The Russo-German Alliance [Last Updated Sep 05, 2012]
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The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
The Russo-German Alliance [Last Updated Sep 05, 2012]
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Founded during the Great Resource War, the Russo-German Alliance is truly a force to be reckoned with. The Tsar and the Kaiser have sent three divisions to colonise this newfound planet.
This is a mini-faction made by 111herbert111 and me. It currently consists of 1 actor and 8 weapons:
------Actors------ The Partisan: A renegade fighting alongside the two imperial armies. Neither armour nor jetpacks are standardised among these fighters. Comes with randomised armour and jetpack strenght.
------Weapons----- Partikel Gewehr: Experimental weapon. Reigns supreme against lightly armored foes, however, the low magazine capacity, along with the slow rate of fire, drops the price to 86oz. It is possible to overcharge the weapons energy cell, greatly increasing damage output. WARNING: Overcharging the energy cell will severely damage the gun!
Henschel & Sohn Flak Bleiregen: A Flak cannon modified so that the projectiles explode immediately after exiting the barrel. Devastating against infantry.
Steyr MP-22: Maschinenpistole 22. A potent sidearm.
AR-36: Invented by Michail Romanov, the Awtomat Romanova is a rugged, reliable assault rifle, suited to all theaters and combat situations. AR-37: The carbine version of the AR 36.
MG 53 Eisensturm: A devastating medium machine gun. Fires our special issue hollow-point x80 cartridge.
Rubanov 306: Our standard rifle for designated marksmen. Fires in three-round hyperbursts.
PlasmaFaust C-43 This cannon will tear apart your enemies with a volley of 4 strong or 8 weaker bolts of hot, ionized gas that explode on impact. Firing modes are toggled with the pie menu.
MG 53 sprite: p3lbox Other sprites: 111herbert111, some based on sprites by MaximDude (sprite dump) MG 53 firing sound: Killing Floor by Tripwire Interactive Azukki's Guides to Offset Determination and Commenting: Azukki
Credits
Changelog:
Aug 03 2012: -Added Partikel Gewehr, Bleiregen, MP-22, AR-36, AR-37 and MG 53 Aug 21 2012: -Added Plasma Faust and Rubanov 306 -Shading on most sprites redone -Decreased MG 53 mag size to 60 Sep 05 2012: -Added Partisan actor -AR-36 and AR-37 redone ini-wise -Added metagame loadouts -Now compatible with weegee's BlockWars and Tartarus
Last edited by The Chairman on Wed Oct 03, 2012 10:31 am, edited 7 times in total.
Fri Aug 03, 2012 3:25 pm
N4K4T0V
Banned
Joined: Wed Aug 01, 2012 1:07 pm Posts: 28
Re: The Russo-German Alliance (WIP)
I Think the gun sprites are resprite of vanilla content. but it seems like a good mod.
is this is your first?
Fri Aug 03, 2012 7:58 pm
The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
Re: The Russo-German Alliance (WIP)
You'd have to ask MaximDude whether the sprites are resprites as I used sprites he posted in the sprite dump. This is my second "real" (not just editing a few variables) mod.
Fri Aug 03, 2012 8:04 pm
N4K4T0V
Banned
Joined: Wed Aug 01, 2012 1:07 pm Posts: 28
Re: The Russo-German Alliance (WIP)
Aw yeah! you founded it on the sprite dump! I have downloaded the image and I Work on it each mod I make.
(of course I did not make any mod but this is private mod i mean.)
EDIT:also you need to rename your mod cause I mod already named RGA.
the gear army.
Fri Aug 03, 2012 8:15 pm
111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
Re: The Russo-German Alliance (WIP)
I definitely like how the overcharge damages the gun, that's a cool mechanic that you don't see very often.
Fri Aug 03, 2012 8:30 pm
The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
Re: The Russo-German Alliance (WIP)
You're right N4K4T0V, however, the Red Gear Army's .rte folder's named "RedGearArmy.rte", so there's no need to rename the folder.
Fri Aug 03, 2012 8:32 pm
N4K4T0V
Banned
Joined: Wed Aug 01, 2012 1:07 pm Posts: 28
Re: The Russo-German Alliance (WIP)
you sure? I have thinked that was RGA?!!
anyways,Good mod,good mod.
Fri Aug 03, 2012 8:45 pm
The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]
UPDATE: Two guns added and new shading on most guns.
Tue Aug 21, 2012 7:32 pm
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]
Them weapons are very "Chk chk" if you know what I mean. Still though, I'm waiting for you to pop out an actor.
Thu Aug 23, 2012 4:30 am
111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]
googlex6 wrote:
Them weapons are very "Chk chk" if you know what I mean. Still though, I'm waiting for you to pop out an actor.
I personally have no idea what you mean...
Thu Aug 23, 2012 5:00 am
The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]
What does "Chk Chk" mean?
Fri Aug 24, 2012 3:16 pm
Roy the Cuttlefish
Joined: Tue Apr 03, 2012 7:28 am Posts: 67
Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]
I believe Its an obscure reference from "Adventure Time".
if anyone is curious that video pretty much explains it.
Mon Sep 03, 2012 7:32 pm
The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]
New update with an actor! And you can now play metagame and Tartarus and BlockWars by weegee with this faction!
Wed Sep 05, 2012 2:34 pm
Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
Re: The Russo-German Alliance [Last Updated Sep 05, 2012]
Getting this error:
Ignore the other errors, they are from other mods and stuff.
Tue Oct 02, 2012 12:16 pm
The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
Re: The Russo-German Alliance [Last Updated Sep 05, 2012]
The error is harmless and always occurs when a Partisan spawns, it's because the script tries to modify the actor's jetpack which is inaccessible by lua. Here's a quick patch, just copy this into the RGA.rte/Scripts folder:
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