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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Trappers: Urban Scene
There's nowhere near enough axes and beards for them to be space vikings.
Corsairs, maybe? Something a little... piratical might fit them nicely.
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Wed Aug 08, 2012 8:25 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: Urban Scene
Arcalane wrote: There's nowhere near enough axes and beards for them to be space vikings.
Corsairs, maybe? Something a little... piratical might fit them nicely. This was mostly a suggestion by a friend, though the scavenger and glider needs fully custom sprites and those can get true viking beards and bare arms. I also thought about some sort of buckler or something as their shield.
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Wed Aug 08, 2012 8:47 am |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: Trappers: Urban Scene
Why do you assume Space Vikings must be Vikings...IN SPACE! ?. According to the lore, these are simply Ronins who happen to be descendants of Scandinavians. Yes, while the image of classical vikings fighting crash test dummies or zombies may be amusing, they needn't be so viking-ey.
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Wed Aug 08, 2012 12:23 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Trappers: Urban Scene
I enjoy their look of "regular" clones, but if you want to turn them into Space Vikings, don't make them simply Vikings; give them a great touch of modernity and futuristic space sailors.
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Wed Aug 08, 2012 10:48 pm |
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Saven
Joined: Fri Jul 06, 2012 12:44 pm Posts: 56 Location: Missing In Action
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Re: Trappers: Urban Scene
Asklar wrote: I enjoy their look of "regular" clones, but if you want to turn them into Space Vikings, don't make them simply Vikings; give them a great touch of modernity and futuristic space sailors. Agreed. CC isn't a good place for medievalism
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Wed Aug 08, 2012 10:53 pm |
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mechwarrior
Joined: Fri Feb 17, 2012 3:46 am Posts: 82
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Re: Trappers: Urban Scene
is anyone having troubles with this mod? my game keeps crashing on the loading screen when using this mod and it keeps blaming it on base.rte but its having no issues when i remove the mod.
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Thu Aug 09, 2012 11:40 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: Trappers: Urban Scene
mechwarrior wrote: is anyone having troubles with this mod? my game keeps crashing on the loading screen when using this mod and it keeps blaming it on base.rte but its having no issues when i remove the mod. Maybe you are using HIB version?
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Fri Aug 10, 2012 12:28 am |
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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: Trappers: Urban Scene
Joseh123 wrote: mechwarrior wrote: is anyone having troubles with this mod? my game keeps crashing on the loading screen when using this mod and it keeps blaming it on base.rte but its having no issues when i remove the mod. Maybe you are using HIB version? Same problem for me, and I have the HIB version. Is there a fix?
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Fri Aug 10, 2012 8:10 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: Urban Scene
Here is a fix Go to Trappers.rte/Scenes/Aarborg City.ini In there, remove the section from line 94 to 107 it should look like this. Code: AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Fossils DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Fossils/Fossil.bmp DebrisPieceCount = 29 DebrisMaterial = Material CopyOf = Base.rte/Bone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 150 MaxDepth = 700 DensityPerMeter = 0.01 In the newest version there are some really cool fossils, though HIB haven't got them yet for some reason.
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Fri Aug 10, 2012 10:23 am |
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PFCDev
Joined: Sun Jan 29, 2012 7:11 pm Posts: 73 Location: A little town in Missouri, USA
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Re: Trappers: Urban Scene
Follow the instructions in http://forums.datarealms.com/viewtopic.php?f=72&t=31378 to get the newest version with your HiB key.
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Fri Aug 10, 2012 11:00 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: Urban Scene
Update, added another scene (Mountain Compound), tunnel entrance, buffed laser rifle a bit (though increased price to 45 oz), laser rifle now capable of setting fires in grass and wood.
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Fri Aug 10, 2012 1:54 pm |
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Saven
Joined: Fri Jul 06, 2012 12:44 pm Posts: 56 Location: Missing In Action
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Re: Trappers: New scene + tunnel system
Yay ! An update I love the new scene, quite fun while Coalition desperately crash their rockets on the rooftops in a last attempt to kill you, but could you make it playable in Brain versus Brain mode please ? I know I'm annoyin' with this but killing your friends with an anti-materiel wall-piercing round in a city is just priceless
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Sat Aug 11, 2012 12:39 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: New scene + tunnel system
Saven wrote: Yay ! An update I love the new scene, quite fun while Coalition desperately crash their rockets on the rooftops in a last attempt to kill you, but could you make it playable in Brain versus Brain mode please ? I know I'm annoyin' with this but killing your friends with an anti-materiel wall-piercing round in a city is just priceless You are not annoying at all, it is only helpful when you comment. Both because of your constructive criticism, and just the fact that people's comment are often an inspiration in themselves for me to keep updating. Oh and I have updated the mod.
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Sat Aug 11, 2012 5:29 am |
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grolon
Joined: Sat Mar 10, 2012 9:26 pm Posts: 16
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Re: Trappers: New scene + tunnel system
tryed out the latest version, it went to the abort screen with this:
Abortion in file.\system\contentfile.cpp, line 557. Failed to load datafile object with the following path and name: Base.rte/Scenes/Objects/Fossils/Fossil000 The last frame has been dumped to 'abortscreen.bmp'[/size]
not sure whats going on there...
i checked the path, and there is no file named "fossils", and no fossil named "fossil000"
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Sat Aug 11, 2012 8:05 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Trappers: New scene + tunnel system
grolon wrote: tryed out the latest version, it went to the abort screen with this:
Abortion in file.\system\contentfile.cpp, line 557. Failed to load datafile object with the following path and name: Base.rte/Scenes/Objects/Fossils/Fossil000 The last frame has been dumped to 'abortscreen.bmp'[/size]
not sure whats going on there...
i checked the path, and there is no file named "fossils", and no fossil named "fossil000" As mentioned, you need the newest version viewtopic.php?f=72&t=31378Edit: I assume you use HIB, otherwise just redownload cortex command
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Sat Aug 11, 2012 8:06 pm |
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