| Author | Message | 
        
			| unwoundpath 
					Joined: Sun Mar 07, 2010 7:19 am
 Posts: 1279
 Location: Places. And things.
   |   Re: RtD- A Dying UniverseI'll be a medic then, We need variety anyways. 
 
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			| Tue Aug 14, 2012 11:40 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: RtD- A Dying UniverseI'm most certainly not a sniper. I prefer close combat. With ma boomstick.
 
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			| Tue Aug 14, 2012 11:42 pm | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: RtD- A Dying UniverseMy character is about taking lucky potshots with a powerful rifle when the enemy gets close - with an automatic handgun in case I need to take down a group of enemies. The rifle would probably also be able to take out far away enemies, but I dunno.
 Unwound, we're all medics!
 
 
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			| Wed Aug 15, 2012 2:07 am | 
					
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			| Harzipan 
					Joined: Fri Aug 12, 2011 9:23 pm
 Posts: 1416
 Location: North-Ish
   |   Re: RtD- A Dying UniverseWe all have medkits, but none of us are medics. 
 
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			| Wed Aug 15, 2012 2:12 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: RtD- A Dying UniverseWhat's the difference, really? No single person will be a medic here. 
 
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			| Wed Aug 15, 2012 2:13 am | 
					
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			| nicolasx 
					Joined: Sun Mar 13, 2011 6:17 pm
 Posts: 646
   |   Re: RtD- A Dying UniverseIf you guys are really hung up on this sniper thing I can change my weapons. 
 
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			| Wed Aug 15, 2012 8:58 am | 
					
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			| The Chairman 
					Joined: Sat Oct 22, 2011 8:07 pm
 Posts: 149
   |   Re: RtD- A Dying UniverseI could change my special to +3 to healing if you want me to. 
 
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			| Wed Aug 15, 2012 12:22 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: RtD- A Dying UniverseI'm not rolling right now so if you want to make any char revisions go ahead.Also, snipers REALLY aren't going to be particularly useful. At most you want 1 on your team.
 Battle rifles are good though, they work well at most all ranges besides, well, super far-away range.
 
 
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			| Wed Aug 15, 2012 12:57 pm | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: RtD- A Dying UniverseOh, guys, I'm not sure if Miggles expected you to know already or not, but these guns won't exactly be functional in space. So don't just go all gun-ho on us, someone should get some CQC abilities. (Hopefully mine would still apply in its own little way to CQC combat) 
 
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			| Wed Aug 15, 2012 4:55 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: RtD- A Dying UniverseCaek already has a CQC bonus. 
 
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			| Wed Aug 15, 2012 5:03 pm | 
					
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			| The Chairman 
					Joined: Sat Oct 22, 2011 8:07 pm
 Posts: 149
   |   Re: RtD- A Dying UniverseIs this ability ok?
 High pain tolerance: negative modifiers due to pain/wounds are cancelled out by up to 2.
 
 
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			| Wed Aug 15, 2012 5:11 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: RtD- A Dying UniverseSure. 
 
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			| Wed Aug 15, 2012 5:13 pm | 
					
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			| nicolasx 
					Joined: Sun Mar 13, 2011 6:17 pm
 Posts: 646
   |   Re: RtD- A Dying UniverseCharacter main weapon changed. 
 
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			| Thu Aug 16, 2012 8:52 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: RtD- A Dying UniverseRoll dammit. 
 
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			| Thu Aug 16, 2012 11:45 am | 
					
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			| The Chairman 
					Joined: Sat Oct 22, 2011 8:07 pm
 Posts: 149
   |   Re: RtD- A Dying UniverseCrazyMLC wrote: Roll dammit.
 
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			| Thu Aug 16, 2012 1:05 pm | 
					
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