Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 60)
"Don't worry, I think I can fit through if nothing else." > Go in. If Acaiya can't get it, describe what's in here.
Mon Aug 27, 2012 2:56 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 60)
>Go in, take stock of what is in the room.
You are aware that 3 foot by 3 foot could quite easily fit two people at once rag?
Mon Aug 27, 2012 4:22 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 60)
Well, you're in big power armor I assume.
Mon Aug 27, 2012 4:25 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 60)
It'd have to be STUPID big for me to not be able to fit.
Mon Aug 27, 2012 9:50 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 60)
I'm not totally sure how flexible that armor lets you be. 3 feet is roughly half the height of an average adult, and plenty if you crawl on your BELLAH, but again, not sure how maneuverable you are.
Mon Aug 27, 2012 10:16 pm
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 60)
Oh good, I didn't miss ALL of the looting. >Wake up from partial derptrance and get my looting face on. Head over to the destroyed droids, see what kind of salvageable equipment there is. Even just sharp bits of metal.
Tue Aug 28, 2012 3:02 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 60)
Ragdollmaster wrote:
I'm not totally sure how flexible that armor lets you be. 3 feet is roughly half the height of an average adult, and plenty if you crawl on your BELLAH, but again, not sure how maneuverable you are.
-Dive through gap head first. -Stand up. -??? -PROFIT.
Tue Aug 28, 2012 5:17 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 60)
-Smash face on floor
TOMASTER ACKSHUN
Tue Aug 28, 2012 10:14 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 60)
Do you really need me telling you to loot? LOOT EVERYTHING.
Wed Aug 29, 2012 5:03 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Jet scrambles for the opening in the door only to find his progress blocked by John and Aicaya slithering through. C'mon, that damn loot is so close! A few seconds later, he eagerly dives forward and lands a little uncomfortably on the other side. He jumps up and looks around, intending to loot everything he can- yet there doesn't seem to be anything he could easily grab. Both sides of the room are lined with cells containing weapon prototypes that don't exactly look like viable firearms. Many of them are very bare-bones indeed, a mess of metal mechanical parts and complex wiring. Most don't even have a trigger to speak of. "A lot of this stuff are just junky prototypes!" he yells indignantly, having gotten his hopes up for apparently nothing. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [0|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [1 HE|2 HE/4 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques -Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) -Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 3)
John goes in first, followed closely by Aicaya and then Jet. He takes a quick look around at the room, which is a long hall containing raised cells on either side, which, in turn, contain weapons. Many of the prototypes are clearly early designs: everywhere he looks, he sees devices that more closely resemble metal bones with wiring poking out than actual weapons. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [7|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Primary Weapon: Barrett TK101 [3|19] ---Based superficially on an old 21st century Anti-Material Rifle, this version has a cut down barrel combined with many improvements in general tech, with the result being an agile, short-to-medium range high-power rifle. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) [50|150] ---Experimental PDW. Lightweight, with a fully symmetrical design, and a high-capacity magazine, this PDW is similar to the FN P90 in design, but with a lower recoil and more dependable operation. Secondary Weapon: Quasi BF-14 [12|60] ---A basic fully automatic, small caliber repeater. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Ether Shard ---Used to contact the Agent -Pack of Gum (4 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser, tweezers, scalpel) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) --Wind in my Veins (Able to shape and control generated Air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for five turns) Techniques -Kamaitachi (Air, Single. Launches a scything blade of air at a target.) --Daikamaitachi (Air, Directional. A wider and stronger variant capable of slicing through reinforced metal with ease.) -Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Buckshot Wound (Chest, extracted + bandaged; vulnerable, taking damage here will deal extra harm) Buckshot Wound (Right leg, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
Amazigh | Aicaya (Roll: 4)
Aicaya climbs through the opening after John and takes a look around. She's a little disappointed in the apparent lack of loot, as most of the weapons visible in the cells lining the walls of the corridor-like room are little more than metal-and-wire mock-ups. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1 AB|9 HE/8 FG/3 AP/11 AB] ---High power long range cannon. Secondary Weapon: Utataku Experimental Multiple Grenade Launcher (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. Tertiary Weapon: CERBERUS Pile Bunker [1|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -9 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques -Terra Spike (Earth, Single. Launches a rock spike at the target.) -Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 6)
D walks into the EXPERIMENTAL ARMORY and does a scan to check for any active energy sources, which comes up completely clear. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [110|0] (FOLDED) Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) (Right/Left) [50/35|300] ---Experimental PDWs. Lightweight, with a fully symmetrical design, and a high-capacity magazine, these PDWs are similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Bladed Shield (Right) ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade -Ether Shard ---Used to contact the Agent -Raw Metal Chunks ---Sliced up bits of Utataku Robot Armor. Can be used to manufacture ZIGER ammo. ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques -Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 3)
Mike snaps out of his derpy trance and decides to loot the destroyed droids. Unfortunately, D beat him to it: it seems that all of the salvageable bits are gone. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [3|39] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|10] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Secondary Weapon: Utataku Experimental Recoilless Automatic Pistol (UXRAP) [20|50] ---A .45 caliber pistol using an experimental design, coupling a shock-absorbing frame, enlarged muzzle brake, ported barrel, and heavy grip to dramatically reduce recoil, leading to high accuracy even when using fully automatic fire. A high-capacity magazine and full-auto fire make this gun absolutely devastating at close to mid range. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques -Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Buckshot Wound (Abdomen, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
NPC | Jackson (Roll: -)
============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [3|17] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Wed Aug 29, 2012 9:44 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 61)
> Look around the room for anything immediately wieldable.
Thu Aug 30, 2012 3:04 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 61)
What? Not even like, ugly sharp bits of burnt metal?
"Well fine then" >Try and find the nearest maintenance/janitorial closet, see if I can find anything that could be put to use, even just spare tools for the toolbox.
Thu Aug 30, 2012 3:29 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 61)
> Well, I'm p much done here. Go wait with Jackson. Shoot the ♥♥♥♥.
Thu Aug 30, 2012 4:28 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 61)
>Check all of the weapons to see if any are either usable or possible to take.
Sat Sep 01, 2012 2:46 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 61)
Tomaster, ackshunz. I'll just assume >Loot and roll today if you don't submit anything different.
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