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 RtD-Classic Adventure|Roll 35|Ch-2|Enter the Dragon 
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Joined: Tue Oct 26, 2010 11:15 am
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Post Re: RtD-Classic Adventure |Roll 28| Ch-1 Katawa Shou-down!
Well... if you do that, everyone is going to fall with the ship :/ and not many people can make it out of a freefalling ship apart from me and possibly another person who i can teleport off the ship if the levistone is taken from its perch.


Sat Aug 25, 2012 9:59 am
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Post Re: RtD-Classic Adventure |Roll 28| Ch-1 Katawa Shou-down!
Huntsman wrote:
Well... if you do that, everyone is going to fall with the ship :/ and not many people can make it out of a freefalling ship apart from me and possibly another person who i can teleport off the ship if the levistone is taken from its perch.

I don't see it as a problem. If I can get the Megalevistone working, we can all cling to it and float happily down to earth without issue, even if we're not safe on our own ship.


Sun Aug 26, 2012 2:59 am
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Post Re: RtD-Classic Adventure |Roll 28| Ch-1 Katawa Shou-down!
But... the loot! Are you going to risk all of the glorious loot just to bring down the pirates sooner?


Sun Aug 26, 2012 3:26 am
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Post Re: RtD-Classic Adventure |Roll 28| Ch-1 Katawa Shou-down!
Harzipan wrote:
But... the loot! Are you going to risk all of the glorious loot just to bring down the pirates sooner?

Wait.

Did you say loot. You're right. There may be some GOOD LOOT in here...

I wonder if they have catnip...

*Mutters quietly for a moment*

Alright. Changing action. I've been... convinced to not turn the ship into a smoking piece of wreck. Yet.


Sun Aug 26, 2012 3:42 am
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Post Re: RtD-Classic Adventure |Roll 28| Ch-1 Katawa Shou-down!
Soon™


Mon Aug 27, 2012 7:11 am
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Post Re: RtD-Classic Adventure |Roll 28| Ch-1 Katawa Shou-down!
Not
Fail Flail wrote:
Soon™
enough.


Mon Aug 27, 2012 12:37 pm
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Post Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
Roll 29
~~~~~~~~~~~~~~~~~~~~~~~
Game Events
ALL MUST WAIT FOR THE GREAT AND POWERFUL FLAIL TO GET HIS ♥♥♥♥ TOGETHER!!!
~~~~~~~~~~~~~~~~~~~~~~~

[MPC]:TorrentHKU\John= 14
Everyone stands around awkwardly for a few seconds, just to let everything sink in, then, without warning, Mulch goes into a murderous rage and storms out the door. Following him outside the room your attention is immediately drawn towards the heavily locked door directly opposite you (rather than the numerous pirate corpses, blood covered walls and the now distant dwarven battle cries). With a little demonstration of Irons new powers you find yourself staring into the ships obscenely large ballast. Consisting of a full quarter of the ships entirety, its dark, occupied by several rats, and filled to the brim with legendary treasure and gold.

Your spidey senses begin to tingle, and you are almost overwhelmed by sheer amount of precious stones inside the room.
Obtained!
3kg - Raw Sapphire
2kg - Raw Ruby
3.5 - Raw Emerald
1kg - Raw Diamond
You also decide to pick up some gold while it's so abundant. Extra malleability for Alchemy, wealth when needed, and the fact you could totally use it along with the gems to pimp your gear.
5kg - Raw Gold

TheKebbit\Iron Mauler= 18
While Mulch flipping out and going crazy berserk down the corridor stops YOUR potential killing spree, you notice he dropped his precious Paradox Sack, temporarily borrowing it, you follow John out and immediately find a heavily locked door. With a swift hard kick it (and it's hinges (and the frame (and some wood work))) are flung across the cavernous room and shatter something valuable, not that it even dents the over all worth of the room, in fact you step on a few Fabergé eggs just for the hell of it.

A bark from Becquerel stops this expensive endeavor and you wander over him to find he has unearthed a weapon and armor set with only a name tag saying 'Property of Mord'.
Obtained!
Mords Armor! (a hulking mass of thick plate and spikes and made from enchanted steel, piercing attacks will have a hard time getting through (+2 to rolls in which you're being attacked, invulnerable to all but god tier piercing attacks)
Mords Morning Star! (two handed, pretty simplistic) +1 to ALL attacks made with this weapon, no conditions, just a flat always present bonus)

You reward your four legged friend with a pat.

Nighthawk\Mir Swiftclaw= 1
Instead of walking, you fall flat on your face. Great work.

maart3n\Mulch= 19
You have no color, just like your co-dwarves said, you'll never be special, thats why you ran away, to make a name for yourself. You WILL be special! YOU'LL SHOW THOSE ♥♥♥♥ BASTARDS!!!
Driven into a near instant, un provoked blind rage, you rampage out of the room, and into some pirates, then through the pirates, then some more, and some more, eventually ending up at some more pirates. Hacking and slashing and screaming, you are now ankle deep in blood, the pirates don't stop coming and you don't stop killing.

Level gained!
Pick one new +1 modifier and an Ability/trait

78 pirates killed!

Harzipan\Kythen Meertreg= 13
You stand back up onto your two feet, your next roll will have a +3 modifier.

Huntsman\Henry= 17 (again)
Time to test your new found powers. Summoning great magical energy, you cast... Combustomancy!
"It feels so... tingly!"
Getting a strange look from the lizard, you look down at your hands to find yourself (while unharmed) on fire. Well, this could be useful in close combat, you guess...

~~~~~~~~~~~~~~~~~~~~~~~
Game Events
Quote:
While the fight on the deck of the Storm Sylph rages on, the pirates start to hear screams from beneath their own decks

129 pirates down: only 121 remain unslaughtered.


Wed Aug 29, 2012 8:07 am
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Post Re: RtD-Classic Adventure |Roll 29| Ch-1 Katawa Shou-down!
Find some pirates to kill, and then promptly dispose of them.


Wed Aug 29, 2012 9:08 am
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Post Re: RtD-Classic Adventure |Roll 29| Ch-1 Katawa Shou-down!
> Search for some pirates and start killing! Teleport to Mulch.


Wed Aug 29, 2012 10:17 am
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Post Re: RtD-Classic Adventure |Roll 27| Ch-1 Katawa Shou-down!
Fail Flail wrote:
Getting a strange look from the lizard, you look down at your hands to find yourself (while unharmed) on fire. Well, this could be useful in close combat, you guess...


> Test out my Rarestone Bending, see if I can make gems form big spiky dangerous things.
Also form a smooth circular bracelet for each arm from each of the gems and gold. 10 in total, 2 of each type, 1 of each for both arms.


Wed Aug 29, 2012 3:34 pm
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Post Re: RtD-Classic Adventure |Roll 29| Ch-1 Katawa Shou-down!
Grab as much miscellaneous loot as I can, then instruct Becquerel to use his POWERFUL CANINE NOSE to find an alchemy workshop/bar.


Wed Aug 29, 2012 7:38 pm
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Post Re: RtD-Classic Adventure |Roll 29| Ch-1 Katawa Shou-down!
Wait, I get a new +1 modifier and a new ability?
If so:
+1 bonus to attacks relying on brute force.
and
Lord of thunder: Control over the great power of electricity, also known as electromancy.

Find mauler and bring him the freshly pulverised skull of a pirate as an apology for stealing all his kills. Then loot the ♥♥♥♥ out of the treasure room he found.


Wed Aug 29, 2012 9:07 pm
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Post Re: RtD-Classic Adventure |Roll 29| Ch-1 Katawa Shou-down!
By the way, I squee'd when I saw this finally got rolled.


Wed Aug 29, 2012 9:24 pm
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Post Re: RtD-Classic Adventure |Roll 29| Ch-1 Katawa Shou-down!
> Repeat last action!


Wed Aug 29, 2012 10:46 pm
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Post Re: RtD-Classic Adventure |Roll 29| Ch-1 Katawa Shou-down!
:>


Wed Sep 05, 2012 4:11 am
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