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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Sprite Help Thread
Yeah, the Pistol looks more like a small SMG. Maybe scale the Autopistol up into an SMG, the Pistol up into an Autopistol, and make a new Pistol with the mag going through the grip?
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Thu Aug 23, 2012 1:37 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
How's that?
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Mon Aug 27, 2012 8:38 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Sprite Help Thread
The pistol looks great, though I'd eliminate that part of the barrel that sticks out, to give it a more tidy look.
The shotgun magazine is either too big or it's offset is kinda low.
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Mon Aug 27, 2012 10:53 pm |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Sprite Help Thread
Looks good but instead of removing the barrel I would move it up one or two pixels. Something of mine. I like it but it just feels like it is... off for some reason. Not sure what I should do with it, if anything.
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Mon Aug 27, 2012 11:38 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Sprite Help Thread
The black part of the eye looks kinda wierd.
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Mon Aug 27, 2012 11:42 pm |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Sprite Help Thread
should I use a lighter black for the pupil? Or another color all together?
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Mon Aug 27, 2012 11:52 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Sprite Help Thread
Giving it a second look, it doesn't look that bad. I'm not sure what it is But I can tell it's something in the eye.
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Mon Aug 27, 2012 11:56 pm |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Sprite Help Thread
He is giving you the stink eye lol
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Tue Aug 28, 2012 12:03 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Your outlining and shading is too sharp, use similar colors that don't clash too hard and kind of flow into it more instead. Heres an edit to show you what I mean. Left side is yours, right is mine.Everything else is great, nice job.
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Tue Aug 28, 2012 12:15 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Sprite Help Thread
Did you edit it by hand or did you run it through a filter of some kind?
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Tue Aug 28, 2012 12:49 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
By hand.
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Tue Aug 28, 2012 1:08 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Sprite Help Thread
Ah ok I wasn't sure cause some of it looked "abnormal" I'll try to touch them up a little and post results here for more criticism Thanks I think I will stick with a darker, more defined, color for the pupils though. Eyes aren't really supposed to blend anyway. What about these?
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Tue Aug 28, 2012 1:21 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Those look good, but like I said keep the dark outline away from the lightly shaded areas and keep them around the dark shaded areas.
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Tue Aug 28, 2012 2:36 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Sprite Help Thread
Should I just edit the outlines or do the sprites and shading themselves need any work?
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Tue Aug 28, 2012 3:53 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Just the outlining should do.
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Tue Aug 28, 2012 4:16 am |
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