Trappers: Alpha Feedback Page
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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 Re: Trappers: Alpha Feedback Page
MissionCritical means it can't be destroyed at all, except by falling outside of map borders. akblabla wrote: wierd workarounds where the wounds sends a message to the harpoon when it takes damage, and then gib it manually or something That's not very practical, because you can't get wound's RootID - it has no ID and doesn't get hit by mo's, so finding parent object would involve more complex checks like distance and PresetName check. Good news is, wounds seem to run attached lua scripts without problems.
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Thu Jul 26, 2012 3:50 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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 Re: Trappers: Alpha Feedback Page
Hey, I am making a new actor for the faction: The Meat Jockey  He is going to have a small psycho mastermind riding his back. The actor is going to be the brain for the faction  Any feedback on the muscle guy?
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Sun Aug 19, 2012 6:47 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: Trappers: Alpha Feedback Page
How the hell are you getting the arms done?
I mean, I've never seen arms like that before on an actor, so I'm not sure if it's gonna work as intended.
Anyway, the legs look kinda wierd, but I guess it's because this is the complete drawing and not the individual sprites.
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Sun Aug 19, 2012 9:05 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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 Re: Trappers: Alpha Feedback Page
Asklar wrote: How the hell are you getting the arms done?
I mean, I've never seen arms like that before on an actor, so I'm not sure if it's gonna work as intended.
Anyway, the legs look kinda wierd, but I guess it's because this is the complete drawing and not the individual sprites. His arms won't actually be arms in terms of ini. Instead a single fg arm should be placed on the actor who will ride the beast without any bg arm, so he can shoot guns one handed and the bg arm would instead be used to hold a rope or something so he don't fall of. Then I'll animate the arms in a more traditional fasion, where I make a couple of different attacks, like "ground pound", "power punch" and the "pick up and throw stuff" animation 
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Mon Aug 20, 2012 6:37 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: Trappers: Alpha Feedback Page
Dammit akblabla you are very smart.
How is gonna be the actor on the back?
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Mon Aug 20, 2012 10:19 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Trappers: Alpha Feedback Page
Virtual offsets are easy, or he can have an attachable of the same sprite that can gib into the actor itself.
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Mon Aug 20, 2012 10:34 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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 Re: Trappers: Alpha Feedback Page
I am just playing around with ideas right now, presenting, the raider  Edit: Experimenting a bit more  Also, need 'dem feedback 
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Tue Aug 21, 2012 8:03 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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 Re: Trappers: Alpha Feedback Page
That is... quite possibly one of the weirdest actor ideas/concepts I've seen put into sprites so far.
My thoughts are; 1) Would it be worth the investment? It looks large and fragile. 2) Would it be conflicting with the Manta's role?
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Fri Aug 24, 2012 8:51 pm |
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Roy the Cuttlefish
Joined: Tue Apr 03, 2012 7:28 am Posts: 67
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 Re: Trappers: Alpha Feedback Page
I kind of like the giant insect idea, oddly, it reminds me of the alien flying creatures from AVATAR, maybe if you made it look a little less grasshopper and a little more Alien species, it would look nicer, and perhaps even give it its own attack ability, like a corrosive acid spit. As for the big guy, with the extremely large arms, Personally he seems a little to cartoon oriented to me, If I were you I would tone down on the guys overall mass a little, and maybe give him some junk-like steel plating, like a gladiator suit made of salvaged metal? and make the plating really tough, but only on the front so his back is exposed  , and perhaps make it a little more "clone mishap and zombie like" as opposed to "Ronin on super space steroids". AND you could make one of its arms a cyborg mechanical CHAINSAW >:D. (thinking out loud) For serious tho I like the idea, it seems a tad impractical, but if you can make it work, I'm sure it will be quite useful as a forward man sopping up bullets while the other little Ronin follow it Guns'a'Blazin. Edit: Also, would it be possible to create a deploy-able shield, I've always wanted to see just a wall an actor could throw down, deploy-able cover system basically.
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Sat Aug 25, 2012 2:02 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: Trappers: Alpha Feedback Page
Roy the Cuttlefish wrote: Edit: Also, would it be possible to create a deploy-able shield, I've always wanted to see just a wall an actor could throw down, deploy-able cover system basically. This, badly. A shield with a short animation of it arming on the field which can avoid your shots and blocks the enemies. That would be awesome. In fact, I might do it myself, though a crappy, self-use version... ...Whenever I have time.
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Sat Aug 25, 2012 3:17 am |
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motochad
Joined: Mon Apr 09, 2012 7:44 am Posts: 80
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 Re: Trappers: Alpha Feedback Page
Quote: This, badly. A shield with a short animation of it arming on the field which can avoid your shots and blocks the enemies. That would be awesome.
YES, YES, AND MORE YES. It does seem very "Trappery" because that seems like a rag-tag type of thing,(EDIT: this is all in my opinion, i should have said i think.) instead of sandbag emplacements, a shield they can carry around, and set up, OR the engineer could just make sandbags, BUT THE SHIELD, I WANT IT. Oh, and the Manta's delivery system is fantastic.
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Thu Aug 30, 2012 9:51 am |
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