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xenoargh
Joined: Fri Dec 30, 2011 3:33 am Posts: 276
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Are we ever going to see a bug-fix for R27?
I mean, like, seriously... I know 1.0's supposedly almost done, but meh... Data hasn't even logged in here since before I made my first mod release, and I don't see any feedback about the bugs on the Bug Reports, nor on the Twitter feed.
Would be nice to get a better feeling that:
A. Data's actually, you know, played the mods using the R27 stuff, and has a clue about what we're expecting to be able to do with the engine in the future.
B. Has even bothered reading the bug reports and is fixing stuff.
I know he's infamous for not really keeping in touch, but this is a bit much. I honestly think this game needs one more serious beta to test whether the bugs in R27 are dealt with before going to 1.0, regardless of where the content is, personally; it really bothers me that I still have to refer people to a "leaked" release of R27+ just to get past the worst of the bugs in Vanilla, and it shouldn't be like that.
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Sun Sep 09, 2012 3:05 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Are we ever going to see a bug-fix for R27?
Most of the communication between the community and Data goes through the developers drafted from the community. It's invisible to the average user, but hanging out on IRC with one of the devs I know it happens.
Be patient, there's always 1.X if there are bugs with 1.0, and after 1.0 that's all there is to do anyway, new features aren't a priority after you slap the 1.0 label on.
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Sun Sep 09, 2012 7:14 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Are we ever going to see a bug-fix for R27?
xenoargh wrote: Data hasn't even logged in here since before I made my first mod release. Fri Sep 07, 2012 8:16 am
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Sun Sep 09, 2012 9:43 am |
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xenoargh
Joined: Fri Dec 30, 2011 3:33 am Posts: 276
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Re: Are we ever going to see a bug-fix for R27?
Was June 28th when I last checked...
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Sun Sep 09, 2012 5:56 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Are we ever going to see a bug-fix for R27?
Check harder. Of course, why he dredged up a two-year-old thread to post that... who can tell?
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Sun Sep 09, 2012 6:02 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Are we ever going to see a bug-fix for R27?
Data acts in mysterious ways.
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Sun Sep 09, 2012 7:36 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Are we ever going to see a bug-fix for R27?
You should warn Data for necroing.
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Sun Sep 09, 2012 11:36 pm |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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Re: Are we ever going to see a bug-fix for R27?
Xenoargh, are there any particular bugs that is stopping you from making progress with your mods? Arcalane wrote: Of course, why he dredged up a two-year-old thread to post that... who can tell? :???: That was most likely my fault. The bug discussed in that thread recently caused me some trouble and the way I reported it to Data probably made him think it was a new thread.
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Mon Sep 10, 2012 12:45 pm |
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xenoargh
Joined: Fri Dec 30, 2011 3:33 am Posts: 276
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Re: Are we ever going to see a bug-fix for R27?
Quote: are there any particular bugs that is stopping you from making progress with your mods? Yup; whatever bug / bugs are present that prevent the hard-coded factions (which shouldn't be hard-coded to begin with, why make special exceptions and preclude TCs) from loading properly or crashing the game during Autobuild when Turrets and Mecha are defined. This can be tested easily and confirmed by installing my mod and playing the Metagame mode for a few turns; it's practically guaranteed to crash the engine. It's a showstopper, basically, and I was kind of hoping to see it fixed and be able to refer people to an official build with it fixed by now.
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Mon Sep 10, 2012 10:15 pm |
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