Small issues I really want to get addresed
Sorry, I know there are tons of these, but here are some small issues that I want to get addressed, some of them can be fixed by the content developers and some of them can only be fixed by Data unfortunately.
Anyway
1. There is a glitch, that have existed ever since I started cortex command. Sometimes, using keyboard only, the pie menu gets stuck in such a way that the selection will reset one frame after pressing up, down ect. Sometimes this can be fixed by HFlipping the Actor or wait a couple of minutes. This is really annoying as it can be extremely hard to change weapons and basically impossible to use the diagonal pie menu buttons.
2. This is a small querk when using controllers. You can't make to imputs with a single analog stick at once. This means that you can't both crouch and press left, meaning it is impossible to crawl and dive unless using custom controls.
3. When deselecting an actor the actor will instantly face the direction where the AI previously wanted to look. This means that sometimes it is impossible to make actors in bunkers to look out of the window unless an enemy actor fires from outside the bunker or using grenades. Also on this node, I think it would be a good idea to make so that actors in sentry mode always sharpaim, as it seems dumb that they get suprised when an enemy actor approaches from the direction he is defending.
4. When spotting an enemy, I don't think the actors should crouch, at least in sentry mode. It makes them sometimes near useless when fighting behind cover (unless placing them in such a way that even if they crouch they will still have line of fire).
I think they should only crouch whilst in sentry mode, when they need it to proceed (moving through tight space) and having spotted and an armed enemy while reloading.
Again sorry, as there are a billion of these types of posts