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Spider101
Joined: Sun Apr 10, 2011 5:25 pm Posts: 22 Location: Frolicking in the fields of newbinesism
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Re: Shamsy Electric Technologies - update 26/01/11
Static brains could be little pots with heads on the top like you get the pharoh organs in... Then agains egyptians just threw away brains... Kidney controller!
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Sat May 14, 2011 9:12 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Shamsy Electric Technologies - update 26/01/11
mmm sounds tasty but it would be really weak maybe a mech with a pot in the chest ?
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Sat May 14, 2011 9:45 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Shamsy Electric Technologies - update 26/01/11
Just figured out what this needs.
A super tall mech with a couple of OP'd weapons from hell. Like the coalition punisher and the dummy behemoth.
This has alot of potential.
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Sat May 21, 2011 9:28 pm |
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Cyrik
Joined: Sun Sep 25, 2011 5:55 am Posts: 2
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Re: Shamsy Electric Technologies - update 26/01/11
What happened to this mod? will it update for B26?
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Sat Jan 28, 2012 7:32 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Shamsy Electric Technologies - update 26/01/11
Here you go.
Attachments:
File comment: Updated for B26
SET.rte.rar [3.57 MiB]
Downloaded 467 times
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Sat Jan 28, 2012 9:34 pm |
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Cyrik
Joined: Sun Sep 25, 2011 5:55 am Posts: 2
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Re: Shamsy Electric Technologies - update 26/01/11
Woo! Thanks man!
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Sun Jan 29, 2012 6:39 am |
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DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
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Re: Shamsy Electric Technologies - update 26/01/11
Sadly now the Jumppacks are as weak as my limbs, and can only be used to stop a fall.
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Wed Feb 01, 2012 12:31 am |
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ValkyriiKing
Joined: Sat Aug 27, 2011 5:50 am Posts: 38
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Re: Shamsy Electric Technologies - update 26/01/11
is the b26 update compatible with b27?
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Sun Aug 26, 2012 5:04 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Shamsy Electric Technologies - update 26/01/11
Download it and find out, posting just to ask that is kinda' against posting rules. Just a heads up.
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Sun Aug 26, 2012 6:35 am |
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ValkyriiKing
Joined: Sat Aug 27, 2011 5:50 am Posts: 38
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Re: Shamsy Electric Technologies - update 26/01/11
Oh sorry about that and yes that B26 works with B27, just tested it and it is a really nice mod. Cept that whenever I use the special mech the jetpack make the mech go into the ground rather than fly
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Sun Aug 26, 2012 10:42 pm |
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kaboomarang
Joined: Tue Jul 27, 2010 6:29 am Posts: 38
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Re: Shamsy Electric Technologies - update 26/01/11
Great mod! Weapons are nice and the art has an interesting look to it. Everyone lighter than a mech is super weak to falling damage/gibs though, any way I could turn that up a bit?
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Thu Aug 30, 2012 4:19 pm |
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motochad
Joined: Mon Apr 09, 2012 7:44 am Posts: 80
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Re: Shamsy Electric Technologies - update 26/01/11
I REALLY hope this isn't necroing, but there is just one problem with this mod, and science says i cant fix the problem, or, at least entirely what a jerk!
But, all you have to do is,
1. Go into the RTE.
2. Go to the weapons.ini
3. Put two forward (/) slashes infront of the line "IncludeFile = SET.rte/Weapons/Explosives.ini"
And than you can use 98% of the mod.
The reason behind this is, there is a missing detonation sound, causing the game not to start, so this is purely a temporary fix.
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Sat Sep 01, 2012 8:59 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Shamsy Electric Technologies - update 26/01/11
Oh man, what build is CC in today? I've been gone so long my latest build is 26! Unless there's a Base.rte sound change, every other sound referenced in explosives.ini works. Man, I just need to polish the newest version, I got the Mnewer/Apis leg working (more or less), thanks in part to CCS's offset magic, and added a very special actor in. All I'll say is the name: Anubis.
Also, keep in mind that I think I've upped the resistances and such on the infantry, they were around 2 to 5 times the resistance of Coalition Light and Heavy (a few builds back, that is).
So yeah, if/when I get enough time to smooth out the kinks, I'll release the newest version (which would be for B26. B27 would probably just need that newfangled loadout thing, which currently I can't fiddle around with. Yet. Maybe.)
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Mon Sep 03, 2012 4:38 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Shamsy Electric Technologies - update 26/01/11
I love to see this mod still in action.
If you need help with anything let me know.
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Mon Sep 03, 2012 6:32 pm |
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CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
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Re: Shamsy Electric Technologies - update 26/01/11
Oh really now, a nice bump on the page. The update is good to hear. >:3 Time to dust off the continuing plans.
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Sat Sep 08, 2012 4:56 am |
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