Re: More Stuff from the @DataRealms Feed
Lizardheim wrote:
If I recall correctly, it's a var for knowing when a dropship is overloaded, different for each dropship.
I.e. not being able to lift itself + cargo anymore.
I figured as much, it seemed logical/intuitive enough to me... was just poking fun at how people like to speculate.
Hopefully the limit will be displayed in the Buy Menu, along with the weight of ordered items.
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xenoargh wrote:
That's a most welcome change, especially if it won't let the user even try sticking too much stuff in, which is the main problem; the current way it works gives no useful feedback (other than crashing) and is pretty newb-unfriendly.
I think it'd be better if it was such that you could still order by clicking twice on 'Buy'; e.g. if you are over the drop weight, then the button turns red and 'WARNING: MAXIMUM RECOMMENDED DROP WEIGHT EXCEEDED' pops up. If you hit 'Buy' again (or the warning notice has Confirm/Cancel buttons) then it'll let you call the order in anyway. This would be useful for high-powered rockets that have enough 'oomph' to slow the fall and won't trap cargo under them; once they're unloaded, they can quickly boost back to orbit.
There should also be an infinite/not-applicable setting (e.g. MaxMass = -1), for drop pods and the like. Having them list the allowed drop weight as a ridiculous amount - assuming it's listed and calculated at all - would be silly.