| Author | Message | 
        
			| olo 
					Joined: Sun Feb 20, 2011 7:31 pm
 Posts: 21
   |   Re: Dual wielding shotgunsCode: AddDevice = HDFirearmPresetName = MDC Gatling Gun
 Description = MDC's portable gatling gun.  Originally designed to be mounted on turrets, but because of technical difficulties causing turrets to malfunction when using said guns, it was converted for infantry usage.
 AddToGroup = Weapons
 AddToGroup = MaximDude Corp.
 Mass = 56
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/GatlingGun.bmp
 FrameCount = 3
 SpriteOffset = Vector
 X = -16
 Y = -7
 SpriteAnimMode = 4
 SpriteAnimDuration = 500
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 GoldValue = 120
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 10
 DeepCheck = 0
 JointStrength = 75
 JointStiffness = 0.5
 JointOffset = Vector
 X = -7
 Y = 3
 DrawAfterParent = 0
 [color=#00FF80]OneHanded = 1[/color]
 StanceOffset = Vector
 X = 3
 Y = 8
 SharpStanceOffset = Vector
 X = 2
 Y = 6
 SupportOffset = Vector
 X = -2
 Y = -3
 SharpLength = 100
 Magazine = Magazine
 CopyOf = Gatling Gun Magazine
 Flash = Attachable
 CopyOf = Muzzle Flash Shotgun
 FireSound = Sound
 AddSample = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/Fire.wav
 EmptySound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/EmptyClick3.wav
 ReloadStartSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadStart.wav
 ReloadEndSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadEnd.wav
 RateOfFire = 1450
 ActivationDelay = 1100
 DeactivationDelay = 1000
 ActiveSound = Sound
 AddSample = ContentFile
 FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav
 LoopSetting = -1
 
 ReloadTime = 3000
 FullAuto = 1
 FireIgnoresThis = 1
 ShakeRange = 7
 SharpShakeRange = 5
 NoSupportFactor = 4
 ParticleSpreadRange = 0.8
 ShellSpreadRange = 8
 ShellAngVelRange = 2
 MuzzleOffset = Vector
 X = 16
 Y = -1
 EjectionOffset = Vector
 X = -10
 Y = -3
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 1
 Count = 8
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 2
 Count = 10
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Drop Oil
 Count = 8
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Rust Micro A
 Count = 16
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Grey Micro A
 Count = 10
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibWoundLimit = 7
With my changes    Code: AddDevice = HDFirearmPresetName = MDC Gatling Gun
 Description = MDC's portable gatling gun.  Originally designed to be mounted on turrets, but because of technical difficulties causing turrets to malfunction when using said guns, it was converted for infantry usage.
 AddToGroup = Weapons
 AddToGroup = MaximDude Corp.
 Mass = 56
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/GatlingGun.bmp
 FrameCount = 3
 SpriteOffset = Vector
 X = -16
 Y = -7
 SpriteAnimMode = 4
 SpriteAnimDuration = 500
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 GoldValue = 120
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 10
 DeepCheck = 0
 JointStrength = 75
 JointStiffness = 0.5
 JointOffset = Vector
 X = -7
 Y = 3
 DrawAfterParent = 0
 OneHanded = 1
 StanceOffset = Vector
 X = 3
 Y = 8
 SharpStanceOffset = Vector
 X = 2
 Y = 6
 SupportOffset = Vector
 X = -2
 Y = -3
 SharpLength = 100
 Magazine = Magazine
 CopyOf = Gatling Gun Magazine
 Flash = Attachable
 CopyOf = Muzzle Flash Shotgun
 FireSound = Sound
 AddSample = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/Fire.wav
 EmptySound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/EmptyClick3.wav
 ReloadStartSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadStart.wav
 ReloadEndSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadEnd.wav
 RateOfFire = 1450
 ActivationDelay = 1100
 DeactivationDelay = 1000
 ActiveSound = Sound
 AddSample = ContentFile
 FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav
 LoopSetting = -1
 
 ReloadTime = 3000
 FullAuto = 1
 FireIgnoresThis = 1
 ShakeRange = 7
 SharpShakeRange = 5
 NoSupportFactor = 4
 ParticleSpreadRange = 0.8
 ShellSpreadRange = 8
 ShellAngVelRange = 2
 MuzzleOffset = Vector
 X = 16
 Y = -1
 EjectionOffset = Vector
 X = -10
 Y = -3
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 1
 Count = 8
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 2
 Count = 10
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Drop Oil
 Count = 8
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Rust Micro A
 Count = 16
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Grey Micro A
 Count = 10
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibWoundLimit = 7
 
 
 AddDevice = HDFirearm
 PresetName = MDC Gatling Gun OffHand
 Description = MDC's portable gatling gun.  Originally designed to be mounted on turrets, but because of technical difficulties causing turrets to malfunction when using said guns, it was converted for infantry usage.
 AddToGroup = Shields
 AddToGroup = MaximDude Corp.
 Mass = 56
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/GatlingGun.bmp
 FrameCount = 3
 SpriteOffset = Vector
 X = -16
 Y = -7
 SpriteAnimMode = 4
 SpriteAnimDuration = 500
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 GoldValue = 120
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 10
 DeepCheck = 0
 JointStrength = 75
 JointStiffness = 0.5
 JointOffset = Vector
 X = -7
 Y = 3
 DrawAfterParent = 0
 OneHanded = 1
 StanceOffset = Vector
 X = 3
 Y = 8
 SharpStanceOffset = Vector
 X = 2
 Y = 6
 SupportOffset = Vector
 X = -2
 Y = -3
 SharpLength = 100
 Magazine = Magazine
 CopyOf = Gatling Gun Magazine
 Flash = Attachable
 CopyOf = Muzzle Flash Shotgun
 FireSound = Sound
 AddSample = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/Fire.wav
 EmptySound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/EmptyClick3.wav
 ReloadStartSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadStart.wav
 ReloadEndSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadEnd.wav
 RateOfFire = 1450
 ActivationDelay = 1100
 DeactivationDelay = 1000
 ActiveSound = Sound
 AddSample = ContentFile
 FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav
 LoopSetting = -1
 
 ReloadTime = 3000
 FullAuto = 1
 FireIgnoresThis = 1
 ShakeRange = 7
 SharpShakeRange = 5
 NoSupportFactor = 4
 ParticleSpreadRange = 0.8
 ShellSpreadRange = 8
 ShellAngVelRange = 2
 MuzzleOffset = Vector
 X = 16
 Y = -1
 EjectionOffset = Vector
 X = -10
 Y = -3
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 1
 Count = 8
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 2
 Count = 10
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Drop Oil
 Count = 8
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Rust Micro A
 Count = 16
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Grey Micro A
 Count = 10
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibWoundLimit = 7
Now I 'm having this error "could not match property at line 196 "[/color]
 
 
    							Last edited by olo on Mon Aug 13, 2012 1:16 pm, edited 8 times in total. 
 
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			| Mon Aug 13, 2012 2:29 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Dual wielding shotgunsIn which line do you get the error? Also, is it correctly tabbed? 
 Remember to use the code tags ([code][/code]) to display code correctly.
 
 
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			| Mon Aug 13, 2012 2:34 am | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Dual wielding shotguns1: There's a bracket on the very first line of your code.2: The entire Gatling Gun Offhand definition is out of syntax. Copy the other one, paste it over the current one, rename it and add OneHanded = 1 and change AddToGroup = Weapons to AddToGroup = Shields
 
 
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			| Mon Aug 13, 2012 5:50 am | 
					
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			| olo 
					Joined: Sun Feb 20, 2011 7:31 pm
 Posts: 21
   |   Re: Dual wielding shotgunsMiggles wrote: 1: There's a bracket on the very first line of your code.2: The entire Gatling Gun Offhand definition is out of syntax. Copy the other one, paste it over the current one, rename it and add OneHanded = 1 and change AddToGroup = Weapons to AddToGroup = Shields
I uploaded this weapon ini file which I use , :-/ sorry out of syntax? everything was fine without OneHanded = 1 , when I add this it goes againhttp://www.speedyshare.com/8knZ2/GatlingGun.ini When I deleted OffHand copy of Gatling gun to make it original as you can see below than it gives me this error now "could not understand preset name " "at line 99" so this is F* up , whenever I change something and come back to original it gives me error on some other ini which I didn't touched  Code: AddAmmo = MagazinePresetName = Gatling Gun Magazine
 Mass = 13
 HitsMOs = 0
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/Magazine.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = -5
 Y = -7
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 2
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 3
 Depth = 1
 DeepCheck = 0
 JointStrength = 200
 JointStiffness = 1
 JointOffset = Vector
 X = -1
 Y = -2
 ParentOffset = Vector
 X = 0
 Y = 0
 DrawAfterParent = 0
 RoundCount = 120
 RTTRatio = 6
 RegularRound = Round
 CopyOf = Gatling Gun Round
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 1
 Count = 5
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Rust Micro A
 Count = 4
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibWoundLimit = 3
 
 
 AddDevice = HDFirearm
 PresetName = MDC Gatling Gun
 Description = MDC's portable gatling gun.  Originally designed to be mounted on turrets, but because of technical difficulties causing turrets to malfunction when using said guns, it was converted for infantry usage.
 AddToGroup = Weapons
 AddToGroup = MaximDude Corp.
 Mass = 56
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/GatlingGun.bmp
 FrameCount = 3
 SpriteOffset = Vector
 X = -16
 Y = -7
 SpriteAnimMode = 4
 SpriteAnimDuration = 500
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 GoldValue = 120
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 10
 DeepCheck = 0
 JointStrength = 75
 JointStiffness = 0.5
 JointOffset = Vector
 X = -7
 Y = 3
 DrawAfterParent = 0
 StanceOffset = Vector
 X = 3
 Y = 8
 SharpStanceOffset = Vector
 X = 2
 Y = 6
 SupportOffset = Vector
 X = -2
 Y = -3
 SharpLength = 100
 Magazine = Magazine
 CopyOf = Gatling Gun Magazine
 Flash = Attachable
 CopyOf = Muzzle Flash Shotgun
 FireSound = Sound
 AddSample = ContentFile
 FilePath = MDC.rte/Devices/GatlingGun/Fire.wav
 EmptySound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/EmptyClick3.wav
 ReloadStartSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadStart.wav
 ReloadEndSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadEnd.wav
 RateOfFire = 1450
 ActivationDelay = 1100
 DeactivationDelay = 1000
 ActiveSound = Sound
 AddSample = ContentFile
 FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav
 LoopSetting = -1
 
 ReloadTime = 3000
 FullAuto = 1
 FireIgnoresThis = 1
 ShakeRange = 7
 SharpShakeRange = 5
 NoSupportFactor = 4
 ParticleSpreadRange = 0.8
 ShellSpreadRange = 8
 ShellAngVelRange = 2
 MuzzleOffset = Vector
 X = 16
 Y = -1
 EjectionOffset = Vector
 X = -10
 Y = -3
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 1
 Count = 8
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 2
 Count = 10
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Drop Oil
 Count = 8
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Rust Micro A
 Count = 16
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Grey Micro A
 Count = 10
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibWoundLimit = 7
 
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			| Mon Aug 13, 2012 12:39 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Dual wielding shotgunsYou put OneHanded right in the middle of the offsets section. Try putting it right above ReloadTime. 
 
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			| Tue Aug 14, 2012 3:05 am | 
					
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			| olo 
					Joined: Sun Feb 20, 2011 7:31 pm
 Posts: 21
   |   Re: Dual wielding shotgunsMiggles wrote: You put OneHanded right in the middle of the offsets section. Try putting it right above ReloadTime."could not understand preset type" line 132
 
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			| Tue Aug 14, 2012 12:20 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Dual wielding shotgunsUrgh.Give us the current .ini
 IN DOWNLOAD FORM, NOT A MASSIVE CODEPOST, WE CANT LOOK AT LINE 132 FROM THERE
 
 
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			| Tue Aug 14, 2012 2:43 pm | 
					
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			| olo 
					Joined: Sun Feb 20, 2011 7:31 pm
 Posts: 21
   |   Re: Dual wielding shotguns
 
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			| Tue Aug 14, 2012 3:28 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Dual wielding shotguns
 
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			| Tue Aug 14, 2012 3:34 pm | 
					
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			| olo 
					Joined: Sun Feb 20, 2011 7:31 pm
 Posts: 21
   |   Re: Dual wielding shotgunsdid it worked for you? for me no   
 
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			| Tue Aug 14, 2012 7:42 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Dual wielding shotgunsGive us the damn error every time you find one, please. 
 
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			| Tue Aug 14, 2012 8:04 pm | 
					
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			| olo 
					Joined: Sun Feb 20, 2011 7:31 pm
 Posts: 21
   |   Re: Dual wielding shotgunsMiggles wrote: Give us the damn error every time you find one, please.it's the same , you mean this  "could not understand preset type" line 132 ???
 
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			| Tue Aug 14, 2012 9:31 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Dual wielding shotgunsI don't know what's wrong. 
 
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			| Tue Aug 14, 2012 9:35 pm | 
					
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			| olo 
					Joined: Sun Feb 20, 2011 7:31 pm
 Posts: 21
   |   Re: Dual wielding shotgunsOk guys lmao the problem was not using "TAB" but "space"     no I can weild everything.
 
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			| Tue Aug 14, 2012 11:04 pm | 
					
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