrete barrier to the south to hide me from the SE's robot.


Sun Sep 16, 2012 6:10 am
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
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Location: Hell.
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Post Re: Roll To Die
Move to the eastern concrete barrier and try again at shooting the south east bot.


Sun Sep 16, 2012 11:07 am
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Roll To Die
> Reload and fire.


Sun Sep 16, 2012 9:04 pm
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
>Take cover and reload.


Mon Sep 17, 2012 4:14 pm
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Post Re: Roll To Die
Go near the northern concrete barrier and DAKKA DAKKA at the northeastern bot-thingmading


Thu Sep 20, 2012 12:24 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
4 4 [Hammer Droids]
8 3 [Plasma Droids]

Roast Veg
Clone #25969 [7] > Reload and fire.
You would just love to fire on the Droid again, but unfortunately your Rocket Launcher is still finishing reloading.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2] [||||||||]
-Machinegun [50/50]
-Heavy Body Armour
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [3+1=4] > Target the machineguns on the NE drone.
Again you fire your Grenades at the northeast Droid, and manage to miss again causing only minor damage to its legs. While you were aiming you noticed that its machineguns have a sheet of armour protecting them from attack, unlike the one that you previously faced, before you can put more thought into that your Static Field Projector lashes out and halts a splash of Plasma that was headed your way
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Auto Grenade Launcher [Looted] [0/4] [--------]
-Medium Body Armour
-Heavy Static Field Projector [97%]
-Advanced Targeting System
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [4-1=3] > Concentrate on re-erecting barrier that got brought down and keeping the other one strong. Take cover up against concrete barrier to the south to hide me from the SE's robot.
Ducking over to the southern barrier you attempt to redeploy you northeastern Barrier but as soon as it goes up it takes a hit and with how drained you are feeling this is enough to make the Barrier fall, your other Barrier also takes a hit.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
--Barrier [||----] [4 turns]
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]


Hyperion110
Clone #25982 [4] >Take cover and reload.
You drop behind the Eastern barrier and start waiting for your Rocket Launcher to Reload.
Abilities:
Inventory:
-Rocket Launcher [0/2] [||||----]
-Shotgun [6/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [8] Move to the eastern concrete barrier and try again at shooting the south east bot.
You move over to the barrier while unleashing a stream of bullets at the Droid, your rounds strike and leave its chest pockmarked with bullet holes.
Abilities:
Inventory:
-Minigun [320/400]
-Powered Armour
-Medium Force Barrier [100%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [3] Go near the northern concrete barrier and DAKKA DAKKA at the northeastern bot-thingmading
You rush over to the northern barrier and switch targets, but fail to score any meaningful hits as a stream of Plasma strikes you in the side and chunks of your Armour melt and deform under the intense heat.
Abilities:
Inventory:
-Minigun [320/400]
-Powered Armour
--Deformed Left Arm
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
The Droids all continue advancing towards the clones, the Hammer Droids still firing away while the northwest Plasma Droid unleashes a stream of Plasma at the Clones, the southeastern Plasma Droids weapons continue glowing though.

Map:
Image


Sat Sep 22, 2012 12:21 am
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