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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Razor PSC 0.8
Loving this mod to pieces Not sure if its a bug but with the medkit things they dont run out So you can heal infinately i got an elite up to 2500 health so he dies in about 6 headshots xD Also did you draw that picture at the start ? If so good work man
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Thu Mar 22, 2012 1:22 am |
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yordoom
Joined: Tue Oct 18, 2011 2:41 am Posts: 9
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Re: Razor PSC 0.8
Fun mod, great sprites for the characters and guns, but it'd be perfect if you buffed up their armor, gave them a melee attack a la Darkstorm, made the weapons more deadly (i don't like it if a Ronin can take more damage than a mod unit, usually.) and some suitably tactical themed crafts like drop pods, rockets, and a dropship with door gunners, because door gunners make everything better.
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Tue Mar 27, 2012 10:28 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Razor PSC 0.8
I personally believe that everything on this mod is fine, except the fact that there is no craft. Helicopter? Please?
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Tue Apr 03, 2012 12:48 am |
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Marfin
Joined: Sat Apr 07, 2012 7:35 am Posts: 1
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Re: Razor PSC 0.8
Great mod, hope to see it grow with more weapons, tools, crafts, and bodies. Keep it up!
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Sat Apr 07, 2012 7:40 am |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: Razor PSC 0.8
B27 update.
Actually this goes backwards quite a bit - lasers and fancy widgets removed to make everything function with the B27 changes.
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Tue Aug 07, 2012 3:25 am |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: Razor PSC 0.8
No matter how much stripped it may be, I still love you for updating it. Thanks!
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Tue Aug 07, 2012 10:37 am |
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H3FC
Joined: Sat Apr 21, 2012 11:18 pm Posts: 9
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Re: Razor PSC 0.8
Really Nice mod. The sounds are good and the guns are fun but realistic. Nice work.
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Tue Aug 07, 2012 9:59 pm |
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Zeroxys
Joined: Mon Dec 26, 2011 8:39 pm Posts: 30 Location: Here There Everywhere.....EVERYWHERE!!!
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Re: Razor PSC 0.8
On said addition of this mod to Tartarus/Block Wars and Cortex Shock do I add all 3 AI scripts labeled CortexShockAI?
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Wed Aug 08, 2012 3:13 am |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: Razor PSC 0.87
0.87 update: re-implements all weapon scripts. All lua fancyness has been restored.
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Sat Aug 25, 2012 5:08 am |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: RAZOR PSC 0.9
0.90
The faction is pretty much finished. Weapons/characters stats are in place.
Changed Heavy Trooper to it's own unit. Much less vulnerable than the light unit, but costlier and heavier. Minor changes to units. Revamped health and armor slightly. New Armor Drone support unit - not as flexible as a human unit, but it'll take a beating for you.
Pchew pchew
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Fri Sep 14, 2012 3:43 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: RAZOR PSC 0.9
I hope that 1.0 includes a helicopter/craft that matches them.
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Fri Sep 14, 2012 3:01 pm |
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kaboomarang
Joined: Tue Jul 27, 2010 6:29 am Posts: 38
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Re: RAZOR PSC 0.9
Heya! Awesome mod you have here, me and my brother play the metagame all the time and I recently tried to make a loadouts.ini for the mod since there was none and I was tired of having useless zombies to defend my base . Buuut, I ran into a wall, I can't seem to find out what's gone wrong but it crashes whenever I attempt to start a round with this loadouts.ini. Thanks in advance. Code: AddLoadout = Loadout PresetName = Default DeliveryCraft = ACDropShip PresetName = Base.rte/Drop Ship MK1 AddCargoItem = AHuman PresetName = RAZOR.rte/RAZOR Trooper AddLoadout = Loadout PresetName = Infantry Brain DeliveryCraft = ACDropShip PresetName = Base.rte/Drop Ship MK1 AddCargoItem = AHuman PresetName = Base.rte/Brain Robot AddCargoItem = HDFirearm PresetName = RAZOR.rte/FLG9 AddCargoItem = HDFirearm PresetName = Base.rte/Medium Digger AddLoadout = Loadout PresetName = Infantry Light DeliveryCraft = ACRocket PresetName = Base.rte/Rocket MK1 AddCargoItem = AHuman PresetName = RAZOR.rte/RAZOR Spec Ops AddLoadout = Loadout PresetName = Infantry CQB DeliveryCraft = ACRocket PresetName = Base.rte/Rocket MK1 AddCargoItem = AHuman PresetName = RAZOR.rte/RAZOR Heavy Trooper AddLoadout = Loadout PresetName = Infantry Heavy DeliveryCraft = ACRocket PresetName = Base.rte/Rocket MK2 AddCargoItem = AHuman PresetName = RAZOR.rte/RAZOR Heavy Ops AddLoadout = Loadout PresetName = Infantry Sniper DeliveryCraft = ACDropShip PresetName = Base.rte/Drop Ship MK1 AddCargoItem = AHuman PresetName = RAZOR.rte/RAZOR Veteran AddLoadout = Loadout PresetName = Infantry Grenadier DeliveryCraft = ACRocket PresetName = Base.rte/Rocket MK1 AddCargoItem = AHuman PresetName = RAZOR.rte/RAZOR Spec Ops Grenadier AddLoadout = Loadout PresetName = Infantry Engineer DeliveryCraft = ACRocket PresetName = Base.rte/Rocket MK1 AddCargoItem = AHuman PresetName = RAZOR.rte/RAZOR Trooper AddCargoItem = HDFirearm PresetName = Base.rte/Medium Digger AddLoadout = Loadout PresetName = Mecha DeliveryCraft = ACDropShip PresetName = Base.rte/Drop Ship MK1 AddCargoItem = ACrab PresetName = RAZOR.rte/RAZOR Shield Pod
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Fri Sep 14, 2012 7:59 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: RAZOR PSC 0.9
Update: This is 1.0 compatible yo
Okay so if anyone wanted to make a metagame file for this that would be awesome. These days I usually just run BlockWars or a default skirmish so I don't know about none of that business.
Also if anyone does play this with a self-made metagame file, I would like to ask you how the price points are (since that's what the price points are basically for) - do you have suggestions for adjustments?
Despite my appearance as a hermit like curmudgeon, I always appreciate feedback. Thanks for playing guys.
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Sat Sep 29, 2012 10:42 pm |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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Re: RAZOR PSC 0.9
It's so hard to traverse uneven landscapes and bases without jetpacks :/. Can you make more expensive versions of the soldiers that have jetpacks?
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Mon Oct 01, 2012 6:58 am |
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kaboomarang
Joined: Tue Jul 27, 2010 6:29 am Posts: 38
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Re: RAZOR PSC 0.9
DudeAbides wrote: Update: This is 1.0 compatible yo
Okay so if anyone wanted to make a metagame file for this that would be awesome. These days I usually just run BlockWars or a default skirmish so I don't know about none of that business.
Also if anyone does play this with a self-made metagame file, I would like to ask you how the price points are (since that's what the price points are basically for) - do you have suggestions for adjustments?
Despite my appearance as a hermit like curmudgeon, I always appreciate feedback. Thanks for playing guys. I play the metagame with these guys a bunch! The price points are okay, though I seldom use the standard soldier due to there being better options for cost in the elite and the heavy. Oh, and to make it metagame compatible you need only to add 'Tech' to the end of the name in the index.ini. As you can see above I tried making a metagame compatible Loadouts.ini but to no avail.
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Mon Oct 01, 2012 8:37 am |
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