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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: RtD- A Dying Universe
I'll be a medic then, We need variety anyways.
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Tue Aug 14, 2012 11:40 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: RtD- A Dying Universe
I'm most certainly not a sniper. I prefer close combat. With ma boomstick.
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Tue Aug 14, 2012 11:42 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: RtD- A Dying Universe
My character is about taking lucky potshots with a powerful rifle when the enemy gets close - with an automatic handgun in case I need to take down a group of enemies. The rifle would probably also be able to take out far away enemies, but I dunno.
Unwound, we're all medics!
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Wed Aug 15, 2012 2:07 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: RtD- A Dying Universe
We all have medkits, but none of us are medics.
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Wed Aug 15, 2012 2:12 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: RtD- A Dying Universe
What's the difference, really? No single person will be a medic here.
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Wed Aug 15, 2012 2:13 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: RtD- A Dying Universe
If you guys are really hung up on this sniper thing I can change my weapons.
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Wed Aug 15, 2012 8:58 am |
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The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
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Re: RtD- A Dying Universe
I could change my special to +3 to healing if you want me to.
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Wed Aug 15, 2012 12:22 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: RtD- A Dying Universe
I'm not rolling right now so if you want to make any char revisions go ahead. Also, snipers REALLY aren't going to be particularly useful. At most you want 1 on your team. Battle rifles are good though, they work well at most all ranges besides, well, super far-away range.
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Wed Aug 15, 2012 12:57 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: RtD- A Dying Universe
Oh, guys, I'm not sure if Miggles expected you to know already or not, but these guns won't exactly be functional in space. So don't just go all gun-ho on us, someone should get some CQC abilities. (Hopefully mine would still apply in its own little way to CQC combat)
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Wed Aug 15, 2012 4:55 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: RtD- A Dying Universe
Caek already has a CQC bonus.
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Wed Aug 15, 2012 5:03 pm |
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The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
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Re: RtD- A Dying Universe
Is this ability ok?
High pain tolerance: negative modifiers due to pain/wounds are cancelled out by up to 2.
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Wed Aug 15, 2012 5:11 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: RtD- A Dying Universe
Sure.
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Wed Aug 15, 2012 5:13 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: RtD- A Dying Universe
Character main weapon changed.
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Thu Aug 16, 2012 8:52 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: RtD- A Dying Universe
Roll dammit.
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Thu Aug 16, 2012 11:45 am |
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The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
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Re: RtD- A Dying Universe
CrazyMLC wrote: Roll dammit.
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Thu Aug 16, 2012 1:05 pm |
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