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 Roll to Dodge - Mecha ON HOLD 
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
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Post Re: Roll to Dodge - Mecha
RARLING

Tomaster (Vladimír Shurla) [2]:
You search around the generator room, but apparently the custodial and maintenance staff are very good at keeping their stuff cleaned up. You can't even find a toolbox lying around, and the few storage containers you find are locked tight in pretty solid containers. You could PROBABLY break into them, but it'd take a lot of force and make a lot of noise.
As for all the stuff here, none of it's running, and a quick search shows the few control panel looking things you can find are all dark. Admittedly, there's not enough here to account for all these machines, and they're not labelled as if they're connected.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [8]:
You watch the hallway you came from, not letting ANYTHING you.
Well, nothing really comes down the hall. Hmm.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [5]:
You head into Power Generation, and WOW. This room's even larger than the other one, certainly much taller. A large number of what must be generators line the room, each being several stories tall. You wonder what fuels these generators, but put it to the back of your mind for a while. You've got to figure out how to turn them on, not how they work.
A quick look around, and you see a booth up in the air against the wall, directly above you. There are a few catwalks leading to it from the mess of catwalks stretching through the room, and several ladders leading up close by.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [1]:
You wait for enemies.
None come.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [7]:
...
"What are we waiting for?"
We're missing two people.
"...This is stupid."

You turn off Weapons, shunting all the power to GP Movement, and easily force the elevator doors open to reveal the elevator car, still dark. Through the dim lighting, you can see a small hatch in the ceiling of the sparse elevator.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [8]:
"Wait... we're two short, huh? Dammit."
What are we waiting for?
"We're missing two people."
...This is stupid.

What. Wait what is he doing, no don't pry the-
Oh god that can't be good for it.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events:
James and Vlad are in Facility Upkeep.
Everyone else is at the Maintenance Tunnel Elevator.

Mission Info


Wed Jul 18, 2012 9:54 pm
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha
Go help James with the Power. See if we can restore power to elevators.
One sec guys, we could be able to get power to the elevators.


Thu Jul 19, 2012 5:12 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
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Post Re: Roll to Dodge - Mecha
"Welp, here goes nothing">Shove open ceiling hatch and climb up ontop of the car.


Thu Jul 19, 2012 6:01 am
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha
>Keep it safe.


Thu Jul 19, 2012 7:37 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
Now observe as we turn on the power and either Kaime gets crushed or electrocuted.

>Climb up to the little station in my exosuit if possible or just leave it next to the ladder if i cant.


Thu Jul 19, 2012 8:13 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Mecha
I don't think these cables can handle a ton of weight.
Wait for the power to turn on.


Thu Jul 19, 2012 11:02 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
Ragdoll will do some generic action now can we keep this going?


Sun Aug 05, 2012 5:09 pm
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Mecha
>Generic progression action because why is it taking us like 5 rolls to use a ♥♥♥♥ elevator Jesus H. Christ


Sun Aug 05, 2012 5:55 pm
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
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Post Re: Roll to Dodge - Mecha
RARARAR

Tomaster (Vladimír Shurla) [5]:
"One sec guys, we could be able to get power to the elevators."
You then proceed to the next room, not wanting to get split up around here. Too many places an enemy could hide and wait. The Power Generation Room is a LOT bigger, and James is attempting to climb a ladder, to very little success.
"How about I handle that. I have 2 hands, and non-borken legs.
...Wait how the hell are you even moving in that thing with broken legs?!"
...I manage.

Shaking your head, you easily scale the ladder, and find yourself in the catwalks. Off to your left is the control booth, so you head over to that. Inside, rows of consoles line the front, facing the generators, while a ridiculous array of gauges and screens cover the back.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [5]:
Ok, you're all for defending people and stuff, but you have GOT to see this little show Kaime is putting on. Besides, nothing's gonna come and shoot you guys. Probably.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [4]:
You have one hand, 2 broken legs, and a bigass exo suit, and you're trying to climb a ladder meant for a repairman.
LET'S DO THIS.

A bit of failure later, Vlad walks in, and sees your admittedly pitiful attempts at climbing.
How about I handle that. I have 2 hands, and non-borken legs.
...Wait how the hell are you even moving in that thing with broken legs?!

"...I manage."

He shakes his head, then heads up the ladder.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [1]:
"I don't think these cables can handle a ton of weight."
Psh, I don't weigh that much. And sure they can, elevators are strong ♥♥♥♥. I mean, if you guys all piled in here and jumped at the same time, then THAT might break something.

...
Must resist urge.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [7]:
"Welp, here goes nothing."
I don't think these cables can handle a ton of weight.
"Psh, I don't weigh that much. And sure they can, elevators are strong ♥♥♥♥. I mean, if you guys all piled in here and jumped at the same time, then THAT might break something."

...Why did you just give them that idea.
Before anyone can try anything, you punch open the hatch in the ceiling, grab onto the edges, and easily pull yourself up. Man, these exo-suits are strong.
On the top of the elevator, you see 2 cables come down from the darkness above, attach to pulleys on the roof of the elevator car, and then go back up. 4 cables? You take it back, those three could jump all they want, this car isn't going anywhere.
"Ok, looks like I can climb up from here. Not sure what you guys will do though."

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [4]:
Oh shut your butt, the entire facility has no power.
You attempt to pick your nose, and forget that A) you're in an exo-suit and B) it has no hands.
Your gun makes a loud clang as it hits your suit's face.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events:
James and Vlad are in Power Generation.
Everyone else is at the Maintenance Tunnel Elevator.

Mission Info


Wed Aug 08, 2012 12:18 am
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha
>Keep on waiting for the power to be restored.


Wed Aug 08, 2012 2:36 am
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha
Find the buttons that restore power.


Wed Aug 08, 2012 2:40 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
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Post Re: Roll to Dodge - Mecha
UP TO A DOOOOR


Wed Aug 08, 2012 10:26 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
>Look around power gen and cover vlad


Sat Aug 11, 2012 4:59 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Mecha
>Wait


Sat Aug 11, 2012 2:42 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Mecha
Wait a tad bit more


Sat Aug 11, 2012 4:06 pm
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