Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
Roll 29~~~~~~~~~~~~~~~~~~~~~~~
Game EventsALL MUST WAIT FOR THE GREAT AND POWERFUL FLAIL TO GET HIS ♥♥♥♥ TOGETHER!!!~~~~~~~~~~~~~~~~~~~~~~~
[MPC]:TorrentHKU\John= 14Everyone stands around awkwardly for a few seconds, just to let everything sink in, then, without warning, Mulch goes into a murderous rage and storms out the door. Following him outside the room your attention is immediately drawn towards the heavily locked door directly opposite you (rather than the numerous pirate corpses, blood covered walls and the now distant dwarven battle cries). With a little demonstration of Irons new powers you find yourself staring into the ships obscenely large ballast. Consisting of a full quarter of the ships entirety, its dark, occupied by several rats, and filled to the brim with legendary treasure and gold.
Your
spidey senses begin to tingle, and you are almost overwhelmed by sheer amount of precious stones inside the room.
Obtained!3kg - Raw Sapphire
2kg - Raw Ruby
3.5 - Raw Emerald
1kg - Raw Diamond
You also decide to pick up some gold while it's so abundant. Extra malleability for Alchemy, wealth when needed, and the fact you could totally use it along with the gems to pimp your gear.
5kg - Raw Gold
TheKebbit\Iron Mauler= 18While Mulch flipping out and going crazy berserk down the corridor stops YOUR potential killing spree, you notice he dropped his precious Paradox Sack, temporarily borrowing it, you follow John out and immediately find a heavily locked door. With a swift hard kick it (and it's hinges (and the frame (and some wood work))) are flung across the cavernous room and shatter something valuable, not that it even dents the over all worth of the room, in fact you step on a few Fabergé eggs just for the hell of it.
A bark from Becquerel stops this expensive endeavor and you wander over him to find he has unearthed a weapon and armor set with only a name tag saying '
Property of Mord'.
Obtained!Mords Armor! (a hulking mass of thick plate and spikes and made from enchanted steel, piercing attacks will have a hard time getting through (+2 to rolls in which you're being attacked, invulnerable to all but god tier piercing attacks)
Mords Morning Star! (two handed, pretty simplistic) +1 to ALL attacks made with this weapon, no conditions, just a flat always present bonus)
You reward your four legged friend with a pat.
Nighthawk\Mir Swiftclaw= 1Instead of walking, you fall flat on your face. Great work.
maart3n\Mulch= 19You have no color, just like your co-dwarves said, you'll never be special, thats why you ran away, to make a name for yourself. You WILL be special! YOU'LL SHOW THOSE ♥♥♥♥ BASTARDS!!!
Driven into a near instant, un provoked blind rage, you rampage out of the room, and into some pirates, then through the pirates, then some more, and some more, eventually ending up at some more pirates. Hacking and slashing and screaming, you are now ankle deep in blood, the pirates don't stop coming and you don't stop killing.
Level gained!Pick one new +1 modifier and an Ability/trait
78 pirates killed!
Harzipan\Kythen Meertreg= 13You stand back up onto your two feet, your next roll will have a +3 modifier.
Huntsman\Henry= 17 (again)Time to test your new found powers. Summoning great magical energy, you cast... Combustomancy!
"It feels so... tingly!"
Getting a strange look from the lizard, you look down at your hands to find yourself (while unharmed) on fire. Well, this could be useful in close combat, you guess...
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Game EventsQuote:
While the fight on the deck of the Storm Sylph rages on, the pirates start to hear screams from beneath their own decks
129 pirates down: only 121 remain unslaughtered.