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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
Yey! Thanks a lot! Yeah some issues=))) And it will a good idea to port diz mod to latest CC version. But so sad to know wht i have so lil free time to finish mod by self=(
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Thu Aug 11, 2011 10:12 am |
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ANTICHRIST
Joined: Thu Aug 04, 2011 9:51 pm Posts: 3
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Re: District 9: Alien Armory
I'm sure there'd be plenty of people willing to help you update it. It'd be cool if only the prawn actors could use the weaponry and for other actors to use it they'd have to have a prawn limb in their inventory (dropped after killing a prawn)
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Sat Aug 13, 2011 8:35 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
__________________ Mod News: Updated to 27Push, Push
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Tue Aug 14, 2012 11:30 pm |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: District 9: Alien Armory
Did I ever tell you how much I love you?
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Tue Aug 14, 2012 11:51 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: District 9: Alien Armory
Nice to see mod creators keeping an eye on things.
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Tue Aug 14, 2012 11:53 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: District 9: Alien Armory
Thanks a bunch, Methelina.
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Tue Aug 14, 2012 11:58 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
Thx to you all friends too! For an interest to my projects!
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Wed Aug 15, 2012 6:41 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
News: Images fixed
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Wed Aug 15, 2012 7:26 pm |
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ValkyriiKing
Joined: Sat Aug 27, 2011 5:50 am Posts: 38
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Re: District 9: Alien Armory
I keep getting a error when extracting the file to my CC folder ! C:\Users\Chow\AppData\Local\Opera\Opera\temporary_downloads\D9_B27_2 (2).zip: Cannot create D9.rte\Actors\Sprites\Soldier\D9\祠?prawnhead.bmp ! The filename, directory name, or volume label syntax is incorrect. Looks like a cool mod and weapons look sick!
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Thu Aug 16, 2012 3:13 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
ValkyriiKing wrote: I keep getting a error when extracting the file to my CC folder ! C:\Users\Chow\AppData\Local\Opera\Opera\temporary_downloads\D9_B27_2 (2).zip: Cannot create D9.rte\Actors\Sprites\Soldier\D9\祠?prawnhead.bmp ! The filename, directory name, or volume label syntax is incorrect. Looks like a cool mod and weapons look sick! tHX=) Try this one i reuploaded the attach in .Rar at main page
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Thu Aug 16, 2012 5:16 pm |
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ScarabParamit
Joined: Sun Oct 02, 2011 2:40 pm Posts: 14
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Re: District 9: Alien Armory
Just when i hoped someone do something like this...or i would be forced to do this myself. Collective link works...and not the first time, exacly same thing with Coalition Heavy, FiringRange, Shadow Echelon and few other mods.
Thanks and Regards =)
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Tue Aug 21, 2012 4:29 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: District 9: Alien Armory
Error, talking about some ParticleEffects.rte
Am I missing something here?
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Tue Aug 21, 2012 4:41 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: District 9: Alien Armory
when you download the mod it should have 2 files. One is called !particleeffects.rte. The mod need both to work last i remember. also glad to see these back! one of my favorite mods.
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Tue Aug 21, 2012 5:05 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: District 9: Alien Armory
B27 download seems to lack the second rte.
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Tue Aug 21, 2012 5:10 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: District 9: Alien Armory
I was gonna post it for you but my internet went down for about 20 minutes just now
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Tue Aug 21, 2012 5:33 am |
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